bouquet, chaotic male amnesiac Camperstriker I@ [Bouquet the Aimbot User] St16 Dx7 Co8 In8 Wi16 Ch8 CamAmnMalCha+XJ S0 Dlvl:1 $0 HP-5(17) Pw11(11) AC11 Xp1/0 Wt80/1300 T16 Bli Latest messages There's something sticky all over your face. h - a potion {1}. Wait! There's something there you can't see! It hits you! [-7 -> 3] Warning: HP low! You're pushed back! You hear the footsteps of a guard on patrol. You hear a flinging sound. You are hit! [-1 -> 2] Warning: HP low! There's something sticky all over your face. Wait! There's something there you can't see! It hits you! [-2 -> 1] Warning: HP low! Wait! There's something there you can't see! It hits you! You die... Your inventory Weapons a - a cursed -1 dagger (weapon in hand) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Potions h - an uncursed potion of oil {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 29 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 30 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 68% Concealing monsters were spawned underneath items 38% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: chaos spells (turn 49) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10545 Monster spawn increase reached its maximum at turn 46681 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2293846 The monster class that cannot be genocided was vortex The monster class that was spawned more often: (null) (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: Jil (freq bonus 5) The monster species that spawned more often: master spore lichen (freq bonus 4) The monster species that spawned more often: stone clan (freq bonus 9) The monster species that spawned more often: absent spore (freq bonus 4) The monster species that spawned more often: king cobra (freq bonus 8) The monster species that spawned more often: greenish giant (freq bonus 4) The monster species that spawned more often: pleasure (freq bonus 15) The monster species that spawned more often: zouthy (freq bonus 8) The monster species that spawned more often: Olog-hai spellcaster (freq bonus 5) The monster species that spawned more often: pidgeotto (freq bonus 4) The monster species that spawned more often: novice light wall (freq bonus 8) The monster species that spawned more often: very old yellow dragon (freq bonus 4) The monster species that spawned more often: slouch (freq bonus 8) The monster species that spawned more often: false fungus (freq bonus 5) The monster species that spawned more often: magic stalk (freq bonus 24) The monster species that spawned more often: bulbasaur (freq bonus 9) The monster species that spawned more often: undead foxhound agent (freq bonus 6) The monster species that spawned more often: Daemon (freq bonus 8) The monster species that spawned more often: vamp vortex (freq bonus 5) The monster species that spawned more often: giant brass ant (freq bonus 5) The monster species that never randomly spawned: sulfur warp fungus The monster species that never randomly spawned: shadow beast The monster species that never randomly spawned: spear throwing cat The monster species that never randomly spawned: blacksteel pudding The monster species that never randomly spawned: Deep Thought The monster species that never randomly spawned: totally bad colony The monster species that never randomly spawned: Anubis, Dark Warlord of Cruelty The monster species that never randomly spawned: sword tooth tiger The monster species that never randomly spawned: young psychic dragon The monster species that never randomly spawned: acid-tripper The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 16) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 70) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 8) Next attribute increase check would have come at turn 360 Strength training was -2 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 You were blinded (28) You were prevented from having mana regeneration (0) You were prevented from having sickopathy (0) You had 1482 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis You could have safely prayed (46) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (MY NAME IS MISTER SIR) scroll of mana (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of phase door (SORRY NISI) scroll of standard id (WEATHER GH-KISS) scroll of cure (THX FEMMY) Potions potion of oil (nanika) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye bouquet the Camperstriker...