l`d` Player: boronx Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-05-14.05:07:28.ttyrec Time: (1684040848) Sun May 14 05:07:28 2023 l`d/GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. l`dܫWShall I pick a character's race, role, gender and alignment for you? [ynq] l`dnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Astronaut  k - an Augurer  l - a Barbarian  m - a Bard  n - a Binder  o - a Bleeder  p - a Bloodseeker  q - a Bosmer  r - a Bully  s - a Camperstriker  t - a Caveman/Cavewoman  u - a Cellar Child  v - a Chaos Sorceror  w - a Chevalier  x - a Convict  y - a Cook  z - a Courier  A - a Cracker  B - a Cruel Abuser  C - a Cyberninja  D - a Death Eater  E - a Demagogue  F - a Dissident  G - a Diver  H - a Doll Mistress  I - a Doom Marine  J - a DQ Slime  K - a Druid  L - a Drunk  M - a Dunml`deer  N - an Electric Mage  O - an Elementalist  P - an Elph (1 of 4)l`d_= +Choosing Race Pick the race of your Electric Mage   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bastard  u - batman  v - blait  w - borg  x - bossrusher  y - breton  z - burninator  A - celtic  B - centaur  C - chiquai  D - chiropteran  E - clockwork automaton  F - cockatrice  G - colorator  H - cortex  I - curser  J - dark seducer  K - deathmold  L - deep elf  M - destabilizer  N - developer  O - devil  P - dinosaur (1 of 6)l`dH Q - dolgsman  R - doppelganger  S - dorian  T - dragon  U - drow  V - dryad  W - dufflepud  X - dunadan  Y - duthol  Z - dwarf  a - dynamo  b - egymid  c - elemental  d - elf  e - engchip  f - ent  g - erosator  h - evilvariant  i - expert  j - extravator  k - fawn  l - felid  m - fenek  n - fiend  o - frendian  p - fro  q - gastly  r - gavil  s - gelatinous cube  t - gerteut  u - giant  v - gnome  w - golden saint  x - golem  y - green slime  z - gremlin  A - greuro  B - grid bug  C - hallucinator  D - haxor  E - HC alien  F - hemi-doppelganger  G - hemophage  H - herald (2 of 6)l`d I - herbalist  J - heretic  K - hobbit  L - homicider  M - hidden elf  N - human  O - hypothermic  P - illithid  Q - immunizer  R - imp  S - imperial  T - incantifier  U - indraenian  V - inheritor  W - inka  X - insectoid  Y - ironman  Z - irritator  a - itaque  b - jabberwock  c - japura  d - java  e - jelly  f - khajiit  g - kobold  h - kop  i - leprechaun  j - levelscaler  k - levitator  l - lich  m - listener  n - lizardman  o - loli  p - lycanthrope  q - magyar  r - maia  s - maymes  t - mazewalker  u - metal  v - mimic  w - minimalist  x - missingno  y - monkey  z - monster (3 of 6)l`d0p)+Use hybrid races? [yn] (n) l`dnChoosing Gender Pick the gender of your lycanthropic Electric Mage  m - male f - female * - Random ! - Quit(end) l`ds@+Choosing Alignment Pick the alignment of your male lycanthropic Electric Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) l`dfb+l`dwYĿd@)$+l`dG[Boronx the Charger ] St9 Dx15 Co9 In18 Wi6 Ch4 EleLycMalLaw Dlvl:1 $0 HP 19(19)  Pw 22(22)  AC4 Exp1 T1  It is written in the Book of Thomas Alva Edison:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Thomas Alva Edison seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Charger, have been heralded from birth as the instrument of Thomas Alva Edison. You are destined to recover the Amulet fl`dor your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Thomas Alva Edison!--More--l`d `l`dHello boronx, welcome to SlashEMExtended! You are a lawful male lycanthropic Electric Mage.--More--l`d ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--l`dL Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--l`dH Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--l`d^] l`du]p[Boronx the Charger ] St9 Dx15 Co9 In18 Wi6 Ch4 EleLycMalLaw  19(19)  Pw 22(22)  AC4 Exp1 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy. --More--l`d [Boronx the Charger  19(19)  Pw 22(22) l`dEĿd@)$+l`d,[Boronx the Charger ] St9 Dx15 Co9 In18 Wi6 Ch4 EleLycMalLaw Dlvl:1 $0 HP 19(19)  Pw 22(22)  AC4 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) l`din Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed tripe rations {0} Scrolls e - an uncursed finalized scroll of identify {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of shocking sphere (7:4) {0} i - a blessed spellbook of lightning (0:1) {0} Potions d - an uncursed potion of salt water {0} Rings g - an uncursed ring of sickness resistance {0} Wands f - an uncursed wand of lightning (0:6) {0}(end) l`d4+ĿdDo you want to see your attributes? [ynq] (n) l`d"InFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: drain resistance. You could not have this property extrinsically: full nutrients. You could not have this property intrinsically: sickopathy. Scroll identification only worked 100 times out of 101. Potion identification only worked 3 times out of 14. Ring identification only worked 4 times out of 11. Implant identification only worked 1 times out of 41. Wand identification only worked 3 times out of 6. Spellbook identification only worked 2 times out of 16. Monsters only dropped their musable items with 83% chance. Monsters only dropped their equipment with 96% chance. Scroll drop chance was reduced to 73%. Wand drop chance was reduced to 82%. Potion drop chance was reduced to 87%. Weapon drop chance was reduced l`drIto 96%. Armor drop chance was reduced to 80%. Food drop chance was reduced to 91%. Monster death drops spawned with only 70% chance. The following skill was trained at half the usual rate: protection spells. The following skill was trained at one fifth the usual rate: divination spells. The following skill was limited to basic proficiency: divination spells. The following skill became untrainable if you tried to train it too early: riding (turn 5). The following skill became untrainable if you tried to train it too early: protection spells (turn 56). The following skill couldn't be trained before a certain turn number is reached: body armor (turn 58476). The following skill became harder to train at higher skill levels: protection spells. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 56720. Monster spawn increase had reached its mal`dIximum at turn 129249. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 1857212. The monster class that cannot be genocided was jelly. The monster class that was spawned more often: troll (freq bonus 2). The monster species that was spawned more often: very good gnome (freq bonus 8). The monster species that was spawned more often: antimagic warp patch (freq bonus 4). The monster species that was spawned more often: rectorial epigraphic (freq bonus 18). The monster species that was spawned more often: venustoise (freq bonus 28). The monster species that was spawned more often: rhydon (freq bonus 7). --More--l`dF The monster species that was spawned more often: humper (freq bonus 16). The monster species that was spawned more often: werexorn (freq bonus 18). The monster species that was spawned more often: unsigned god (freq bonus 15). The monster species that was spawned more often: lion man (freq bonus 30). The monster species that was spawned more often: silvershirt lady (freq bonus 48). The monster species that was spawned more often: bubbler duller deductible entombed (freq bonus 8). The monster species that was spawned more often: dnhslex monster (freq bonus 12). The monster species that was spawned more often: porter rock kobold (freq bonus 8). The monster species that was spawned more often: trembling bug (freq bonus 24). The monster species that was spawned more often: boo (freq bonus 21). The monster species that was spawned more often: uhoh slime (freq bonus 14). The monster species that was spawned more often: spike force fungusl`dF  (freq bonus 8). The monster species that was spawned more often: dark elven priest (freq bonus 8). The monster species that was spawned more often: krabby (freq bonus 72). The monster species that was spawned more often: cola eel (freq bonus 132). The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2). The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2). The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1). The monster trait that was more common: monsters that count as bats (freq bonus 1). The monster trait that was more common: monsters that have sting attacks (freq bonus 2). The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2). The monster trait that was more common: monsters that regenerate health (freq bonus 2). The monster tral`d G it that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2). The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1). The monster species that was never randomly spawned: engram squirmiest. The monster species that was never randomly spawned: sootball. The monster species that was never randomly spawned: leavening farrowed. The monster species that was never randomly spawned: Violetta. The monster species that was never randomly spawned: percents-$$$-NIX. The monster species that was never randomly spawned: chloroform ripper. The monster species that was never randomly spawned: mnemonic exudative. The monster species that was never randomly spawned: squeaking cloud. The monster species that was never randomly spawned: sewer rat. The monster species that was never randomly spawned: death berserker. The monster class that was always generated l`d,G with extra speed: quadruped. The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield). The RNG hath decreed that this item was never generated: inka mithril-coat ((null)). The RNG hath decreed that this item was never generated: amulet versus stone (lunate). The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves). The RNG hath decreed that this item was never generated: implant of control (ember). The RNG hath decreed that this item was never generated: allpicking gloves (flower gloves). The RNG hath decreed that this item was never generated: troll leather armor ((null)). The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards). The RNG hath decreed that this item was never generated: tortilla ((null)). --More--l`dNThe RNG hath decreed that this item was never generated: slow monster (light green). The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 9). The RNG hath decreed that this item was generated more often: blood stream (menstruation, freq bonus 10). The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 18). The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 16). The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 6). The RNG hath decreed that this item was generated more often: evil variant (EVILHACK WITH EXTRA EVIL ADDED, freq bonus 5). The RNG hath decreed that this item was generatl`dmed more often: magic mapping (dusty, freq bonus 30). The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 53). The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 7). The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 2). The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 9). The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 8). The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 3). The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 3).The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 5). The RNG hath decreed that this item was generatel`d}d more often: secretion dagger ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 2). The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 14). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 42). The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet). The RNG hath decreed that this item was always generated cursed: tech boost (pressing). The RNG hath decreed that this item was always generated cursed: troll shield ((null)). The RNG hath decreed that this item was always generated cursed: banana ((null)). The RNG hath decreed that this item was always generated cursed: enlightenment (swirly). The RNG hath decreed that this item was always generated cursed: insanity (brexit). The RNG hath decreed that this item was always generated cursed: steam venoml`dh (emanating). The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda). The RNG hath decreed that this item was always generated cursed: extra healing (puce). The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar). The RNG hath decreed that this trap was always invisible: intrinsic loss trap. The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 2). Trap randomization happened for 1 in 293 traps. Next attribute increase check would have come at turn 374. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. Your sanity was 0. You were shock resistant. You were poison resistant. --More--l`dZ You had not decided on your sexuality yet. You were prevented from having drain resistance (0). You had 1500 points of nutrition remaining. You had scent view. You regenerated. You were a werewolf. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (455). You survived. --More--l`d OĿd@)$+l`d9 [Boronx the Charger ] St9 Dx15 Co9 In18 Wi6 Ch4 EleLycMalLaw Dlvl:1 $0 HP 19(19)  Pw 22(22)  AC4 Exp1 T1 Do you want to see your discoveries? [ynq] (n) l`d2 n Discoveries  Weapons quarterstaff (staff) Scrolls scroll of identify (ELF IS DOUBLEQUICKER WHEN RAIN) scroll of healing (COMBATDEPTH LAB CORRODE) scroll of mana (THAZI N EPIBATHA CHEOUCH CHA) scroll of phase door (ARCHENTECHTHA) scroll of standard id (DEVIENEX COER) scroll of cure (PLEBHACK NOW WITH SAVESTATES) * scroll of extra healing (GHAST OF SP00KTA) * scroll of greater mana restoration (WOE TO THE PLIERS) Spellbooks spellbook of shocking sphere (purple) spellbook of lightning (virtual) Potions potion of salt water (syrup) Rings ring of sickness resistance (finger-jamming) Wands wand of lightning (pliable) Venoms * blinding venom (splash of venom) * taill`dl spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) l`dFĿDo you want an account of creatures vanquished? [ynq] (n) l`dO&{n Vanquished creatures:  0 shock hound pups (1 created) 0 jellies (1 created) 0 kobolds (1 created) 0 fast mimickers (1 created) 0 rabbits (1 created) 0 spideroids (1 created) 0 chaffinches (1 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 mininagas (1 created) 0 zero gunnhilds (1 created) 0 nuuts (2 created)  13 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--l`d Do you want to see your conduct? [ynq] (n) l`d 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--l`d Goodbye boronx the Electric Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 19 hit points when you quit.--More--l`d  l`dZ 7 Since you quit, the score list will not be checked.