bouquet, chaotic male american Bully ######-------- ------ `,,,)^u@%....| -------- |....|,-----------#|i.....| |......|## |.%^..,..........|,.......| |.......,# |....|,|..........,|......| ---------- -----#|<.....|,# |..... +.........|,.......| |........| +....,-----+--,# ----.- ----------- -------- |........|#########,|...|,#####,##,#,,,,,,,,,,,, |.........,,,,,,,,,,..>.|,,,,,,,,,#,,,,,,,,,,## --|-------#########,--.--######,#####,,####### #,, ##,,##,# #,# . #,#,##,, #,,# #,# ##,# ##,#,,,,,, #,# #,# #,,# #,,#,,,,,,# #,# --|-------|---- ##,,,,##,,, #,# |.......>.....| #`####--.-.-+---,# |.............| I |........|,# |.............| |.........,# --------------- ----------## [Bouquet the Small-time Bully] St18/02 Dx8 Co18 In6 Wi6 Ch7 BulAmeMalCha S383 Dlvl:2 $61 HP-1(35) Pw18(18) AC4 Xp3/68 Wt35/2050 T650 Latest messages You kill the eevee! You miss the imp. The white unicorn butts you! [-3 -> 15] The white unicorn kicks you! [-1 -> 14] Your T-shirt deflects the imp's attack. The white unicorn misses. The white unicorn kicks you! [-3 -> 11] Your dunce cap deflects the white unicorn's attack. The white unicorn kicks you! [-5 -> 6] Warning: HP low! The imp misses. The white unicorn butts you! [-1 -> 5] Warning: HP low! The white unicorn kicks you! You die... Your inventory Weapons a - an uncursed +0 club (alternate weapon; not wielded) {12} b - an uncursed poisoned +0 knife (weapon in hand) {2} o - an uncursed +0 long sword {16} q - 9 cursed +2 darts {0} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed +3 T-shirt (being worn) {2} Comestibles e - 10 uncursed candy bars {0} s - 2 uncursed oranges {0} u - an uncursed tripe ration {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 4 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} m - an uncursed scroll of identify {0} Potions f - 2 uncursed potions of fruit juice {0} n - an uncursed potion of full healing {0} p - an uncursed potion of cyanide {0} Tools r - a cursed IC {1} Gems t - a cursed +0 healthstone Final attributes You were aligned Your alignment was 3 Your max alignment was 17 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 24 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 62% chance Book drop chance was reduced to 99% Musable item generation frequency had a negative bias of 36% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 79% The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: matter spells (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8167 Monster spawn increase reached its maximum at turn 21837 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 108756 The monster class that cannot be genocided was mimic The monster class that was spawned more often: vortex (freq bonus 12) The monster species that spawned more often: minor mind flayer (freq bonus 39) The monster species that spawned more often: Ariane's fleecy combat boot (freq bonus 32) The monster species that spawned more often: priestly lacerate (freq bonus 96) The monster species that spawned more often: tree stalk (freq bonus 90) The monster species that spawned more often: gelatinous glob (freq bonus 64) The monster species that spawned more often: iridescent beetle (freq bonus 16) The monster species that spawned more often: two-tentacle hententmon (freq bonus 64) The monster species that spawned more often: Bettina (freq bonus 28) The monster species that spawned more often: exaggerate enfranchising (freq bonus 42) The monster species that spawned more often: pink mushroom (freq bonus 42) The monster species that spawned more often: semi-novice ranger (freq bonus 180) The monster species that spawned more often: better naga nymph (freq bonus 56) The monster species that spawned more often: dust vortex (freq bonus 15) The monster species that spawned more often: Lea (freq bonus 34) The monster species that spawned more often: empty wall (freq bonus 90) The monster species that spawned more often: magic growth (freq bonus 32) The monster species that spawned more often: evasive enemy trooper (freq bonus 34) The monster species that spawned more often: Lupin the Third (freq bonus 26) The monster species that spawned more often: Elvenking (freq bonus 15) The monster species that spawned more often: draugr zombie (freq bonus 78) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 3) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 6) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster species that never randomly spawned: insane echidna The monster species that never randomly spawned: green worm The monster species that never randomly spawned: tasmanian zombie The monster species that never randomly spawned: high priest mummy The monster species that never randomly spawned: evasive gray wolf The monster species that never randomly spawned: cursed blob The monster species that never randomly spawned: bright violet warp patch The monster species that never randomly spawned: force fog cloud The monster species that never randomly spawned: evil necro mage The monster species that never randomly spawned: dark elven warrior The monster class that always generated with extra speed: rust monster or disenchanter The monster class that more likely to generate with musable stuff: wraith The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 14) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 16) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 14) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 19) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 13) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 3) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 3) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 46) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 37) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this trap was always invisible: black spell trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 5) Next attribute increase check would have come at turn 6861 Strength training was -2 Dexterity training was 7 Wisdom training was 1 Constitution training was 7 You were prevented from having sickness resistance (0) You were prevented from having polymorph control (0) You had 910 points of nutrition remaining You aggravated monsters You were lucky (1) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Everella Shrine, Butch DeLoria and Draco Malfoy Your deity was Draco Malfoy The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1e52c62b) - last build Sat Nov 18 13:30:31 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Armor dunce cap (conical hat) Scrolls scroll of healing (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of mana (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of phase door (IGNITE IGNITION IMMOLATION) scroll of standard id (JUBILEX IS MY BEST FRIEND) scroll of cure (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) scroll of identify (MOWA METR OCWI) Potions potion of fruit juice (bayberry) potion of full healing (dark) potion of cyanide (iridescent) Tools IC (many-wired thing) Gems healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 12 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills (none) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye bouquet the Bully...