bouquet, chaotic male amnesiac Camperstriker ------- |..... |..... .... ..R .F #R# #@%# ##,) ### [Bouquet the Wallhack Exploiter] St7 Dx13 Co9 In16 Wi11 Ch7 CamAmnMalCha+XJ S563 Dlvl:2 $5 HP-1(40) Pw32(32) AC11 Xp4/127 Wt87/1050 T372 Latest messages [-5 -> 27] You barely hit the rattlesnake. You hit the rattlesnake. The rattlesnake bites you! [-8 -> 20] You hit the rattlesnake. (2x) The rattlesnake misses. You miss the rattlesnake. The rattlesnake bites you! The rattlesnake's bite was poisoned! You feel weaker! You lose Strength [-15 -> 6] Warning: HP low! [-2 -> 4] Warning: HP low! You hit the rattlesnake with the pistol. You hit the rattlesnake. The rattlesnake bites you! You die... Your inventory Weapons j - a blessed rusty +4 orcish spear {12} Armor b - a heavily cursed burnt rotted -2 leather armor (being worn) {60} Comestibles h - 12 uncursed slime molds {6} Scrolls c - 4 uncursed scrolls of healing {2} d - 3 uncursed scrolls of phase door {3} e - 2 uncursed scrolls of standard id {2} f - an uncursed scroll of cure {1} Wands l - a cursed wand of wonder (0:6) {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 65% Amulet drop chance was reduced to 25% Potion drop chance was reduced to 93% Monster death drops spawned with only 95% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: petkeeping (turn 10) You had blown your chance of training the petkeeping skill Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9994 Monster spawn increase reached its maximum at turn 59914 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 718758 The monster class that cannot be genocided was nymph The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: diamond dragon (freq bonus 20) The monster species that spawned more often: deceiving patch (freq bonus 8) The monster species that spawned more often: huge bat (freq bonus 16) The monster species that spawned more often: sepia warp fungus (freq bonus 4) The monster species that spawned more often: toxic force patch (freq bonus 12) The monster species that spawned more often: metal slime (freq bonus 9) The monster species that spawned more often: crack abuser (freq bonus 5) The monster species that spawned more often: charcoal colony (freq bonus 4) The monster species that spawned more often: aewrog (freq bonus 12) The monster species that spawned more often: Anakaris (freq bonus 24) The monster species that spawned more often: black harpy (freq bonus 3) The monster species that spawned more often: slow crow (freq bonus 6) The monster species that spawned more often: heaven piercer (freq bonus 12) The monster species that spawned more often: japanese dragon (freq bonus 4) The monster species that spawned more often: gigantic pseudodragon (freq bonus 6) The monster species that spawned more often: spell sucker (freq bonus 5) The monster species that spawned more often: rod mimic (freq bonus 10) The monster species that spawned more often: old deep dragon (freq bonus 36) The monster species that spawned more often: confused bitch (freq bonus 7) The monster species that spawned more often: legionnaire (freq bonus 18) The monster species that never randomly spawned: big spider The monster species that never randomly spawned: ocean naga hatchling The monster species that never randomly spawned: githyanki pirate The monster species that never randomly spawned: wolf The monster species that never randomly spawned: May-Britt The monster species that never randomly spawned: lava lord The monster species that never randomly spawned: blackbelt The monster species that never randomly spawned: mind spore The monster species that never randomly spawned: blue bear The monster species that never randomly spawned: secluded colony The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 57) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 5) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 15) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 13) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 32) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 12) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 10) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 10) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 16) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 64) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 1) Next attribute increase check would have come at turn 2347 Strength training was 18 Dexterity training was 9 Wisdom training was 2 Constitution training was 17 You were prevented from having petrification resistance (0) You were prevented from having slow digestion (0) You had 1103 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Weapons orcish spear (crude spear) Scrolls scroll of healing (LA VIVME) scroll of mana (IRC CHANNEL SLASHEMEXTENDED) scroll of phase door (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of standard id (BANDARCHOR GO HOME) scroll of cure (VI SKAPER VELGE BORT DENNE REGJERINGEN) Wands wand of wonder (noticeable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a kitten 0 normal hobbits (1 created) 0 homunculi (2 created) 0 lemures (5 created) a small group kobold a spore lichen 0 golden growths (1 created) a slimebesu 6 mini rust monsters (9 created) a Lou's sneaker 4 small rust monsters (5 created) 2 armadillos 0 rattlesnakes (1 created) 0 human adventurers (1 created) 0 friendly adventurers (3 created) 0 errand boys (1 created) a stupid looking cos-player (3 created) 0 village idiots (1 created) 0 squint-eyed rogues (1 created) 0 battle-scarred veterans (1 created) 0 weary-looking travelers (2 created) 0 drunk jet guys (1 created) 0 karate scrubs (1 created) 0 cursers (2 created) 0 asgardians (1 created) 0 smirking sneak thieves (1 created) 0 novice priests (1 created) 0 money transporters (1 created) 0 shopkeepers (1 created) a twen 0 piles of copper coins (29 created) 0 piles of silver coins (6 created) 0 gold mimics (1 created) 0 large piles of killer coins (1 created) 0 novice light walls (1 created) a novice medium wall 0 fire troves (1 created) 94 creatures born. 20 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 1 time You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 11 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (19 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (3 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Basic] (max Master) (29 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (6 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye bouquet the Camperstriker...