bouquet, chaotic male amnesiac Camperstriker ------------ |.<... ....| |....... .. ---------- |....... | | |........ | | | .#---- ,## | @@, F,#### `,, ### -- .. . #} , | }}# , , | #.., | -- # --------- [Bouquet the Wallhack Exploiter] St16 Dx9 Co11 In8 Wi12 Ch6 CamAmnMalCha+XJ S283 Dlvl:3 $23 HP-8(37) Pw28(28) AC10 Xp3/40 Wt79/1550 T267 Latest messages The troll claws you! [-8 -> 19] The troll misses. The troll is heavily hit by you! The troll hits you! [-3 -> 17] The troll claws you! [-6 -> 11] The troll bites you! Camperstriker is about to die. [-10 -> 1] Warning: HP low! What do you want to read? [cdefg or ?*] As you read the scroll, it disappears. Your body is transported to another location! The navi swings her bow. The navi misses. The navi shoots an arrow! You are hit by an arrow. You die... Your inventory Weapons a - a cursed -1 dagger (weapon in hand) {4} h - an uncursed +0 droven dagger {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Scrolls c - 4 uncursed scrolls of healing {2} d - 4 uncursed scrolls of mana {4} e - 2 uncursed scrolls of phase door {1} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Potions i - an uncursed potion of levitation {1} Final attributes You were aligned Your alignment was 3 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 65% Musable item generation frequency was reduced by 8% Ring drop chance was reduced to 28% Potion drop chance was reduced to 93% Monster death drops spawned with only 95% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: attack spells (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16662 Monster spawn increase reached its maximum at turn 44221 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 51395 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: heisenbug (freq bonus 3) The monster species that spawned more often: silver force patch (freq bonus 4) The monster species that spawned more often: real ethereal hound (freq bonus 3) The monster species that spawned more often: frost charger (freq bonus 5) The monster species that spawned more often: z-type (freq bonus 14) The monster species that spawned more often: contagious sphere (freq bonus 14) The monster species that spawned more often: segfault (freq bonus 40) The monster species that spawned more often: dark hound (freq bonus 14) The monster species that spawned more often: afternoon caller (freq bonus 4) The monster species that spawned more often: felltwin (freq bonus 20) The monster species that spawned more often: black lich (freq bonus 10) The monster species that spawned more often: Belial (freq bonus 6) The monster species that spawned more often: strange terminal (freq bonus 10) The monster species that spawned more often: dwarven wizard (freq bonus 6) The monster species that spawned more often: sprow (freq bonus 6) The monster species that spawned more often: dragonbreath nymph (freq bonus 10) The monster species that spawned more often: baby bronze dragon (freq bonus 6) The monster species that spawned more often: water lichen (freq bonus 3) The monster species that spawned more often: hostile girlfriend (freq bonus 4) The monster species that spawned more often: flank player (freq bonus 6) The monster species that never randomly spawned: karmic mold The monster species that never randomly spawned: Solvejg's other mocassin The monster species that never randomly spawned: mimic mummy The monster species that never randomly spawned: Kristin's lacquered noble sandal The monster species that never randomly spawned: black penetrator The monster species that never randomly spawned: aokabi The monster species that never randomly spawned: very old shimmering dragon The monster species that never randomly spawned: mirror grue The monster species that never randomly spawned: Maurah's hugging boot The monster species that never randomly spawned: cheerful leprechaun The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 2) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 16) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 3) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 55) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 26) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 11) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 4) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 19) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 9) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 5) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 3) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 15) Next attribute increase check would have come at turn 978 Strength training was 2 Dexterity training was 6 Wisdom training was -1 Constitution training was 8 You were prevented from having drain resistance (0) You were prevented from having confusion resistance (0) You had 1269 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis You could have safely prayed (85) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Weapons droven dagger (obsidian dagger) Scrolls scroll of healing (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of mana (COCKATRICE CORPSES ARE DELICIOUS) scroll of phase door (PENDERFYNIAD ANGHYWIR) scroll of standard id (SLASH UPOROTYH TO FUCK) scroll of cure (GEOMETRI AER FOER SVART FOER SKANDINAVER) Potions potion of levitation (manky) Wands wand of speed monster (chemical) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 5 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Basic] (max Master) (26 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye bouquet the Camperstriker...