bugsniper, chaotic male angelic Chaos Sorceror ---------------- .............}.| ....-----......| .,%.|...|......| ...%....-- ----- ...._.|...| ,,.,,^.|...| .|-..---- --|--- ....)....---.--.| ..I@....|..._|..<| -..-------------- #,,## ,## [Bugsniper the Enemy of Order] St8 Dx9 Co9 In16 Wi11 Ch8 ChaAngMalCha Dlvl:2 $8 HP-4(41) Pw86(86) AC4 Exp4 T678 Bli Latest messages You stop wiping off your face. You hit it. You just miss it. (2x) You kill it! You are hit! [-5 -> 27] # You hear some noises. It hits you! [-7 -> 20] You stop wiping off your face. You hit it. You just miss it. (2x) You hit it. You claw it. You curse at it. It bites you! [-7 -> 13] It bites you! You die... Your inventory Amulets m - an uncursed amulet of hunger {0} Weapons e - an uncursed +0 elven bow {12} y - 2 uncursed poisoned +0 daggers {8} z - 25 uncursed +0 silver bullets {0} C - a blessed +0 bullwhip {8} D - 3 cursed +0 orcish spears {36} E - an uncursed +0 orcish short sword {12} H - 20 uncursed +0 darts {0} I - an uncursed +0 orcish dagger {4} L - an uncursed +0 bullwhip {8} Armor f - an uncursed +3 robe of randomness (being worn) {16} x - an uncursed +0 leather armor {60} Comestibles p - an uncursed Hacker's Food {0} O - 4 uncursed cream pies {0} Scrolls i - a blessed scroll of identify {0} j - an uncursed scroll of proof weapon {0} k - an uncursed scroll of rumor {0} l - a blessed scroll of message {0} s - 6 uncursed scrolls of healing {0} t - 4 uncursed scrolls of mana {0} u - 3 uncursed scrolls of phase door {0} v - 3 uncursed scrolls of standard id {0} w - an uncursed scroll of cure {0} G - an uncursed scroll of taming {0} Spellbooks a - a blessed spellbook of rumor (3:4) {0} b - a blessed spellbook of random speed (0:4) {0} c - a blessed spellbook of earthquake (7:3) {0} d - a blessed spellbook of disintegration (0:1) {0} Potions h - an uncursed potion of clairvoyance {0} Rings J - an uncursed ring of regeneration (on right hand) {0} Wands n - an uncursed wand of teleportation (0:8) {0} o - an uncursed wand of enlightenment (5:20) {0} A - an uncursed wand of healing called heal (0:4) {0} Tools B - an uncursed blindfold {0} N - a blessed magic marker (1:10) {0} Gems q - 9 uncursed +0 silver slingstones r - a blessed +0 silver slingstone Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: reflection You could not have this property intrinsically: speed Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 37% Wand drop chance was reduced to 81% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 87% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: bow (turn 3) The following skill became untrainable if you tried to train it too early: firearms (turn 140) The following skill became untrainable after a while: whip (turn 33930) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 50300) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 11792 Monster spawn increase reached its maximum at turn 46520 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 263088 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 16) The monster species that spawned more often: wetland nymph (freq bonus 72) The monster species that spawned more often: shatterwater vortex (freq bonus 136) The monster species that spawned more often: sideliner frolic (freq bonus 17) The monster species that spawned more often: disfranchise postformed knacked restated (freq bonus 171) The monster species that spawned more often: dim warp fungus (freq bonus 17) The monster species that spawned more often: nonaffilliated mahogany va (freq bonus 17) The monster species that spawned more often: Keystone Kop (freq bonus 60) The monster species that spawned more often: driver (freq bonus 20) The monster species that spawned more often: sheerer carpetbaggery ferrymen (freq bonus 40) The monster species that spawned more often: reflected ghost (freq bonus 18) The monster species that spawned more often: sludge shoggoth (freq bonus 19) The monster species that spawned more often: human adventurer (freq bonus 69) The monster species that spawned more often: colorful warp fungus (freq bonus 68) The monster species that spawned more often: proapproval cloister (freq bonus 46) The monster species that spawned more often: powwowed gypper (freq bonus 60) The monster species that spawned more often: bloodstone solstitial globalist (freq bonus 76) The monster species that spawned more often: jamming broiling (freq bonus 126) The monster species that spawned more often: striped spider (freq bonus 54) The monster species that spawned more often: stone bug (freq bonus 18) The monster species that spawned more often: obtrusion sprained goon (freq bonus 68) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster species that never randomly spawned: spirit troll The monster species that never randomly spawned: baby voltigore The monster species that never randomly spawned: radio operator The monster species that never randomly spawned: antimatter grue The monster species that never randomly spawned: Almuth The monster species that never randomly spawned: healer The monster species that never randomly spawned: undead acid mage The monster species that never randomly spawned: tu-tara fleshscarler The monster species that never randomly spawned: crypt wraith The monster species that never randomly spawned: fast lichen The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 42) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 188) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 12) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 6) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 19) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 45) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 9) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 10) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 3) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 11) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 12) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 77) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 14) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this trap was always invisible: enmity trap The RNG hath decreed that this trap was generated more often: nurse trap (freq bonus 45) Next attribute increase check would have come at turn 1752 Strength training was 24 Dexterity training was 23 Wisdom training was 7 Constitution training was 26 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were blinded (4) You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having reflection (0) You saw invisible You had infravision You had 1786 points of nutrition remaining You could fly You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - rumor 1 chaos 0% 94% b - random speed 3 chaos 0% 204% c - earthquake 7 chaos 99% 594% d - disintegration 8 chaos 100% 694% Techniques known in the end Name Level Status sigil of tempest 4X Prepared(0) dazzle 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) turn undead 4 R Prepared(0) invoke deity 4 R Prepared(0) reinforce memory 1X Prepared(0) Discoveries Amulets amulet of hunger (radiant) Weapons elven bow (runed bow) orcish spear (crude spear) orcish short sword (crude short sword) orcish dagger (crude dagger) Armor robe of randomness (blue robe) Scrolls scroll of identify (STUFF WEIGH WAY TOO MUCH) scroll of proof weapon (ELDER BLACK DRAGONS IN NETHACK FOURK ARE VERY BALANCED) scroll of rumor (HIT SHIFTLY AND GHOS WHEN USED) scroll of message (BUGGY DEBUGGED OPTIMIZED) scroll of healing (PAPOU) scroll of mana (LA VIVME) scroll of phase door (AUTOEXEC BAT) scroll of standard id (I HERE SOMETHING) scroll of cure (A WINNER IS YOU) * scroll of extra healing (PROKLINJATI SVOJ ZIVOT) * scroll of greater mana restoration (MUUTATATOTOTS) scroll of taming (I AM SO FUCKING TIRED) Spellbooks spellbook of rumor (pristine) spellbook of random speed (korean) spellbook of earthquake (hugging) spellbook of disintegration (gun-shaped) Potions potion of gain ability (cooling) potion of clairvoyance (yellow) potion of oil (gooey) Rings ring of regeneration (sapphire) Wands wand of teleportation (slate) wand of enlightenment (shivering) wand of healing called heal (bitumen) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 2: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 4 times You have communicated with the gods 9 times You never prayed to the gods You hit with a wielded weapon 3 times You killed 27 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (5 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (23 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Expert) (25 of 160) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (22 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (23 of 160) Goodbye bugsniper the Chaos Sorceror...