boronx, lawful male ak Thief is dead! Electric Mage -------- |....$.. |......| |.`..d.| |....@.| .......| -------- [Boronx the Charger] St14 Dx9 Co17 In19 Wi9 Ch9 EleAktMalLaw Dlvl:1 $0 HP19(19) Pw21(21) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello boronx, welcome to SlashEMExtended! You are a lawful male ak Thief is dead! Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy. Your inventory Weapons a - the blessed +1 quarterstaff named Cosomoco Pelecco (weapon in foreclaws) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - a blessed scroll of antimagic {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 2 uncursed scrolls of phase door {0} m - an uncursed greased scroll of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of shocking sphere (0:1) {0} i - a blessed finalized spellbook of lightning (0:-1) {0} Potions d - a blessed finalized potion of see invisible {0} Rings g - an uncursed -3 ring of gain constitution {0} Wands f - an uncursed wand of lightning (0:7) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 13% Potion drop chance was reduced to 86% Armor drop chance was reduced to 72% Tool drop chance was reduced to 71% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: squeaking The following skill was trained at one fifth the usual rate: whip The following skill was limited to expert proficiency: symbiosis The following skill became untrainable after a while: divination spells (turn 5427) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 15742) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56694 Monster spawn increase reached its maximum at turn 172395 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 383670 The monster class that cannot be genocided was piercer The monster species that spawned more often: preestablished homesick (freq bonus 2) The monster species that spawned more often: anguish worm (freq bonus 6) The monster species that spawned more often: sst light (freq bonus 24) The monster species that spawned more often: village fool (freq bonus 8) The monster species that spawned more often: cilan maiden (freq bonus 1) The monster species that spawned more often: signaller spoilage (freq bonus 1) The monster species that spawned more often: banished soul (freq bonus 6) The monster species that spawned more often: Uruk-shark (freq bonus 8) The monster species that spawned more often: jaundice inutile asininely (freq bonus 6) The monster species that spawned more often: evolte (freq bonus 9) The monster species that spawned more often: VAX (freq bonus 6) The monster species that spawned more often: bird (freq bonus 4) The monster species that spawned more often: elona girl (freq bonus 24) The monster species that spawned more often: Thai (freq bonus 15) The monster species that spawned more often: Ahazu (freq bonus 9) The monster species that spawned more often: european vampire (freq bonus 9) The monster species that spawned more often: frozen foam (freq bonus 6) The monster species that spawned more often: fiendish goblin (freq bonus 4) The monster species that spawned more often: Wurie (freq bonus 14) The monster species that spawned more often: ogre captain (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 5) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster species that never randomly spawned: tourmaline hospital liquefying The monster species that never randomly spawned: stoergenoise The monster species that never randomly spawned: seedmen bulletproofed The monster species that never randomly spawned: corpse shredder The monster species that never randomly spawned: romeo promisor sow feral The monster species that never randomly spawned: flinger The monster species that never randomly spawned: wrath lich The monster species that never randomly spawned: top secret agent The monster species that never randomly spawned: non-mad boomer The monster species that never randomly spawned: sidelight radiotelegraph raincoat The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: mystery pick ((null)) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: sling ammo (gray) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: lightwhip ((null)) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 21) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 15) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 65) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 12) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: swap position (displacing, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: feminism dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: aimbot lightning (shrined, freq bonus 2) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 9) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 53) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: highway (turboboost) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: recurring spell loss trap (freq bonus 3) The spell school whose books are more common was protection spells (freq bonus 18) Trap randomization happened for 1 in 618 traps Next attribute increase check would have come at turn 839 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were shock resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having speed (0) You had 1500 points of nutrition remaining You had teleportitis You could fly You could swim You were an un in Protect mode Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Oct 12 09:28:46 2022. You could not have safely prayed (662) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 + matter 0% 100% b - lightning 4 + matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of antimagic (WIZZY LABOR CO) scroll of healing (NOBIMUS UPSCOTI) scroll of mana (THAZI N EPIBATHA CHEOUCH CHA) scroll of phase door (I CANNOT CARRY ANYTHING THANKS DUDE) scroll of standard id (GARVEN DEH) scroll of cure (DU KUMMS HIER NICH REIN) * scroll of extra healing (MUQIN BENDAN XI WO DE JIBA) * scroll of greater mana restoration (PHCHYAR PA CHA MILCHITHER) Spellbooks spellbook of shocking sphere (actionistic) spellbook of lightning (long yellow) Potions potion of see invisible (bewitched) Rings ring of gain constitution (aquamarine) Wands wand of lightning (holographic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 shock hound pups (1 created) 0 kobolds (2 created) 0 pack kobolds (2 created) 0 breeder mice (1 created) 0 Rame Ducks (1 created) 0 spore lichens (2 created) 0 cyan growths (1 created) 0 slimebesus (1 created) 0 beginner horrors (1 created) 0 air current babes (1 created) 0 sqaakers (1 created) 0 novice roll walls (1 created) 0 food troves (1 created) 16 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye boronx the Electric Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 19 hit points when you quit. Since you quit, the score list will not be checked.