bugsniper, chaotic male angelic Librarian --------------------- |........$..........| |f@.................. |...................| ------------ -------- [Bugsniper the Intellectual] St4 Dx6 Co9 In12 Wi12 Ch6 LibAngMalCha Dlvl:1 $0 HP22(22) Pw24(24) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello bugsniper, welcome to SlashEMExtended! You are a chaotic male angelic Librarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! felt-tip marker - This is a tool. Color: red. Material: plastic. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. A marker that is useful for writing graffiti on the floor. # (4x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: see invisible You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 221 Implant identification only worked 1 times out of 49 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 161 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 92% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 88% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: two-handed sword (turn 33) The following skill became untrainable if you tried to train it too early: searching (turn 136) The following skill became untrainable after a while: chaos spells (turn 29929) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 53031) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29258 Monster spawn increase reached its maximum at turn 106872 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 16683669 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: mummy (freq bonus 3) The monster species that spawned more often: doctrine sanguine (freq bonus 7) The monster species that spawned more often: misemployment rooking (freq bonus 36) The monster species that spawned more often: mountain force nymph (freq bonus 18) The monster species that spawned more often: conceptual ornithology (freq bonus 6) The monster species that spawned more often: song book mimic (freq bonus 24) The monster species that spawned more often: amorality esculent quainter (freq bonus 4) The monster species that spawned more often: Strygalldwir (freq bonus 18) The monster species that spawned more often: beige mold (freq bonus 36) The monster species that spawned more often: Marianne (freq bonus 8) The monster species that spawned more often: old sorcerer (freq bonus 36) The monster species that spawned more often: gondolindrim (freq bonus 8) The monster species that spawned more often: roast goose (freq bonus 20) The monster species that spawned more often: heartbreaker libation (freq bonus 24) The monster species that spawned more often: savvy polydactyly northwest prairie (freq bonus 10) The monster species that spawned more often: Patricia (freq bonus 8) The monster species that spawned more often: scramming sturdy (freq bonus 18) The monster species that spawned more often: finer skittered (freq bonus 12) The monster species that spawned more often: liniment desensitizer reversibly hemorrhaging (freq bonus 4) The monster species that spawned more often: ravenous ant (freq bonus 16) The monster species that spawned more often: solidity sideband (freq bonus 12) The monster trait that was more common: monsters that make orc sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster species that never randomly spawned: large worm The monster species that never randomly spawned: little boy The monster species that never randomly spawned: landfall thoroughfare The monster species that never randomly spawned: sasquatch The monster species that never randomly spawned: justice keeper The monster species that never randomly spawned: great dome of perplexity The monster species that never randomly spawned: entitied asshole The monster species that never randomly spawned: Patricia's combat boot The monster species that never randomly spawned: chameleon The monster species that never randomly spawned: ancient blood dragon The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 6) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 17) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 26) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 19) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 20) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: evil patch trap (freq bonus 2) Next attribute increase check would have come at turn 515 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was H. P. Lovecraft The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (164) You survived Spells known in the end Name Level Category Fail Memory a - stone to flesh 3 healing 0% 200% Techniques known in the end Name Level Status research 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of enchant weapon (SERO GRIUS) scroll of blank paper (unlabeled) scroll of healing (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) scroll of mana (MESMERIZE NEUTRON ELBOWED HAREM) scroll of phase door (KIRJE) scroll of standard id (SENIL LELLARAP) scroll of cure (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) * scroll of extra healing (MENTAL TRICK THE FORC AND DEFEN) * scroll of greater mana restoration (LIFE RISK JAM ALSO DAMAGED) Spellbooks spellbook of stone to flesh (crying) spellbook of blank paper (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye bugsniper the Librarian... Since you quit, the score list will not be checked.