`d_ Player: boronx Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-05-14.08:34:27.ttyrec Time: (1684053267) Sun May 14 08:34:27 2023 `dqEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. `d"sWShall I pick a character's race, role, gender and alignment for you? [ynq] `d y`dlt NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--`d$Ŀ7@f[`d[Boronx the Red Robe ] St8 Dx12 Co16 In12 Wi8 Ch6 ScrAtlMalNeu+Vs Dlvl:1 $1 HP 17(17)  Pw 19(19)  AC8 Exp1 T1  It is written in the Book of Peabody:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Peabody seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Red Robe, have been heralded from birth as the instrument of Peabody. You are destined to recover the Amulet for your deity, or die in th`d'e attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Peabody!--More--`d}Ŀ7@f[`dSmekh novichok boronx, welcome to SlashTHEM Extended! You are a neutral male soviet levelscaler atlantean Intel Scribe. --More--`dD_ Tip bloka l'da zhelayet udachi vam... on on on.--More--`d9You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--`d Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--`d Message of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 125x45. If you haven't already, open your terminal settings NOW and change it to 125x45 or you'll keep wondering why the bottom status line disappears or gets cut off when it gets too long! Use exactly 125x45 for best results, any other dimensions and it won't work properly!--More-- `dN3  `d#[Boronx the Red Robe ] St8 Dx12 Co16 In12 Wi8 Ch6 ScrAtlMalNeu+Vs  17(17)  Pw 19(19)  AC8 Exp1 T1 The moon is waning tonight.)`d_lDDo you want to turn on the number pad? [yn] (n) /`dL JnDo you want to turn this annoying message off? [yn] (n) 2`dN y2`dyPIn order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. --More--4`d  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [fa4`d5lse]  l - DECgraphics [false]  m - eatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - extmenu [false]  s - gmmessage [true]  t - graffitihilite [true]  u - help [true]  v - hilite_pet [true]  w - hitpointbar [true]  x - IBMgraphics [true]  y - ignintr [false] (1 of 4)Z`dDC +^`dڈ  a - inertiaconfirm [false]  b - invweight [true]  c - knapsacklimit [false]  d - lit_corridor [true]  e - lootabc [false]  f - mail [true]  g - materialglyph [false]  h - memorizationknown [false]  i - statuscolors [true]  j - menucolors [false]  k - menu_on_esc [true]  l - menu_glyphs [false]  m - missing_safety [true]  n - mon_polycontrol [false]  o - moreforced [true]  p - numpadmessage [false]  q - null [true]  r - paranoidquit [true]  s - perm_invent [true]  t - pickup_thrown [true]  u - pickup_cursed [false]  v - pokedex [true]  w - prayconfirm [true]  x - pushweapon [false]  y - quiver_fired [false]  z - qwertz_layout [false]  A - rest_on_space [false]  B - safe_pet [true]  C - showexp [false]  D - showrace [false]  E - sho^`d wrealtime [false]  F - showscore [false]  G - showsym [true]  H - showdmg [true]  I - showweight [false]  J - showmc [false]  K - showmovement [false]  L - showlongstats [false]  M - showsanity [false]  N - showsymbiotehp [false]  O - silent [true]  P - simpledescs [false]  Q - sortpack [true]  R - sound [true] (2 of 4)^`d9  a - sparkle [true]  b - standout [false]  c - tabcursesconfirm [false]  d - tech_description [true]  e - time [true]  f - timed_autosave [true]  g - quick_autosave [false]  h - tombstone [true]  i - toptenwin [false]  j - travel [true]  k - use_inverse [false]  l - verbose [true]  m - wallglyph [true]   Compounds (selecting will prompt for new value):  name [boronx]  role [Intel Scribe]  race [atlantean]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]^`d   ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  n - boulder [`]  o - disclose [ni na nv ng nc]  p - fruit [slime mold]  q - menustyle [full]  r - menu_headings [inverse] (3 of 4)_`dC a - msg_window [single]  b - number_pad [0=off]  c - packorder [$"])[%?+!=/(*`0_.]  d - pickup_burden [stressed]  e - pickup_types [none]  f - pilesize [5]  g - runmode [run]  h - scores [3 top/2 around]  i - sortloot [none]  j - suppress_alert [(none)]  k - tileset [(none)]  l - autopickup exceptions (0 currently set) (4 of 4)``d-[Boronx the Red Robe ] St8 Dx12 Co16 In12 Wi8 Ch6 ScrAtlMalNeu+Vs Dlvl:1 $1 HP 17(17)  Pw 19(19)  AC8 Exp1 T1 Ŀ7@f[d`d%You are boronx, a neutral male soviet levelscaler atlantean Intel Scribe. Level 1 HP 17 (max 17) Pw 19 (max 19) AC 8 Score 1 Current status effects: .--More--f`d  Base Attributes  Starting name : boronx  race : atlantean  role : Intel Scribe gender : male  alignment : neutral  hybrid races : soviet levelscaler   Current race : atlantean  role : Intel Scribe gender : male  alignment : neutral   Deities Chaotic : Rothchild  Neutral : Peabody (s,c) Lawful : Bowditch (end) i`d Ŀ7@f[[Boronx the Red Robe ] St8 Dx12 Co16 In12 Wi8 Ch6 ScrAtlMalNeu+Vs  17(17)  Pw 19(19)  AC8 Exp1 T1 l`dUnknown command '^Z'.[Boronx the Red Robe ] St8 Dx12 Co16 In12 Wi8 Ch6 ScrAtlMalNeu+Vs  17(17)  Pw 19(19)  AC8 Exp1 T1 y`d# y`dcPquitz`dHuitz`d6[itz`dtz`d5 [Really quit? WARNING: this will erase your game permanently! [yes/no]? |`dy|`de|`dx s|`dP/ [Boronx the Red Robe  17(17)  Pw 19(19) |`dO= Ŀ7@f[|`d= 8[Boronx the Red Robe ] St8 Dx12 Co16 In12 Wi8 Ch6 ScrAtlMalNeu+Vs Dlvl:1 $1 HP 17(17)  Pw 19(19)  AC8 Exp1 T1 Tvoi tovari hotjat tebja identifitsirovat? DYWYPI? [da] [ynq] (n) `dn Weapons f - an uncursed +2 kinzhal (weapon in hand) {4} Armor g - an uncursed +0 plashch peremeshcheniya (being worn) {4} Scrolls b - an uncursed scroll of oblaka {0} c - an uncursed finalized scroll of identifitsirovat' {0} d - 2 uncursed scrolls of chistyy list bumagi {0} e - 3 uncursed finalized scrolls of chistyy list bumagi {0} h - 5 uncursed scrolls of istseleniye {0} i - 4 uncursed scrolls of volshebnaya sila {0} j - 3 uncursed scrolls of faza dver' {0} k - 2 uncursed scrolls of identifikatsiya odin punkt {0} l - an uncursed scroll of lecheniye {0} m - an uncursed scroll of lechit' drugikh {0} Tools a - an uncursed volshebnaya ruchka (0:96) {0}(end) `dO Ŀ7@f[Do you want to see your attributes? [ynq] (n) `dLnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: clairvoyance. You could not have the double effect of this property: see invisible. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 17. Amulet identification only worked 15 times out of 79. Implant identification only worked 1 times out of 47. Wand identification only worked 3 times out of 4. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 200. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 96% chance. Ring drop chance was reduced to 92%. Potion drop chance was reduced to 96%. Weapon drop chance was reduced to 88%. Armor drop chance was reduced to 98%. [22;`d61HFood drop chance was reduced to 99%. Mastering the following skill taught you the hidden power: high heels. The following skill could not be trained at all: matter spells. The following skill was trained at half the usual rate: squeaking. The following skill was limited to skilled proficiency: two-handed sword. The following skill was limited to expert proficiency: mace. The following skill became untrainable if you tried to train it too early: divination spells (turn 217). The following skill became untrainable after a while: whip (turn 44724). The following skill couldn't be trained before a certain turn number is reached: techniques (turn 31551). The following skill became harder to train at higher skill levels: paddle. Number of artifacts generated was 1. Number of fake artifacts generated was 1. Your hairstyle was 'terrorsaurus' and your beard type is 'bristle cutlets'. The last time you got a new haircut was 500`dah0 turns ago. Your areola diameter was 16. Monster spawn increase would have started at turn 69200. Monster spawn increase had reached its maximum at turn 143401. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 2765. Your limit for ascension was at turn 825216. The monster class that cannot be genocided was grue. The monster species that was spawned more often: defogger encoded (freq bonus 4). The monster species that was spawned more often: batwing reclad (freq bonus 4). --More--`d2!The monster species that was spawned more often: tentacled horror (freq bonus 8). The monster species that was spawned more often: guiana putrescence (freq bonus 6). The monster species that was spawned more often: hispanic girl (freq bonus 3). The monster species that was spawned more often: secretion golem (freq bonus 5). The monster species that was spawned more often: Uberjaquio (freq bonus 3). The monster species that was spawned more often: weaper neaper (freq bonus 18). The monster species that was spawned more often: crimped translative pomp (freq bonus 6). The monster species that was spawned more often: novel patch (freq bonus 10). The monster species that was spawned more often: soldiercrotta (freq bonus 21). The monster species that was spawned more often: gnollrog (freq bonus 4). The monster species that was spawned more often: muscle golem (freq bonus 2). The monster species that was spawned more often: anti-undead li`d!ch (freq bonus 1). The monster species that was spawned more often: diamond dragom (freq bonus 3). The monster species that was spawned more often: spikefist (freq bonus 1). The monster species that was spawned more often: away spirit (freq bonus 6). The monster species that was spawned more often: lamel golem (freq bonus 12). The monster species that was spawned more often: readout gradient (freq bonus 12). The monster species that was spawned more often: +1 nd wall (freq bonus 12). The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1). The monster trait that was more common: monsters who try to photograph you (freq bonus 6). The monster trait that was more common: monsters with nurse dialogue (freq bonus 4). The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 3). The monster trait that was more common: monsters whose attacks drain y`d!our intelligence (freq bonus 2). The monster trait that was more common: monsters of small size (freq bonus 2). The monster trait that was more common: monsters who are easy to become afraid (freq bonus 1). The monster trait that was more common: monsters whose attacks dim you (freq bonus 1). The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1). The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2). The monster species that was never randomly spawned: eerie ghost. The monster species that was never randomly spawned: overpopulation sophy. The monster species that was never randomly spawned: evil wort. The monster species that was never randomly spawned: helling excommunicating. The monster species that was never randomly spawned: schizo furze. The monster species that was never randomly spawned: yochlol. The monster species that was never rando`dc"2mly spawned: varietal whishing. The monster species that was never randomly spawned: test blob. The monster species that was never randomly spawned: curare wasp. The monster species that was never randomly spawned: sludge shoggoth. The RNG hath decreed that this item was never generated: petrifyium bar ((null)). The RNG hath decreed that this item was never generated: confuse monster (NR 9). The RNG hath decreed that this item was never generated: chanter shirt ((null)). The RNG hath decreed that this item was never generated: rastut derev'ya (mossy). The RNG hath decreed that this item was never generated: eternium mattock ((null)). The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)). --More--`d The RNG hath decreed that this item was never generated: anti-drop (dropper). The RNG hath decreed that this item was never generated: keen memory (black lily). The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 38). The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 7). The RNG hath decreed that this item was generated more often: Julia combat boots (todo, freq bonus 12). The RNG hath decreed that this item was generated more often: robe of death resistance (khlopkovyy khalat, freq bonus 6). The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 26). The RNG hath decreed that this item was generated more often: alloy hostage chain ((null), freq bonus 24). The RNG hath decreed that this item was gene`d rated more often: amulet of spell forgetting (guilded, freq bonus 14). The RNG hath decreed that this item was generated more often: meteor fragment (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: implant of misanthrophy (unspoken, freq bonus 70). The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 14). The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 9). The RNG hath decreed that this item was generated more often: chatbox cloak (zese plashch, freq bonus 2). The RNG hath decreed that this item was generated more often: magic harp (orkestrovaya orudiyem, freq bonus 4). The RNG hath decreed that this item was generated more often: Juen peep-toes (staryye brogi, freq bonus 4). The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 20). The RNG hath decreed that this item was gener`d9 ated more often: odor shot ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: Thai's jewel (yellow, freq bonus 2). The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 14). The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 10). The RNG hath decreed that this item was always generated cursed: nastiness (forking). The RNG hath decreed that this item was always generated cursed: vol'tovyy rok (mistranslated). The RNG hath decreed that this trap was always invisible: complete gray spell trap. The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 1). Trap randomization happened for 1 in 112 traps. Traps were spawned invisible 1 times in 70. Traps were extra hard to find 5% of the time. Next attribute increase check would have come at turn 122. Strength training w`ds as 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were fire resistant. You had not decided on your sexuality yet. You were prevented from having clairvoyance (0). You had 1500 points of nutrition remaining. You were displaced. You could swim. You could survive without air. Your luck was zero. --More--`d_You had spell retention for remembering 100 spells. You could not have safely prayed (532). You survived. --More--`d$Ŀ7@f[`dr%[Boronx the Red Robe ] St8 Dx12 Co16 In12 Wi8 Ch6 ScrAtlMalNeu+Vs Dlvl:1 $1 HP 17(17)  Pw 19(19)  AC8 Exp1 T1 Do you want to see your discoveries? [ynq] (n) `d n Discoveries  Armor plashch peremeshcheniya (fantazii mantii) Scrolls scroll of oblaka (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) scroll of identifitsirovat' (RUN AWAY FROM THE NAME ARABELLA REALLY FAST) scroll of chistyy list bumagi (unlabeled) scroll of istseleniye (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of volshebnaya sila (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of faza dver' (FARTY TOWELS) scroll of identifikatsiya odin punkt (MUMAK R34) scroll of lecheniye (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of lechit' drugikh (HI IM DAISY)(end) `dĿ7@f[Do you want an account of creatures vanquished? [ynq] (n) `dS 8n Vanquished creatures:  0 cockatoo chicks (1 created) 0 kittens (1 created) 0 hobbit gentlemen (1 created) 0 lichens (1 created) 0 casino chipsellers (1 created) 0 clolls (1 created) 0 squeak babes (1 created) 0 twens (1 created) 0 nuuts (1 created) 0 little sisters (1 created)  10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--`dv`Ŀ7@f[Do you want to see your conduct? [ynq] (n) `d6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--`d+ Ŀ7@f[Proshchay, neudachnik boronx the Intel Scribe... You quit in The Dungeons of Doom on dungeon level 1 with 1 point, and 1 piece of gold, after 1 move. You were level 1 with a maximum of 17 hit points when you quit.--More--`dJ  `dN7 Since you quit, the score list will not be checked.