Êl`dÙ€ Í Player: boronx Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-05-14.05:08:26.ttyrec Time: (1684040906) Sun May 14 05:08:26 2023 Êl`d  GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Êl`dÌ¡ WShall I pick a character's race, role, gender and alignment for you? [ynq] Ìl`dœnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Astronaut  k - an Augurer  l - a Barbarian  m - a Bard  n - a Binder  o - a Bleeder  p - a Bloodseeker  q - a Bosmer  r - a Bully  s - a Camperstriker  t - a Caveman/Cavewoman  u - a Cellar Child  v - a Chaos Sorceror  w - a Chevalier  x - a Convict  y - a Cook  z - a Courier  A - a Cracker  B - a Cruel Abuser  C - a Cyberninja  D - a Death Eater  E - a Demagogue  F - a Dissident  G - a Diver  H - a Doll Mistress  I - a Doom Marine  J - a DQ Slime  K - a Druid  L - a Drunk  M - a DunmÌl`d eer  N - an Electric Mage  O - an Elementalist  P - an Elph (1 of 4)Íl`dŒ´ Þ+Choosing Race Pick the race of your Binder   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bastard  u - batman  v - blait  w - borg  x - bossrusher  y - breton  z - burninator  A - celtic  B - centaur  C - chiquai  D - chiropteran  E - clockwork automaton  F - cockatrice  G - colorator  H - cortex  I - curser  J - dark seducer  K - deathmold  L - deep elf  M - destabilizer  N - developer  O - devil  P - dinosaur (1 of 6)Ól`dä (+Use hybrid races? [yn] (n) Ùl`d'qÃnChoosing Gender Pick the gender of your american Binder  m - male f - female * - Random ! - Quit(end) Úl`dWT 5+Choosing Alignment Pick the alignment of your male american Binder  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) Ûl`dQ– b+Ûl`d ÚÄÄÄÄ+ÄÄÄÄ¿³úúúúúúúúú+³úúúúúúúúy³ú@fúúúúúúú³ÀÄÄÄÄÄÄÄÄÄÙÛl`dŠ [Boronx the Exile ] St10 Dx12 Co14 In13 Wi9 Ch9 BinAmeMalLaw Dlvl:1 $0 HP 14(14)  Pw 8(8)  AC8 Exp1 T1  It is written in the Book of Yaldabaoth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Yaldabaoth seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Exile, have been heralded from birth as the instrument of Yaldabaoth. You are destined to recover the Amulet for your deity, or die in theÛl`dã ‹ attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Yaldabaoth!--More--Ül`dˆb½Ül`d·vHello boronx, welcome to SlashEMExtended! You are a lawful male american Binder.--More--Ýl`d4ê;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Þl`dE— Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--Þl`dUá ñ Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--àl`dÍ àl`d/Ín[Boronx the Exile ] St10 Dx12 Co14 In13 Wi9 Ch9 BinAmeMalLaw  14(14)  Pw 8(8)  AC8 Exp1 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy. --More--àl`dè@ Ä [Boronx the Exile  14(14)  Pw 8(8) àl`dýF ïÚÄÄÄÄ+ÄÄÄÄ¿³úúúúúúúúú+³úúúúúúúúy³ú@fúúúúúúú³ÀÄÄÄÄÄÄÄÄÄÙàl`dG *[Boronx the Exile ] St10 Dx12 Co14 In13 Wi9 Ch9 BinAmeMalLaw Dlvl:1 $0 HP 14(14)  Pw 8(8)  AC8 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) âl`dXÖ 'n Weapons a - an uncursed +0 voulge (weapon in hands) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - an uncursed cram ration {0} g - 2 uncursed apples {0} h - 2 uncursed tripe rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Gems c - 44 uncursed +0 rocks (in quiver) {0} d - an uncursed +0 flint stone(end) âl`dEg Do you want to see your attributes? [ynq] (n) ãl`d€¼nFinal Attributes: You had sinned. Your alignment was -5. Your max alignment was -6. You carried 16 sins. You could not have this property at all: jumping. Scroll identification only worked 100 times out of 137. Ring identification only worked 4 times out of 6. Implant identification only worked 1 times out of 38. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 31. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 197. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 45% chance. Monsters only dropped their equipment with 92% chance. Scroll drop chance was reduced to 84%. Wand drop chance was reduced to 92%. Potion drop chance was reduced to 91%. Weapon drop chance was reduced to 85%. Armor drop chance was reãl`dŸ¼duced to 57%. Food drop chance was reduced to 99%. Concealing monsters were spawned underneath items 85% of the time only. The following skill was trained at half the usual rate: dagger. The following skill was trained at one fifth the usual rate: unicorn horn. The following skill was limited to basic proficiency: high heels. The following skill was limited to expert proficiency: pick-axe. The following skill became untrainable if you tried to train it too early: mace (turn 31). The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 25111). Number of artifacts generated was 1. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 62709. Monster spawn increase had reached its maximum at turn 187413. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 486081. The monster class that cannot be genocãl`d²¼‡ided was vortex. The monster species that was spawned more often: night lord (freq bonus 3). The monster species that was spawned more often: volcano lemming (freq bonus 3). The monster species that was spawned more often: rng lichen (freq bonus 9). The monster species that was spawned more often: rust crasher (freq bonus 6). The monster species that was spawned more often: small kobold (freq bonus 20). The monster species that was spawned more often: skeleton hero (freq bonus 8). The monster species that was spawned more often: the splictic moldy potato (freq bonus 2). --More--ãl`dŠèThe monster species that was spawned more often: rodent zombie (freq bonus 8). The monster species that was spawned more often: 4chan horse (freq bonus 4). The monster species that was spawned more often: whiny Mary-Sue (freq bonus 32). The monster species that was spawned more often: am shop ghost (freq bonus 72). The monster species that was spawned more often: upgraded secret car (freq bonus 14). The monster species that was spawned more often: klingon commander (freq bonus 20). The monster species that was spawned more often: discharger eye (freq bonus 12). The monster species that was spawned more often: berbalang projection (freq bonus 18). The monster species that was spawned more often: Cullen wannabe (freq bonus 36). The monster species that was spawned more often: Inspector Keelhauler (freq bonus 24). The monster species that was spawned more often: devilish potato (freq bonus 1). The monster species that was spawned moreãl`d¹è often: porter master lichen (freq bonus 3). The monster species that was spawned more often: amorphous elemental (freq bonus 48). The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2). The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4). The monster species that was never randomly spawned: jigaboo mystification. The monster species that was never randomly spawned: reawake singly. The monster species that was never randomly spawned: azure colony. The monster species that was never randomly spawned: you troll. The monster species that was never randomly spawned: forest troll. The monster species that was never randomly spawned: evid dog. The monster species that was never randomly spawned: hc feminist. The monster species that was never randomly spawned: strive snowplowed. The monster species that was never randomly spawned: blood grue. ãl`dÌè[25;1HThe monster species that was never randomly spawned: albino fungus. The monster class that was always generated with extra speed: wall monster. The RNG hath decreed that this item was never generated: ether hostage chain ((null)). The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak). The RNG hath decreed that this item was never generated: stalactite (SHIUNIT). The RNG hath decreed that this item was never generated: land mine ((null)). The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens). The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves). The RNG hath decreed that this item was never generated: trump coat (residential cloak). The RNG hath decreed that this item was never generated: create familiar (wormwood). The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak). Tãl`dÞèþhe RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield). The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 12). The RNG hath decreed that this item was generated more often: elite batleth ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 70). The RNG hath decreed that this item was generated more often: evil variant (EVILHACK WITH EXTRA EVIL ADDED, freq bonus 13). The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 12). The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 19). The RNG hath decreed that this item was generated more often: boiler kaboom (watered, freq bonus 66). The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 10). --More--ãl`dÏ'The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 58). The RNG hath decreed that this item was generated more often: farming (NATURE PRESERVATION AND ALL THAT, freq bonus 6). The RNG hath decreed that this item was generated more often: flesh lash ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: paving (GREEN CROSS ACTUALLY EXISTS, freq bonus 2). The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 17). The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 14). The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 8). The RNG hath decreedãl`d( that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 5). The RNG hath decreed that this item was generated more often: preaching (actionistic, freq bonus 10). The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 9). The RNG hath decreed that this item was always generated cursed: garden fork ((null)). The RNG hath decreed that this item was always generated cursed: spetum (forked polearm). The RNG hath decreed that this item was always generated cursed: earthquake (battered). The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield). The RNG hath decreed that this item was always generated cursed: table furniture (GANG ONE THROUGH FOUR). The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box). The RNG hath decreed that this item was always genãl`d(erated cursed: antimatter bullet ((null)). The RNG hath decreed that this item was always generated cursed: bloodsucking shoes (yellow sneakers). The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE). The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN). The RNG hath decreed that this trap was always invisible: locking trap. The RNG hath decreed that this trap was generated more often: horror trap (freq bonus 1). Trap randomization happened for 1 in 288 traps. Next attribute increase check would have come at turn 544. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having jumping (0). You had 1500 points of nutrition remaining. You were unlucky (-1). Yoãl`d.(Šu had spell retention for remembering 30 spells. You could not have safely prayed (311). You survived. --More--ãl`d 'ùÚÄÄÄÄ+ÄÄÄÄ¿³úúúúúúúúú+³úúúúúúúúy³ú@fúúúúúúú³ÀÄÄÄÄÄÄÄÄÄÙãl`dF'[Boronx the Exile ] St10 Dx12 Co14 In13 Wi9 Ch9 BinAmeMalLaw Dlvl:1 $0 HP 14(14)  Pw 8(8)  AC8 Exp1 T1 Do you want to see your discoveries? [ynq] (n) ãl`d/ Æn Discoveries  Weapons voulge (pole cleaver) Scrolls scroll of healing (YOU CANNOT INSTALL K MEASURER ON WINDOWS XP) scroll of mana (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of phase door (GON GET YA) scroll of standard id (PANACHE EM EXTENDED BEAU GESTE) scroll of cure (ELBERETH WAS ORIGINALLY A CHEAT CODE) * scroll of extra healing (AMYBSOD ASCENDED A HEALER IN SLEX) * scroll of greater mana restoration (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ãl`dñÿ 1Do you want an account of creatures vanquished? [ynq] (n) ãl`dáÔ ¸n Vanquished creatures:  0 foxes (1 created) 0 small gas spores (1 created) 0 kittens (1 created) 0 hobbit revellers (1 created) 0 minigaters (1 created) 0 fast permamimickers (1 created) 0 cool goblins (1 created) 0 boom lights (1 created) 0 low oozes (1 created) 0 claw hulks (1 created) 0 mini xorns (1 created) 0 new zombies (1 created) 0 rat zombies (1 created) 0 packing humans (1 created) 0 minighosts (1 created) 0 newts (1 created) 0 dwens (1 created) 0 novice roll walls (1 created) 0 novice medium walls (1 created) 0 biem turrets (1 created)  20 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ãl`d‡ÛdDo you want to see your conduct? [ynq] (n) äl`d§= 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--ål`dIG°Goodbye boronx the Binder... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you quit.--More--èl`dX   èl`dŸ¢ 7 Since you quit, the score list will not be checked.