Š`d Player: boronx Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-05-14.08:50:13.ttyrec Time: (1684054213) Sun May 14 08:50:13 2023 Š`dEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. Š`dWShall I pick a character's race, role, gender and alignment for you? [ynq] Ơ`dv nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Butt Lover  u - a Camperstriker  v - a Cartomancer  w - a Caveman/Cavewoman  x - a Cellar Child  y - a Chaos Sorceror  z - a Chevalier  A - a Climacterial  B - a Combatant  C - a Convict  D - a Cook  E - a Courier  F - a Cracker  G - a Cruel Abuser  H - a Cyberninja  I - a Dancer  J - a Death Eater  K - a Demagogue  L - a Diablist  M -Ơ`dؙ l a Dissident  N - a Diver  O - a Doll Mistress  P - a Doom Marine (1 of 4)ɠ`d+Choosing Race Pick the race of your Camperstriker   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - babylonian  u - bacteria  v - bastard  w - batman  x - beacher  y - blait  z - bodymorpher  A - borg  B - bossrusher  C - bover  D - breton  E - buldozgar  F - burninator  G - carthage  H - celtic  I - centaur  J - cerberus  K - challenger  L - changeling  M - chiquai  N - chiropteran  O - clockwork automaton  P - cockatrice (1 of 7)Р`dp[)+Use hybrid races? [yn] (n) Ѡ`dVnChoosing Gender Pick the gender of your burning Camperstriker  m - male f - female * - Random ! - Quit(end) Ҡ`d(5 ;+Choosing Alignment Pick the alignment of your male burning Camperstriker  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) Ӡ`dkb+Ԡ`dΞNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--ՠ`d| !@ՠ`d7 [Boronx the Aimbot User ] St9 Dx12 Co8 In8 Wi11 Ch12 CamBurMalLaw Dlvl:1 $0 HP 16(16)  Pw 10(10)  AC9 Exp1 T1 Bli  Fea  Brn  Hal  It is written in the Book of Earth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Peyman seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. ՠ`dj U[K You, a newly trained Aimbot User, have been heralded from birth as the instrument of Huhetotl. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Cyberdemon MkIII Deluxe!--More--٠`d٠`dN|Hello boronx, welcome to SlashEMExtended! You are a lawful male burning Camperstriker.--More--ޠ`ds 9You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ߠ`d  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--`d* Message of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 125x45. If you haven't already, open your terminal settings NOW and change it to 125x45 or you'll keep wondering why the bottom status line disappears or gets cut off when it gets too long! Use exactly 125x45 for best results, any other dimensions and it won't work properly!--More--`d+ `db*!@`d*[Boronx the Aimbot User ] St9 Dx12 Co8 In8 Wi11 Ch12 CamBurMalLaw Spa:46 $0 HP 16(16)  Pw 10(10)  AC9 Exp1 T1 Bli  Fea  Brn  Hal `dZ`d&You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth.--More--`d|p' `dps[Boronx the Aimbot User ] St9 Dx12 Co8 In8 Wi11 Ch12 CamBurMalLaw  16(16)  Pw 10(10)  AC9 Exp1 T1 Bli  Fea  Brn  Hal The moon is waning tonight.@`d 6 #`dz7 There is a wall in the way![Boronx the Aimbot User ] St9 Dx12 Co8 In8 Wi11 Ch12 CamBurMalLaw  16(16)  Pw 10(10)  AC9 Exp1 T1 Bli  Fea  Brn  Hal @`dR Weapons a - a radioactive dagger (weapon in hand) Armor b - a leather armor (being worn) Scrolls c - 5 scrolls d - 4 scrolls e - 3 scrolls f - 2 scrolls g - a scroll h - a scroll(end) `d d@[Boronx the Aimbot User ] St9 Dx12 Co8 In8 Wi11 Ch12 CamBurMalLaw  16(16)  Pw 10(10)  AC9 Exp1 T1 Bli  Fea  Brn  Hal @`d^# `d! t`dHechnique`d  chnique`d9 M Choose a technique  Name Level Status a - appraisal 1 Prepared b - panic digging 1 Prepared c - phase door 1 Prepared d - invoke deity 1 Prepared e - shotty blast 1 Prepared(end) `d!@[Boronx the Aimbot User ] St9 Dx12 Co8 In8 Wi11 Ch12 CamBurMalLaw  16(16)  Pw 10(10)  AC9 Exp1 T1 Bli  Fea  Brn  Hal @ `dzy  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) `d y+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end) `dѲ +`d You don't have another special ability in your normal form![Boronx the Aimbot User ] St9 Dx12 Co8 In8 Wi11 Ch12 CamBurMalLaw  16(16)  Pw 10(10)  AC9 Exp1 T1 Bli  Fea  Brn  Hal @`dw$ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) `d%my+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end) `d + Choose a technique  Name Level Status a - appraisal 1 Prepared b - panic digging 1 Prepared c - phase door 1 Prepared d - invoke deity 1 Prepared e - shotty blast 1 Prepared(end) `dI +Creates shotgun shells out of thin air.--More--!`dZ+Use this technique? [yn] (n) "`dw n[Boronx the Aimbot User ] St9 Dx12 Co8 In8 Wi11 Ch12 CamBurMalLaw  16(16)  Pw 10(10)  AC9 Exp1 T1 Bli  Fea  Brn  Hal @$`d O Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) %`d6y+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end) (`do Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) )`dIy+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end) *`dNo Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) *`d + Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) .`du\ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) .`dY )[Boronx the Aimbot User ] St9 Dx12 Co8 In8 Wi11 Ch12 CamBurMalLaw  16(16)  Pw 10(10)  AC9 Exp1 T1 Bli  Fea  Brn  Hal @1`dG;Wait! There's something there you can't see!--More--3`d-[Boronx the Aimbot User ] St9 Dx12 Co8 In8 Wi11 Ch12 CamBurMalLaw  16(16)  Pw 10(10)  AC9 Exp1 T2 Bli  Fea  Brn  Hal I@4`dn yYou miss it hopelessly.[Boronx the Aimbot User ] St9 Dx12 Co8 In8 Wi11 Ch12 CamBurMalLaw  16(16)  Pw 10(10)  AC9 Exp1 T2 Bli  Fea  Brn  Hal [Boronx the Aimbot User ] St9 Dx12 Co8 In8 Wi11 Ch12 CamBurMalLaw  16(16)  Pw 10(10)  AC9 Exp1 T3 Bli  Fea  Brn  Hal @6`d6`d You attack thin air.[Boronx the Aimbot User ] St9 Dx12 Co8 In8 Wi11 Ch12 CamBurMalLaw  16(16)  Pw 10(10)  AC9 Exp1 T3 Bli  Fea  Brn  Hal  6`d You hear crashing rock.[Boronx the Aimbot User ] St9 Dx12 Co8 In8 Wi11 Ch12 CamBurMalLaw  16(16)  Pw 10(10)  AC9 Exp1 T4 Bli  Fea  Brn  Hal @7`dva N Weapons a - a mace (weapon in hand) Armor b - a coarse mantelet (being worn) Scrolls c - 5 greased scrolls d - 4 scrolls e - 3 scrolls f - 2 scrolls g - a scroll h - a scroll(end) D`d@*@[Boronx the Aimbot User ] St9 Dx12 Co8 In8 Wi11 Ch12 CamBurMalLaw  16(16)  Pw 10(10)  AC9 Exp1 T4 Bli  Fea  Brn  Hal @D`d# E`dquitE`dյuitE`dG itE`dw tF`dB[Really quit? WARNING: this will erase your game permanently! [yes/no]? G`d`yG`d eG`dk sG`d s[Boronx the Aimbot User  16(16)  Pw 10(10)  AC9 Exp1 T4 Bli  Fea  Brn  Hal G`dE #@G`d [Boronx the Aimbot User ] St9 Dx12 Co8 In8 Wi11 Ch12 CamBurMalLaw Spa:46 $0 HP 16(16)  Pw 10(10)  AC9 Exp1 T4 Bli  Fea  Brn  Hal A problem has been detected and NetHack has been shut down to prevent damage to your sanity. The problem seems to be caused by the following file: SLASHEM.EXE YET_ANOTHER_STUPID_DEATH (DYWYPI?) If this is the first time you've seen this Stop error screen, restart your game. If this screen appears again, follow these steps: Check to make sure any equipments or spells is properly installed. If this is a proper installation, ask your cheat or spoiler manufacturer for any spoilers you might need. If problems continue, remove any newly created save files (if explore) oG`d r bone files. Disable bad options such as rest_on_space or autopickup. If you need to use Explore Mode to remove or disable components, restart your game, press X to select Explore Mode Options, and then select Yes. Technical information: *** STOP: 0x0000DEAD (0x44, 0x75, 0x64, 0x6C, 0x65, 0x79) *** SLASHEM.EXE - Address DLVL1 base at MAINDUN, DateStamp 20150401 [ynq] (n) Z`d'Z1n Weapons a - a dagger (weapon in hand) Armor b - a leather armor (being worn) Scrolls c - 5 scrolls labeled AMANITA FIASCO d - 4 scrolls labeled DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH e - 3 scrolls labeled FROTZ f - 2 scrolls labeled SCARAB BEETLES SHOULD HAVE MINUS20 AC g - a scroll labeled CONFIG SYS h - a scroll labeled THARR(end) [`dŸ #@[`dJ [Boronx the Aimbot User ] St9 Dx12 Co8 In8 Wi11 Ch12 CamBurMalLaw Spa:46 $0 HP 16(16)  Pw 10(10)  AC9 Exp1 T4 Bli  Fea  Brn  Hal Do you want to see your attributes? [ynq] (n) \`d6nFinal Attributes: You were playing in ZAPM mode. You were playing in gehenna mode. You were playing in dudley mode. You were playing in elm street mode. You were playing in blindfox mode. You were playing in hippie mode. You were playing in asshole mode. You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: reflection. You could not have this property intrinsically: cold resistance. Scroll identification only worked 100 times out of 157. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 18. Implant identification only worked 1 times out of 12. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 28. Spellbook identification only worked 2 times out of 26. Gem identification o\`dnly worked 100 times out of 133. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 99% chance. Scroll drop chance was reduced to 94%. Wand drop chance was reduced to 95%. Potion drop chance was reduced to 92%. Armor drop chance was reduced to 97%. Food drop chance was reduced to 95%. Shop item generation was reduced to 83%. Concealing monsters were spawned underneath items 88% of the time only. Monster death drops spawned with only 94% chance. Mastering the following skill taught you the hidden power: flail. The following skill could not be trained at all: petkeeping. The following skill was trained at half the usual rate: polymorphing. The following skill was limited to basic proficiency: orb. The following skill was limited to expert proficiency: healing spells. The following skill became harder to train at higher skill levels: healing spells. \`d!Sticky curses were more common by 8%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'half-bald' and your beard type is 'raw beard'. The last time you got a new haircut was 5003 turns ago. --More--\`dϵYour areola diameter was 15. Monster spawn increase would have started at turn 28884. Monster spawn increase had reached its maximum at turn 102564. In this game, Eevee's evolution was volareon. Maximum amount of combined random monster spawn freqs was 5550. Your limit for ascension was at turn 659377. The monster class that cannot be genocided was mummy. The monster class that was spawned more often: rodent (freq bonus 2). The monster species that was spawned more often: weatherworn freebie (freq bonus 18). The monster species that was spawned more often: beige force patch (freq bonus 10). The monster species that was spawned more often: grandchild nurtured (freq bonus 42). The monster species that was spawned more often: dicey colony (freq bonus 15). The monster species that was spawned more often: thermally accentuating (freq bonus 15). The monster species that was spawned more often: undead spacewars fighter (freq\`dU bonus 10). The monster species that was spawned more often: guy that looks like a rainer (freq bonus 16). The monster species that was spawned more often: compost barnstorm (freq bonus 15). The monster species that was spawned more often: differently deflagrating greek (freq bonus 8). The monster species that was spawned more often: cartridge fletched barbarization (freq bonus 32). The monster species that was spawned more often: gainsaying abstractor begonia (freq bonus 21). The monster species that was spawned more often: Friederike's lady pump (freq bonus 9). The monster species that was spawned more often: Radio Kop (freq bonus 9). The monster species that was spawned more often: newsiest hyoglossi bionic mafioso (freq bonus 10). The monster species that was spawned more often: fusing rejuvenating (freq bonus 36). The monster species that was spawned more often: evading multivalent (freq bonus 20). The monster species that was s\`dpawned more often: spokesmen chastise (freq bonus 54). The monster species that was spawned more often: hell buzzard (freq bonus 8). The monster species that was spawned more often: proliferating spear stank hebraizing lorn (freq bonus 6). The monster species that was spawned more often: cantoned interlunar (freq bonus 12). The monster trait that was more common: monsters that pick up magic items (freq bonus 1). The monster trait that was more common: monsters that spawn in large groups (freq bonus 2). The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4). The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 3). The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2). The monster species that was never randomly spawned: fuck ghost. The monster species that was never randomly spawned: crocodile refashioning c\`dɶitric. The monster species that was never randomly spawned: criminologist mooing dogcart. The monster species that was never randomly spawned: hc young woman. The monster species that was never randomly spawned: grantsman deposit. The monster species that was never randomly spawned: fathien bladewitch. The monster species that was never randomly spawned: doodler senilely. The monster species that was never randomly spawned: magic warp patch. The monster species that was never randomly spawned: chaosar. The monster species that was never randomly spawned: giant lightning bat. The monster class that was always generated with extra speed: naga. --More--]`dEThe RNG hath decreed that this item was never generated: undressing stone (gray). The RNG hath decreed that this item was never generated: corrode metal (metal-colored). The RNG hath decreed that this item was never generated: locking (aluminum). The RNG hath decreed that this item was never generated: changing directive stone (gray). The RNG hath decreed that this item was never generated: antimatter assault rifle bullet ((null)). The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 7). The RNG hath decreed that this item was generated more often: circular saw ((null), freq bonus 23). The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 27). The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 10). The RNG hath ]`d&Fdecreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 9). The RNG hath decreed that this item was generated more often: aule smithing (imba, freq bonus 7). The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 3). The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 8). The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: Madeleine's jewel (blue, freq bonus 4). The RNG hath decreed that this item was generated more ]`dFoften: macuahuitl ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 6). The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 5). The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: Sing's jewel (red, freq bonus 6). The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 7). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 87). The RNG hath decreed that this item was always generated cursed: heroism (tan). The RNG hath decreed that this trap was always invisible: EVC trap. The RNG hath decreed that this trap was generated more often: femmy trap (freq bonus 18). The spell school whose books are more common was divina]`dG[tion spells (freq bonus 13). Trap randomization happened for 1 in 998 traps. Traps were spawned invisible 1 times in 94. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 1120. Strength training was 1. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were hallucinating (20). You were blinded (0). You were stricken with fear (0). You were burned (0). --More--]`d oYou had the following problem: Monsters delete their musable items when killed. (0). You were subjected to random nasty trap effects (0). You were not going to get corpses from defeated enemies (0). You had not decided on your sexuality yet. You were prevented from having reflection (0). You were prevented from having blindness resistance (0). You had 1495 points of nutrition remaining. You were extremely unlucky (-13). You had spell retention for remembering 100 spells. You could not have safely prayed (470). You survived. --More--^`d] #@[Boronx the Aimbot User ] St9 Dx12 Co8 In8 Wi11 Ch12 CamBurMalLaw Spa:46 $0 HP 16(16)  Pw 10(10)  AC9 Exp1 T4 Bli  Fea  Brn  Hal Do you want to see your discoveries? [ynq] (n) _`d7M n_`dV4You haven't discovered anything yet...--More--_`d HDo you want an account of creatures vanquished? [ynq] (n) ``d&n Vanquished creatures:  0 thick jackals (3 created) 0 little dogs (1 created) 0 thiev spores (1 created) 0 gas spores (1 created) 0 eggoblins (1 created) 0 killer giant rats (1 created) 0 chipmunks (1 created) 0 little spiders (1 created) 0 early thievers (1 created) 0 spread worms (1 created) 0 bugger errors (1 created) 0 group bugs (1 created) 0 one-winged bats (1 created) 0 mini centaurs (3 created) 0 one-legged centaurs (2 created) 0 low centaurs (1 created) 0 down centaurs (1 created) 0 cylon centurions (1 created) 0 wee psuedodragons (1 created) 0 killer kops (2 created) 0 zero gunnhilds (1 created) 0 karate scrubs (2 created) 0 newts (1 created) 0 piles of worthless coins (1 created) 0 +1 nl walls (1 created)``dm'[28;68H 0 +1 nd walls (1 created) 0 +2 nd barricades (1 created) 0 constant broadcasts (1 created) 0 flying fish (1 created) 0 food troves (1 created) 0 dummy monster needed for visual interfaces (1 created)  38 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--a`dDo you want to see your conduct? [ynq] (n) a`d gn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You let monsters dig out 1 wall tile.--More--b`d6Goodbye boronx the Camperstriker... You quit in Space Base on dungeon level 46 with 12250 points, and 0 pieces of gold, after 4 moves. You were level 1 with a maximum of 16 hit points when you quit.--More--c`dv/  c`d0 7 Since you quit, the score list will not be checked.