üì`}ÙÏ Player: boey6294 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-07-13.02:36:03.ttyrec Time: (1626143763) Tue Jul 13 02:36:03 2021 üì`ýáEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. üì`˜âRestoring save file...üì` \üì`½\.[Boey6294 the Knife Killer ] St5 Dx13 Co11 In13 Wi9 Ch7 MurTrnFemLaw Dlvl:1 $7 HP 14(14)  Pw 4(4)  AC-15 Exp1 T48 You return to level 1 in The Dungeons of Doom.--More--üì`Ñ21ÚÄÄÄÄÄ¿úúú<úúú³úúú_ú³úúú0@ú³³úúúúú³³úúúrú³³úúúúú³ÀÄÄÄÄÄÙüì`3G[Boey6294 the Knife Killer ] St5 Dx13 Co11 In13 Wi9 Ch7 MurTrnFemLaw Dlvl:1 $7 HP 14(14)  Pw 4(4)  AC-15 Exp1 T48 Hello boey6294, the trainer Murderer, welcome back to SlashEMExtended!üì`ú31[Boey6294 the Knife Killer ] St5 Dx13 Co11 In13 Wi9 Ch7 MurTrnFemLaw  14(14)  Pw 4(4)  AC-15 Exp1 T48 The moon is waxing tonight.küì`ÈÍ # üì`iLquitüì`ãÍuitüì`ö1itüì`[tüì`–‹ZReally quit? WARNING: this will erase your game permanently! [yes/no]? üì`‚yüì`;$ üì`§$÷[Boey6294 the Knife Killer ] St5 Dx13 Co11 In13 Wi9 Ch7 MurTrnFemLaw  14(14)  Pw 4(4)  AC-15 Exp1 T48 üì`´'# üì`/•quitüì`|muitüì`Õñitüì`9ìtüì`¼Õ ZReally quit? WARNING: this will erase your game permanently! [yes/no]? üì`‡°yüì`Ö eüì`‡‘süì`[÷¨[Boey6294 the Knife Killer  14(14)  Pw 4(4) üì`0ü6ÚÄÄÄÄÄ¿úúú<úúú³úúú_ú³úúú0@ú³³úúúúú³³úúúrú³³úúúúú³ÀÄÄÄÄÄÙküì`Xü5[Boey6294 the Knife Killer ] St5 Dx13 Co11 In13 Wi9 Ch7 MurTrnFemLaw Dlvl:1 $7 HP 14(14)  Pw 4(4)  AC-15 Exp1 T48 Do you want your possessions identified? DYWYPI? [ynq] (n) üì`0n Amulets  n - a cursed amulet of poison warning (being worn) {0}  Weapons  a - a cursed -9 sniper rifle (weapon in hands) {20}  b - 5 cursed +10 shotgun shells (in quiver) {0}  d - 20 blessed -4 knives (alternate weapon; not wielded) {40}  Armor  e - a cursed -5 striped shirt (being worn) {5}  f - a cursed -10 cyan dragon scale mail (being worn) {20}  g - a * cursed +3 helm of thirst (being worn) {20}  h - a cursed +2 pair of undroppable gloves (being worn) {4}  k - a cursed +0 cloak of luck negation (being worn) {4}  l - a cursed +5 pair of boots of weakness (being worn) {8}  Comestibles  C - 5 cursed fortune cookies {0}  D - a cursed large cockroach corpse {200}  E - a cursed white blob corpse {30}  F - a cursed backbringer corpse {150}  G - a cursed crawling elemental corpse {90}  H - a cursed fogs corpse {300}  Scrolls[üì`vßm  w - an uncursed scroll of flood {0}  x - an uncursed scroll of lava {0}  y - an uncursed scroll of growth {0}  z - an uncursed scroll of barrhing {0}  A - an uncursed scroll of lockout {0}  K - 5 uncursed scrolls of healing {0}  L - 4 uncursed scrolls of mana {0}  M - 3 uncursed scrolls of phase door {0}  N - 2 uncursed scrolls of standard id {0}  O - an uncursed scroll of cure {0} (1 of 2)üì`÷ @ÚÄÄÄÄÄ¿úúú<úúú³úúú_ú³úúú0@ú³³úúúúú³³úúúrú³³úúúúú³ÀÄÄÄÄÄÙküì`2([Boey6294 the Knife Killer ] St5 Dx13 Co11 In13 Wi9 Ch7 MurTrnFemLaw Dlvl:1 $7 HP 14(14)  Pw 4(4)  AC-15 Exp1 T48 Do you want to see your attributes? [ynq] (n) üì`BÙnFinal Attributes: You had transgressed. Your alignment was -50. Your max alignment was -6. You carried 16 sins. You could not have this property at all: searching. You could not have this property extrinsically: improved vision. You could not have this property intrinsically: magic resistance. You could not have the double effect of this property: polymorph control. Scroll identification only worked 100 times out of 135. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 12. Amulet identification only worked 15 times out of 19. Implant identification only worked 1 times out of 32. Wand identification only worked 3 times out of 12. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 112. Tool identification only worked 5 times out of 6. Monsters only dropped their musable iteüì`}ÙUms with 90% chance. Monsters only dropped their equipment with 91% chance. Amulet drop chance was reduced to 88%. Shop item generation was reduced to 84%. Concealing monsters were spawned underneath items 84% of the time only. Monster death drops spawned with only 94% chance. Mastering the following skill taught you the hidden power: body spells. The following skill was trained at half the usual rate: sexy flats. The following skill was trained at one fifth the usual rate: shield. The following skill was limited to basic proficiency: broadsword. The following skill became untrainable if you tried to train it too early: dart (turn 6). The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 60981). --More--üì`Ϋ The following skill became harder to train at higher skill levels: squeaking. Items were more likely to be generated cursed by 3%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 41302. Monster spawn increase had reached its maximum at turn 136882. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 14108304. The monster class that cannot be genocided was leprechaun. The monster species that was spawned more often: former sergeant (freq bonus 8). The monster species that was spawned more often: Elke's sneaker (freq bonus 4). The monster species that was spawned more often: enrolment tiller (freq bonus 3). The monster species that was spawned more often: sleepy vampire (freq bonus 6). The monster species that was spawned more often: goatherd pompano (freq bonus 4). The monster species that was spawned üì`¬ Àmore often: perjurer breeched (freq bonus 12). The monster species that was spawned more often: megabuck amputation (freq bonus 8). The monster species that was spawned more often: longingly odored (freq bonus 8). The monster species that was spawned more often: furring epitome (freq bonus 4). The monster species that was spawned more often: venomous spirit (freq bonus 6). The monster species that was spawned more often: nano ninja (freq bonus 24). The monster species that was spawned more often: tu-tara edgecutter (freq bonus 12). The monster species that was spawned more often: developer (freq bonus 6). The monster species that was spawned more often: Sueschen (freq bonus 6). The monster species that was spawned more often: player nibelung (freq bonus 8). The monster species that was spawned more often: gum jelly (freq bonus 9). The monster species that was spawned morüì`}¬ e often: castle fern sprout (freq bonus 3). The monster species that was spawned more often: earl commensuration approachable (freq bonus 6). The monster species that was spawned more often: lesser permamimic (freq bonus 4). The monster species that was spawned more often: rosanny (freq bonus 5). The monster trait that was more common: monsters that wander randomly (freq bonus 2). The monster trait that was more common: monsters that have gaze attacks (freq bonus 1). --More--üì`¸: The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 8). The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1). The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2). The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 4). The monster trait that was more common: monsters that have no limbs (freq bonus 4). The monster trait that was more common: monsters that can swim (freq bonus 1). The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4). The monster trait that was more common: monsters with vampire dialogue (freq bonus 4). The monster species that was never randomly spawned: timeless snail. The monster species that was never randomly spawned: Oh, there is a starlit sky!. The monster species that was never randomly spawnüì`; Àed: Ancient Brain. The monster species that was never randomly spawned: spell suxxor. The monster species that was never randomly spawned: elf-lord rogue. The monster species that was never randomly spawned: mighty soul. The monster species that was never randomly spawned: disconnected aller. The monster species that was never randomly spawned: teleport vortex. The monster species that was never randomly spawned: mediochre jelly. The monster species that was never randomly spawned: young adult silver dragon. The RNG hath decreed that this item was never generated: stickshoe ((null)). The RNG hath decreed that this item was never generated: amulet of teleport control (transitory). The RNG hath decreed that this item was never generated: implant of waste (furious). The RNG hath decreed that this item was never generated: ancient shield ((null)). The RNG hath decreedüì`‘; ™ that this item was never generated: mass murder (ENEMATZU MEMALEZU). The RNG hath decreed that this item was never generated: sling ammo (gray). The RNG hath decreed that this item was never generated: enlightenment (swirly). The RNG hath decreed that this item was generated more often: spec lance ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 45). The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 13). The RNG hath decreed that this item was generated more often: sand (soft, freq bonus 4). The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 39). The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 7). --More--üì`qThe RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of bad part (old-fashioned cloak, freq bonus 4). The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 11). The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: basinet ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: restoration (worthless, freq bonus 11). The RNG üì`½Àhath decreed that this item was generated more often: sanity timeout (yithian, freq bonus 8). The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 51). The RNG hath decreed that this item was generated more often: heroic dragon scales ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 6). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 40). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 43). The RNG hath decreed that this item was always generated cursed: odor shot ((null)). The RNG hath decreed that this item was always generated cursed: bright cyan beauties (plof heels). The RNG hath decreedüì`?g that this trap was always invisible: amnesia trap. The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 6). Trap randomization happened for 1 in 435 traps. Traps were spawned invisible 1 times in 99. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 308. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You were resistant to fear. You were punished. --More--üì`xâ ­You had a strong sense of thirst. (0). You had the following problem: You're shitting out of luck (SOL). (0). You had the following problem: Being weak from hunger damages your health. (0). You had the following problem: You cannot drop items. (0). You were more likely to encounter traps (0). You had not decided on your sexuality yet. You were prevented from having automatic searching (0). You were aware of the presence of poisonous monsters. You had 495 points of nutrition remaining. You aggravated monsters. You were aggravating monsters for 83886080 more turns. You could train skills and attributes faster. You had fixed abilities. You were unlucky (-1). You had reduced health (-2). You had spell retention for remembering 20 spells. You could not have safely prayed (1519). You survived. --More-- üì`È»@ÚÄÄÄÄÄ¿úúú<úúú³úúú_ú³úúú0@ú³³úúúúú³³úúúrú³³úúúúú³ÀÄÄÄÄÄÙk üì`¼)[Boey6294 the Knife Killer ] St5 Dx13 Co11 In13 Wi9 Ch7 MurTrnFemLaw Dlvl:1 $7 HP 14(14)  Pw 4(4)  AC-15 Exp1 T48 Do you want to see your discoveries? [ynq] (n) !üì`2 n Discoveries   Amulets  amulet of poison warning (mourning jewelry)  Armor  helm of thirst (RNG helmet)  undroppable gloves (runic gloves)  cloak of luck negation (deadly cloak)  boots of weakness (princess pumps)  Scrolls  scroll of flood (NOT WITH THE HEADING AGAINST IT BOOM)  scroll of lava (WHIPLASH EM EXTENDED ACCELERATION)  scroll of growth (SKYSCRAPER STORMY CRASHCRASHCRASHCRASHCRASH)  scroll of barrhing (WHY IS THERE NO UPPER HELL MODE)  scroll of lockout (SLEX NOW WITH TRANSVESTITE ROLE)  scroll of healing (SACRED TRANSPOSITIONS)  scroll of mana (K2 DOENER KEBAB CENTER)  scroll of phase door (IMBA HAND OF VECNA)  scroll of standard id (BEGONE THOT)  scroll of cure (BE KOPFGESPENSTER)  scroll of heal other (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM)  * scroll of extra he!üì`— ¹aling (VI SKAPER VELGE BORT DENNE REGJERINGEN)  * scroll of greater mana restoration (VAGUE POLITICAL COMMENTARY)  Spellbooks  spellbook of darkness (bloodless)  spellbook of aggravate monster (emerald-studded)  spellbook of stun self (magnificent)  Potions  potion of urine (hallowed)  Rings  ring of sustain ability (ebony) (1 of 2)!üì`^" f ring of gain intelligence (cancerous)  Wands  wand of remove resistance (skull-headed)  wand of amnesia (shining)  wand of starvation (palm)  Tools  tin whistle (whistle)  mirror (looking glass)  Gems  trap creation stone (gray)  healthstone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)"üì`;@ÚÄÄÄÄÄ¿úúú<úúú³úúú_ú³úúú0@ú³³úúúúú³³úúúrú³³úúúúú³ÀÄÄÄÄÄÙk"üì`ˆ;4[Boey6294 the Knife Killer ] St5 Dx13 Co11 In13 Wi9 Ch7 MurTrnFemLaw Dlvl:1 $7 HP 14(14)  Pw 4(4)  AC-15 Exp1 T48 Do you want an account of creatures vanquished? [ynq] (n) "üì`Ô hn Vanquished creatures:  0 unknifolds (1 created) 0 little lambs (1 created) 0 sewer rats (1 created) 0 spideroids (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--#üì`’\¿Do you want to see your conduct? [ynq] (n) $üì`8®Hn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -50. You had a maximum alignment of 0.--More--$üì`d ÆGoodbye boey6294 the Murderer... You quit in The Dungeons of Doom on dungeon level 1 with 7 points, and 7 pieces of gold, after 48 moves. You were level 1 with a maximum of 14 hit points when you quit.--More--%üì`Sf  %üì`*i 7 Since you quit, the score list will not be checked.