xl`dQ Player: boronx Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-05-14.05:07:04.ttyrec Time: (1684040824) Sun May 14 05:07:04 2023 xl`d(GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. xl`dWShall I pick a character's race, role, gender and alignment for you? [ynq] zl`dTnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Astronaut  k - an Augurer  l - a Barbarian  m - a Bard  n - a Binder  o - a Bleeder  p - a Bloodseeker  q - a Bosmer  r - a Bully  s - a Camperstriker  t - a Caveman/Cavewoman  u - a Cellar Child  v - a Chaos Sorceror  w - a Chevalier  x - a Convict  y - a Cook  z - a Courier  A - a Cracker  B - a Cruel Abuser  C - a Cyberninja  D - a Death Eater  E - a Demagogue  F - a Dissident  G - a Diver  H - a Doll Mistress  I - a Doom Marine  J - a DQ Slime  K - a Druid  L - a Drunk  M - a Dunmzl`deer  N - an Electric Mage  O - an Elementalist  P - an Elph (1 of 4){l`dD +Choosing Race Pick the race of your Electric Mage   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bastard  u - batman  v - blait  w - borg  x - bossrusher  y - breton  z - burninator  A - celtic  B - centaur  C - chiquai  D - chiropteran  E - clockwork automaton  F - cockatrice  G - colorator  H - cortex  I - curser  J - dark seducer  K - deathmold  L - deep elf  M - destabilizer  N - developer  O - devil  P - dinosaur (1 of 6)}l`d/(+Use hybrid races? [yn] (n) ~l`dEnChoosing Gender Pick the gender of your ak Thief is dead! Electric Mage  m - male f - female * - Random ! - Quit(end) l`dE+Choosing Alignment Pick the alignment of your male ak Thief is dead! Electric Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) l`d[b+l`dF Ŀ$`d@l`dgF [Boronx the Charger ] St14 Dx9 Co17 In19 Wi9 Ch9 EleAktMalLaw Dlvl:1 $0 HP 19(19)  Pw 21(21)  AC7 Exp1 T1  It is written in the Book of Thomas Alva Edison:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Thomas Alva Edison seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Charger, have been heralded from birth as the instrument of Thomas Alva Edison. You are destined to recover the Amulet l`dF for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Thomas Alva Edison!--More--l`dC|Ŀ$`d@l`dFHello boronx, welcome to SlashEMExtended! You are a lawful male ak Thief is dead! Electric Mage.--More--l`d;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--l`d#  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--l`d Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--l`d l`dq[Boronx the Charger ] St14 Dx9 Co17 In19 Wi9 Ch9 EleAktMalLaw  19(19)  Pw 21(21)  AC7 Exp1 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy. --More--l`d+ [Boronx the Charger  19(19)  Pw 21(21) l`d,4Ŀ$`d@l`dg4-[Boronx the Charger ] St14 Dx9 Co17 In19 Wi9 Ch9 EleAktMalLaw Dlvl:1 $0 HP 19(19)  Pw 21(21)  AC7 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) l`d= n Weapons a - the blessed +1 quarterstaff named Cosomoco Pelecco (weapon in foreclaws) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - a blessed scroll of antimagic {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 2 uncursed scrolls of phase door {0} m - an uncursed greased scroll of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of shocking sphere (0:1) {0} i - a blessed finalized spellbook of lightning (0:-1) {0} Potions d - a blessed finalized potion of see invisible {0} Rings g - an uncursed -3 ring of gain constitution {0} Wandsl`d> N f - an uncursed wand of lightning (0:7) {0}(end) l`d Ŀ$`d@Do you want to see your attributes? [ynq] (n) l`d4%nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: speed. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 12. Amulet identification only worked 15 times out of 26. Implant identification only worked 1 times out of 50. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 26. Gem identification only worked 100 times out of 104. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 66% chance. Scroll drop chance was reduced to 71%. Potion drop chance was reduced to 86%. Armor drop chance was reduced to 72%. Tool drop chance was reduced to 71%. Food drop chance was reduced to 92%. Musable item generation frequency had a nel`d%gative bias of 13%. Concealing monsters were spawned underneath items 73% of the time only. The following skill could not be trained at all: squeaking. The following skill was trained at one fifth the usual rate: whip. The following skill was limited to expert proficiency: symbiosis. The following skill became untrainable after a while: divination spells (turn 5427). The following skill couldn't be trained before a certain turn number is reached: body spells (turn 15742). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 56694. Monster spawn increase had reached its maximum at turn 172395. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 383670. The monster class that cannot be genocided was piercer. The monster species that was spawned more often: preestablished homesick (freq bonus 2). The monsl`d%ter species that was spawned more often: anguish worm (freq bonus 6). The monster species that was spawned more often: sst light (freq bonus 24). The monster species that was spawned more often: village fool (freq bonus 8). The monster species that was spawned more often: cilan maiden (freq bonus 1). The monster species that was spawned more often: signaller spoilage (freq bonus 1). The monster species that was spawned more often: banished soul (freq bonus 6). The monster species that was spawned more often: Uruk-shark (freq bonus 8). The monster species that was spawned more often: jaundice inutile asininely (freq bonus 6). --More--l`dThe monster species that was spawned more often: evolte (freq bonus 9). The monster species that was spawned more often: VAX (freq bonus 6). The monster species that was spawned more often: bird (freq bonus 4). The monster species that was spawned more often: elona girl (freq bonus 24). The monster species that was spawned more often: Thai (freq bonus 15). The monster species that was spawned more often: Ahazu (freq bonus 9). The monster species that was spawned more often: european vampire (freq bonus 9). The monster species that was spawned more often: frozen foam (freq bonus 6). The monster species that was spawned more often: fiendish goblin (freq bonus 4). The monster species that was spawned more often: Wurie (freq bonus 14). The monster species that was spawned more often: ogre captain (freq bonus 2). The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2). The monster tl`drait that was more common: monsters whose attacks do physical damage (freq bonus 2). The monster trait that was more common: monsters with petrification resistance (freq bonus 1). The monster trait that was more common: monsters that walk through walls (freq bonus 2). The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1). The monster trait that was more common: monsters that are strong (freq bonus 2). The monster trait that was more common: monsters that can swim (freq bonus 5). The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2). The monster trait that was more common: monsters which petrify others on touch (freq bonus 4). The monster species that was never randomly spawned: tourmaline hospital liquefying. The monster species that was never randomly spawned: stoergenoise. The monster species that was never randomly spawned: seedmen bull`d letproofed. The monster species that was never randomly spawned: corpse shredder. The monster species that was never randomly spawned: romeo promisor sow feral. The monster species that was never randomly spawned: flinger. The monster species that was never randomly spawned: wrath lich. The monster species that was never randomly spawned: top secret agent. The monster species that was never randomly spawned: non-mad boomer. The monster species that was never randomly spawned: sidelight radiotelegraph raincoat. The RNG hath decreed that this item was never generated: chocoegg ((null)). The RNG hath decreed that this item was never generated: mystery pick ((null)). The RNG hath decreed that this item was never generated: bubblebeam (biblic). The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak). The RNG hath decreed that this item was never generated: autocurse stone (gray). The RNG hath l`d8edecreed that this item was never generated: sling ammo (gray). The RNG hath decreed that this item was never generated: knife ((null)). The RNG hath decreed that this item was never generated: course javelin ((null)). The RNG hath decreed that this item was never generated: delight stone (gray). The RNG hath decreed that this item was never generated: lightwhip ((null)). The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 16). The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 21). The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 15). The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 18). --More--l`d1The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 16). The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 65). The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 12). The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 15). The RNG hath decreed that this item was generated more often: swap position (displacing, freq bonus 14). The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 12). The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: feminism drl`d1agon scale mail ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 7). The RNG hath decreed that this item was generated more often: aimbot lightning (shrined, freq bonus 2). The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 2). The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 9). The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 10). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 53). The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME). l`d1The RNG hath decreed that this item was always generated cursed: baeaeaep spy helmet (failuncap helmet). The RNG hath decreed that this item was always generated cursed: thunder (rollover). The RNG hath decreed that this item was always generated cursed: no-light stone (gray). The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak). The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra). The RNG hath decreed that this item was always generated cursed: spiked club ((null)). The RNG hath decreed that this item was always generated cursed: chatter stone (gray). The RNG hath decreed that this item was always generated cursed: highway (turboboost). The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)). The RNG hath decreed that this trap was always invisible: laser trap. The RNG hath decreed that this trap was generated ml`d1ore often: recurring spell loss trap (freq bonus 3). The spell school whose books are more common was protection spells (freq bonus 18). Trap randomization happened for 1 in 618 traps. Next attribute increase check would have come at turn 839. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You were shock resistant. You were level-drain resistant. You had not decided on your sexuality yet. You were prevented from having speed (0). You had 1500 points of nutrition remaining. --More--l`d=4 You had teleportitis. You could fly. You could swim. You were an un in Protect mode. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (662). You survived. --More--l`dVp Ŀ$`d@l`dp ![Boronx the Charger ] St14 Dx9 Co17 In19 Wi9 Ch9 EleAktMalLaw Dlvl:1 $0 HP 19(19)  Pw 21(21)  AC7 Exp1 T1 Do you want to see your discoveries? [ynq] (n) l`dyn Discoveries  Weapons quarterstaff (staff) Scrolls scroll of antimagic (WIZZY LABOR CO) scroll of healing (NOBIMUS UPSCOTI) scroll of mana (THAZI N EPIBATHA CHEOUCH CHA) scroll of phase door (I CANNOT CARRY ANYTHING THANKS DUDE) scroll of standard id (GARVEN DEH) scroll of cure (DU KUMMS HIER NICH REIN) * scroll of extra healing (MUQIN BENDAN XI WO DE JIBA) * scroll of greater mana restoration (PHCHYAR PA CHA MILCHITHER) Spellbooks spellbook of shocking sphere (actionistic) spellbook of lightning (long yellow) Potions potion of see invisible (bewitched) Rings ring of gain constitution (aquamarine) Wands wand of lightning (holographic) Venoms * blinding venom (splash of vl`dzenom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) l`dĿDo you want an account of creatures vanquished? [ynq] (n) l`d"n Vanquished creatures:  0 shock hound pups (1 created) 0 kobolds (2 created) 0 pack kobolds (2 created) 0 breeder mice (1 created) 0 Rame Ducks (1 created) 0 spore lichens (2 created) 0 cyan growths (1 created) 0 slimebesus (1 created) 0 beginner horrors (1 created) 0 air current babes (1 created) 0 sqaakers (1 created) 0 novice roll walls (1 created) 0 food troves (1 created)  16 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--l`d4Do you want to see your conduct? [ynq] (n) l`dy%6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--l`d, Goodbye boronx the Electric Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 19 hit points when you quit.--More--l`d:  l`dE7 Since you quit, the score list will not be checked.