bouquet, chaotic male amnesiac Camperstriker ---.--+--- |......|$| |dd......| |........| |@.......| -.f......| ---------- [Bouquet the Aimbot User] St13 Dx7 Co9 In12 Wi8 Ch6 CamAmnMalCha+XJ S0 Dlvl:1 $0 HP17(17) Pw11(11) AC10 Xp1/0 Wt64/1200 T1 Latest messages Hello bouquet, welcome to SlashEMExtended! You are a chaotic male x-race ironman amnesiac Camperstriker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - the cursed -1 dagger named Trophy Trap (weapon in hand) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: free action You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 24% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 93% Concealing monsters were spawned underneath items 33% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 36) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17695 Monster spawn increase reached its maximum at turn 38510 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 647463 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: four-footed snake (freq bonus 6) The monster species that spawned more often: daydreamt alienage (freq bonus 3) The monster species that spawned more often: Randonir (freq bonus 12) The monster species that spawned more often: clay warp patch (freq bonus 9) The monster species that spawned more often: omit dizzier (freq bonus 8) The monster species that spawned more often: siege kobold (freq bonus 6) The monster species that spawned more often: lava trove (freq bonus 2) The monster species that spawned more often: proportionately adventured (freq bonus 60) The monster species that spawned more often: bramble mushroom (freq bonus 28) The monster species that spawned more often: porter nuclear vortex (freq bonus 18) The monster species that spawned more often: aetheroi (freq bonus 30) The monster species that spawned more often: Officer Katharina (freq bonus 18) The monster species that spawned more often: xorn (freq bonus 24) The monster species that spawned more often: Carmilla (freq bonus 12) The monster species that spawned more often: bloodgill (freq bonus 16) The monster species that spawned more often: cloud of glory (freq bonus 21) The monster species that spawned more often: porcupine (freq bonus 24) The monster species that spawned more often: large generator (freq bonus 12) The monster species that spawned more often: mithril penetrator (freq bonus 20) The monster species that spawned more often: permamimicry ghost (freq bonus 4) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster species that never randomly spawned: congealing angelica troutier The monster species that never randomly spawned: pseudointellectual zion overcame The monster species that never randomly spawned: intelligent monkey The monster species that never randomly spawned: multi-hued jelly The monster species that never randomly spawned: clicking colony The monster species that never randomly spawned: akkad The monster species that never randomly spawned: giant brown rat The monster species that never randomly spawned: fire gazer The monster species that never randomly spawned: migmatite horror The monster species that never randomly spawned: bone gasher The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 13) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 4) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 21) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 5) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 10) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 4) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 8) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 11) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 11) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 3) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 4) Next attribute increase check would have come at turn 574 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having half physical damage (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1e52c62b) - last build Sat Nov 18 13:30:31 2017. You could have safely prayed (76) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (PHYSIC STUNT DAMAGE SMALLERS) scroll of mana (TIGHT SPANDEX SHIRT) scroll of phase door (THE LITTLE GIRL GETS WET) scroll of standard id (HAPAX LEGOMENON) scroll of cure (FALLOUT 4 IS DUMBED DOWN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye bouquet the Camperstriker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.