btimofeev, chaotic female gigantic Assassin ----- ------))jj| |.j?j).%jj| |.)j..)jjj| ##|).%)?jjjj| #,.%)%%@)))j| #,----------- #`,,# ###,# #,# -----## #,# |<...,# #,# |...|,# #,# |.`.|,# #,# |...|,-------,# |...|,[..){.|,# |..{|#|).....,# ----- -------## [Btimofeev the Whetblade] St16 Dx15 Co8 In7 Wi4 Ch3 AssGigFemCha Dlvl:2 $0 HP44(58) Pw20(20) AC5 Exp5 T139 Latest messages b - 3 uncursed +2 arrows (in quiver) {15}. In what direction? [hykulnjb><] You kill the normal jelly! You hear someone cursing shoplifters. In what direction? [hykulnjb><] You kill the jelly! In what direction? [hykulnjb><] You kill the normal jelly! In what direction? [hykulnjb><] The arrow hits the normal jelly. What do you want to use or apply? [oq or ?*] Are you really sure you want to break your blasted wand? [yn] (n) What do you want to ready? [- bc or ?*] You don't have that object. What do you want to ready? [- bc or ?*] You don't have that object. What do you want to ready? [- bc or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 bow (weapon in hands) {12} b - 22 uncursed +2 arrows (in quiver) {11} c - 2 uncursed +1 daggers (alternate weapon; not wielded) {8} Armor d - an uncursed +1 leather armor (being worn) {60} e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - 4 uncursed food rations {4} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions g - an uncursed potion of paralysis {1} h - an uncursed potion of sleeping {1} Rings p - a cursed ring of polymorph {1} Wands q - an uncursed wand of haste monster (4:3) {1} Tools o - an uncursed tin opener {1} Boulders/Statues i - an uncursed boulder Final attributes You were aligned Your alignment was 3 Your max alignment was 11 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 190 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 95% Potion drop chance was reduced to 87% Monster death drops spawned with only 92% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: devices (turn 39) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59630 Monster spawn increase reached its maximum at turn 87945 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 58824 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: turret (freq bonus 5) The monster species that spawned more often: sand tide (freq bonus 28) The monster species that spawned more often: succubus (freq bonus 12) The monster species that spawned more often: shrunken head (freq bonus 30) The monster species that spawned more often: mean stalk (freq bonus 16) The monster species that spawned more often: sloppy warp patch (freq bonus 54) The monster species that spawned more often: serrated archer (freq bonus 6) The monster species that spawned more often: snail (freq bonus 108) The monster species that spawned more often: ankheg (freq bonus 32) The monster species that spawned more often: lolpsychic (freq bonus 42) The monster species that spawned more often: finger smasher (freq bonus 14) The monster species that spawned more often: Merry Luis (freq bonus 18) The monster species that spawned more often: gyarados (freq bonus 32) The monster species that spawned more often: iron golem (freq bonus 18) The monster species that spawned more often: frybone (freq bonus 16) The monster species that spawned more often: elemental monster (freq bonus 20) The monster species that spawned more often: Gwynharwyf (freq bonus 22) The monster species that spawned more often: fools garden (freq bonus 16) The monster species that spawned more often: grief causer (freq bonus 16) The monster species that spawned more often: dark gray patch (freq bonus 18) The monster species that spawned more often: glowing warp fungus (freq bonus 21) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster species that never randomly spawned: red koopa The monster species that never randomly spawned: evasive recluse spider The monster species that never randomly spawned: jackal demon The monster species that never randomly spawned: ancient multi-hued jelly The monster species that never randomly spawned: ill growth The monster species that never randomly spawned: joyous girl The monster species that never randomly spawned: goblin raider The monster species that never randomly spawned: avarice The monster species that never randomly spawned: bright white patch The monster species that never randomly spawned: poison virus The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 6) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 15) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 17) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 20) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 74) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 10) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 81) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 11) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this trap was always invisible: book trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 2) Next attribute increase check would have come at turn 1574 Strength training was 0 Dexterity training was 9 Wisdom training was 2 Constitution training was 9 You were prevented from having acid resistance (0) You were prevented from having stun resistance (0) You hungered rapidly You had infravision You had 1291 points of nutrition remaining You were stealthy You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (504) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Scrolls scroll of healing (USER DEATH IMMINENT) scroll of mana (LETS PLAY NETHACK) scroll of phase door (DYNAMOHACK WHEN) scroll of standard id (FORGETABOUTIT) scroll of cure (REGNAD) Potions potion of paralysis (alchemical) potion of sleeping (flowing) Rings ring of polymorph (citrine) Wands wand of haste monster (blasted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 5 jellies (11 created) 10 normal jellies (14 created) a source of wrath a vacuum jelly 4 white jellies (7 created) 2 blue jellies (5 created) 0 blue oozes (1 created) 2 pack kobolds 0 marine goblins (2 created) 0 grid bugs (2 created) 0 Rame Ducks (1 created) 0 lichens (1 created) 0 kobold zombies (1 created) a human thief 0 heretics (1 created) 0 shopkeepers (1 created) 0 newts (2 created) a twen 0 novice medium walls (2 created) 57 creatures born. 27 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 27 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (23 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (53 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye btimofeev the Assassin... You quit in The Dungeons of Doom on dungeon level 2 with 1002 points, and 0 pieces of gold, after 139 moves. Killer: quit You were level 5 with a maximum of 58 hit points when you quit. You reached the 77th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 75 1019 ziratha-Scr-Tro-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a blast of frost. - [46] 76 1011 ziratha-Act-Min-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (warthog), while flinching. - [34] *77 1002 btimofeev-Ass-Gig-Fem-Cha quit in The Dungeons of Doom on level 2. 44 [58] 78 948 ziratha-Loc-Imm-Mal-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (porter gnome warrior). - [37] 79 912 ziratha-Sai-Iro-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (mountain orc). - [50]