sc\y  Player: blobface Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-12-02.21:52:29.ttyrec Time: (1670017949) Fri Dec 2 21:52:29 2022 sc This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. sc WShall I pick a character's race, role, gender and alignment for you? [ynq] scysc!NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--sco %@f!psc [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha Dlvl:1 $1525 HP 18(18)  Pw 6(6)  AC4 Exp1 T1  It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Kos. You are destined to recover the Amulet for your deity, or die in the atsc vtempt. Your hour of destiny has come. For the sake of us all: Go bravely with Kos!--More--scscxHello blobface, welcome to SlashEMExtended! You are a chaotic male koboldic Rogue.--More--sc 9You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--sc+p Message of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 80x25. Yes, you read that right, 80x25, not that weird 80x24 default that many terminal emulators seem to have. If you haven't already, open your terminal settings NOW and change it to 80x25 or you'll keep wondering why the bottom status line disappears when it gets too long! But also, don't make the terminal bigger - if you set it to wacky values like 88x25 or 137x34 or whatever, the bottom status line won't work properly either!--More--#tcg 8#tcdh [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T1 The moon is waxing tonight.'tc[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T2 @<+tcf( '@+tc( [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T2 The kitten misses the noob stonebiter.+tc) The noob stonebiter misses the kitten.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T3 4tc|4tc'You kill the noob stonebiter![Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T3 [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T4 f6tc[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T4 [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T5 @!6tc !@6tcV C[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T5 The kitten picks up a scroll {0}.f6tc eThe kitten drops a scroll {0}.f?6tc& You fall asleep.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T6 Par [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T6 Par [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T7 Par [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6) c ;1H AC4 Exp1 T7 Par [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T8 Par [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T8 Par [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T9 Par [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18) c5;1H Pw 6(6)  AC4 Exp1 T9 Par <f[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T10 You wake up.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T10 ;tcn/[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T10 [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T11 f@? down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--Ctc%f@CtcB[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha Dlvl:1 $1525 HP 18(18)  Pw 6(6)  AC4 Exp1 T12 You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Jtc}`nTurn the number pad on? [yn] (n) Ktc} n[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T12 Qtcpcmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--Xtc%f@XtcJB[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha Dlvl:1 $1525 HP 18(18)  Pw 6(6)  AC4 Exp1 T12 You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) _tcJ9n_tcu'Turn the number pad on? [yn] (n) `tc n[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T12 atcpY 0Unknown command ' '.--More--btct[You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) dtc~O`nTurn the number pad on? [yn] (n) gtcn[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T12 itccmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--xtc Ŀ%f@xtcG B[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha Dlvl:1 $1525 HP 18(18)  Pw 6(6)  AC4 Exp1 T12 You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) }tceP`nTurn the number pad on? [yn] (n) }tc n[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T12 ~tc:3[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T12 [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T13 f<@?tc3 tc? SYou displaced your kitten.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T13 @ftc \The kitten picks up a scroll of healing {0}.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T14 f!tcV tcyV WYou displaced your kitten.f@tcW 8[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T14 The kitten drops a scroll of healing {0}.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T15 f?tcx 2@<tcQz NYou see here a scroll of healing {0}.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T15 [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T16 <ftccmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--tc%@<!ftcǞB[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha Dlvl:1 $1525 HP 18(18)  Pw 6(6)  AC4 Exp1 T16 You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) tc`nTurn the number pad on? [yn] (n) tcn[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T16 tcs:9[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T16 [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T17 @?ftcjQ B[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T17 [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T18 @f!tc X@tc?Xu Things that are here: a sprig of wolfsbane {0} 15 gold pieces {0}--More--tcH 2[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T18 [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T19 f?ucXcmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--uc f@?<!uc B[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha Dlvl:1 $1525 HP 18(18)  Pw 6(6)  AC4 Exp1 T19 You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n)  ucL|`nTurn the number pad on? [yn] (n)  ucn[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T19  ucA ucAThere is a wall in the way![Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T19  uc@cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--ucdf@?<!uc eB[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha Dlvl:1 $1525 HP 18(18)  Pw 6(6)  AC4 Exp1 T19 You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) uc-`nTurn the number pad on? [yn] (n) uc9 n[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T19 ucs cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--ucG[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha Dlvl:1 $1525 HP 18(18)  Pw 6(6)  AC4 Exp1 T19 f@?<!&ucS +What do you want to drink? [e or ?*] (ucA(ucBNever mind.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T19 *uc( *uc There is a wall in the way![Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T19 ,uc'4In what direction? [hykulnjb><] 3ucf3ucԡ You see no door there.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T19 4ucH[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T19 [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T20 @%f7uc5There appears to be no shopkeeper here to receive your payment.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T20 :uc) @What do you want to wield? [- a-cl-n or ?*] uc [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T20 ?uc7 /What do you want to read? [f-io-u or ?*] @uc2 @uc Never mind.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T20 AucH?What do you want to throw? [$a-cl-n or ?*] BucyBucNever mind.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T20 Cuc;AWhat do you want to use or apply? [jk or ?*] EucD7Euc7Never mind.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T20 EucQ [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T20 [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T21 fJuc[[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T21 f<Juc"The kitten picks up a scroll of healing {0}.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T22 LucdLuc/e;[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T22 The kitten drops a scroll of healing {0}.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T23 ?fOuc[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T23 [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T24 f!Puc: -What do you want to drop? [$a-u or ?*] Rucq Ruc`r Never mind.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T24 SucI 4In what direction? [hykulnjb><] `uccmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--aucl [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha Dlvl:1 $1525 HP 18(18)  Pw 6(6)  AC4 Exp1 T24 @%?f!buc &In what direction? [hykulnjb><] fucu )fucG [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T24 [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T25 f<lucv@4In what direction? [hykulnjb><] luc_ )luc '<)lucn 8[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T25 [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T26 ))fouc:[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T26 [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T27 @fpuc(&In what direction? [hykulnjb><] rucg)ruc4)?ruc[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T27 [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T28 f?)uuc^ 9<@uucu  Things that are here: the blessed +0 dart named Army of Me {0} a rainbow potion {0}--More--}uc 0}ucP H[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T28 The kitten picks up the blessed +0 dart named Army of Me {0}.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T29 f~ucY4In what direction? [hykulnjb><] uc uc You see no door there.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T29 uc )?<f@ucL &[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha Dlvl:1 $1525 HP 18(18)  Pw 6(6)  AC4 Exp1 T29 b - 7 uncursed +0 daggers (wielded) {28}.--More--uc-)?<f@uc.A[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha Dlvl:1 $1525 HP 18(18)  Pw 6(6)  AC4 Exp1 T29 a - an uncursed +0 short sword (alternate weapon; not wielded) {12}.--More--uc[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha Dlvl:1 $1525 HP 18(18)  Pw 6(6)  AC4 Exp1 T29 )?<f@ucS`The kitten drops the blessed +0 dart named Army of Me {0}.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T30 f)ucdw;You don't have anything to zap.--More--uc}h[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T30 uc JUnix SlashEMExtended Version 2.7.9 (d5a14527) - last build Thu Dec 1 05:06:08 2022.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T30 uc uce There is a wall in the way![Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T30 uc] B@)uc 7[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T30 The kitten picks up a scroll of healing {0}.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T31 fuc@Jv@fucJThere is a wall in the way![Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T33 ucX -@uc cThe kitten drops a scroll of healing {0}.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T34 ?fuc6M 2@ucJM +There is a staircase up here.ucN <You see here a scroll of healing {0}.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T34 [Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T35 f)ucr uc You can't go down here.[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha  18(18)  Pw 6(6)  AC4 Exp1 T35 ucpKBeware, there will be no return! Still climb? [yn] (n) ucey[Blobface the Footpad  18(18)  Pw 6(6) uci)f@))uci0[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha Dlvl:1 $1525 HP 18(18)  Pw 6(6)  AC4 Exp1 T35 Do you want your possessions identified? DYWYPI? [ynq] (n) ucy Weapons a - an uncursed +0 short sword (alternate weapon; not wielded) {12} b - 7 uncursed +0 daggers (wielded) {28} c - 30 blessed +0 darts named Army of Me (in quiver) {0} l - 15 uncursed +0 darts {0} m - 3 uncursed +0 orcish daggers {12} n - 3 uncursed +0 orcish spears {36} Armor d - an uncursed +1 leather armor (being worn) {60} Scrolls f - 3 blessed scrolls of gold detection {0} g - a blessed finalized scroll of gold detection {0} h - a blessed finalized scroll of teleportation {0} i - 3 blessed scrolls of teleportation {0} o - 4 uncursed scrolls of healing {0} p - an invisible uncursed scroll of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0}uc u - an uncursed scroll of heal other {0} Potions e - an uncursed finalized potion of sickness {0} Tools j - an uncursed lock pick {0} k - an uncursed oilskin sack {5}(end) uc)f@))[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha Dlvl:1 $1525 HP 18(18)  Pw 6(6)  AC4 Exp1 T35 The oilskin sack is empty.--More--uc BDo you want to see your attributes? [ynq] (n) uc| yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 11. You carried 0 sins. You could not have this property intrinsically: sickopathy. You could not have the double effect of this property: displacement. Scroll identification only worked 100 times out of 167. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 11. Implant identification only worked 1 times out of 46. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 29. Spellbook identification only worked 2 times out of 15. Tool identification only worked 5 times out of 16. Monsters only dropped their equipment with 86% chance. Potion drop chance was reduced to 91%. Tool drop chance was reduced to 96%. Food drop chance was reduced to 98%. Shop item generation was reduced to 86%. uc YMusable item generation frequency had a negative bias of 7%. Concealing monsters were spawned underneath items 90% of the time only. Monster death drops spawned with only 90% chance. Mastering the following skill taught you the hidden power: trident. The following skill could not be trained at all: crossbow. The following skill was trained at half the usual rate: searching. The following skill was trained at one fifth the usual rate: searching. The following skill was limited to skilled proficiency: protection spells. --More--uc3[The following skill couldn't be trained before a certain turn number is reached: morning star (turn 32430). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Your hairstyle was 'spikey' and your beard type is 'backwater'. The last time you got a new haircut was 5034 turns ago. Your areola diameter was 28. Monster spawn increase would have started at turn 53306. Monster spawn increase had reached its maximum at turn 121298. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 2088. Your limit for ascension was at turn 402948. The monster class that cannot be genocided was grue. The monster class that was spawned more often: mimic (freq bonus 2). The monster species that was spawned more often: undernourishment sensorium (freq bonus 10). The monster species that was spawned more often: rottener blowsier (freq bonus 4). The monsuce[ter species that was spawned more often: player slime (freq bonus 36). The monster species that was spawned more often: enemy trooper (freq bonus 8). The monster species that was spawned more often: demasculinizing honorable (freq bonus 24). The monster species that was spawned more often: repel videocassette (freq bonus 16). The monster species that was spawned more often: pile of copper coins (freq bonus 15). The monster species that was spawned more often: master robot (freq bonus 8). The monster species that was spawned more often: aimwell fox (freq bonus 12). The monster species that was spawned more often: continue ligament (freq bonus 24). The monster species that was spawned more often: ascertained refiled (freq bonus 18). The monster species that was spawned more often: concrete slime (freq bonus 20). The monster species that was spawned more often: petty musical notaduc[&pole (freq bonus 8). The monster species that was spawned more often: master newt (freq bonus 8). The monster species that was spawned more often: bloody horn (freq bonus 5). The monster species that was spawned more often: maggot mass (freq bonus 6). --More--uc The monster species that was spawned more often: disregarding redactional (freq bonus 30). The monster species that was spawned more often: tree nymph (freq bonus 9). The monster species that was spawned more often: young orange dragon (freq bonus 6). The monster species that was spawned more often: jam-ban (freq bonus 5). The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 6). The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1). The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 3). The monster species that was never randomly spawned: chutzpah sephirah. The monster species that was never randomly spawned: stinking feet mechanic. The monster species that was never randomly spawned: slow wort. The monster species that was never randomly spawned: diabolic potato. The monster species that was never randomly spawned: snuc agging vaned. The monster species that was never randomly spawned: chaoshade. The monster species that was never randomly spawned: gelatinous thief. The monster species that was never randomly spawned: dustheap disjoining. The monster species that was never randomly spawned: giant beetle. The monster species that was never randomly spawned: sponge sore. The RNG hath decreed that this item was never generated: sanity timeout (yithian). The RNG hath decreed that this item was never generated: blank paper (plain). The RNG hath decreed that this item was never generated: amulet of screwy interface (martial). The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant). The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 8). The RNG hath decreed that this item was generated more often: grass whistleuc7  (whistle, freq bonus 18). The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 22). The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 22). The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 31). The RNG hath decreed that this item was generated more often: Natalje's jewel (violet, freq bonus 16). The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 24). The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 63). --More--ucThe RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 25). The RNG hath decreed that this item was generated more often: feminism dragon scale shield (feminism dragonhide shield, freq bonus 21). The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 15). The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 10). The RNG hath decreed that this item was generated more often: robe of destiny (dark robe, freq bonus 6). The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 3). The RNG hath decreed that this item was generated more often: Karin's jewel (white, freq bonus 7). The RNG hath decreed that this item was generated more often: greater eucnchant armor (DISGUISE AS A TANK, freq bonus 12). The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 3). The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 2). The RNG hath decreed that this item was generated more often: lead assault rifle bullet ((null), freq bonus 6). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 34). The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots). The RNG hath decreed that this item was always generated cursed: granite scourge ((null)). The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)). The RNG hath decreed that this item was always generated cursed: lightning (curved). The RNG hath decreed that this item was always generateduc  cursed: white peach ((null)). The RNG hath decreed that this item was always generated cursed: switcher ((null)). The RNG hath decreed that this item was always generated cursed: crossbow ((null)). The RNG hath decreed that this trap was always invisible: sin trap. The RNG hath decreed that this trap was generated more often: malevolence trap (freq bonus 2). Trap randomization happened for 1 in 793 traps. Traps were spawned invisible 1 times in 71. Traps were extra hard to find 7% of the time. Next attribute increase check would have come at turn 422. Strength training was 0. --More--uc' Dexterity training was 0. Wisdom training was 0. Constitution training was 5. Your sanity was 0. You had 1000 alla remaining. You were poison resistant. You had not decided on your sexuality yet. You fell asleep. You had infravision. You had 1465 points of nutrition remaining. You were stealthy. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (303). You survived. --More--uc )f@))uc!!$[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha Dlvl:1 $1525 HP 18(18)  Pw 6(6)  AC4 Exp1 T35 Do you want to see your discoveries? [ynq] (n) ucy Discoveries  Weapons orcish dagger (crude dagger) orcish spear (crude spear) Scrolls scroll of gold detection (THERE IS NO POSTGAME AFTER YOU KILLED BAAL IN HELL) scroll of teleportation (THREEOAK AROUNDSTRIKE) scroll of healing (IPSAE IAOAI) scroll of mana (RAMBA ZAMBA) scroll of phase door (SUDDENLY THE DUNGEON COLLAPSES) scroll of standard id (JUGEMJUGEMGOGOUNO) scroll of cure (IN DER DEUTSCHEN SPRACHE GIBT ES KEINEN STERN MITTEN IN NEM WORT) scroll of heal other (U FOKIENG SUK) * scroll of extra healing (TUOE DISNI) * scroll of greater mana restoration (MILK GIRL CALCULATION) Potions potion of sickness (soapy) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes uc(splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) uch)f@))[Blobface the Footpad ] St16 Dx14 Co8 In5 Wi8 Ch5 RogKobMalCha Dlvl:1 $1525 HP 18(18)  Pw 6(6)  AC4 Exp1 T35 ci>HDo you want an account of creatures vanquished? [ynq] (n) uc~~y Vanquished creatures:  0 kittens (1 created) a noob stonebiter 0 score growths (1 created) 0 twens (1 created) 0 novice medium walls (1 created) 0 newborn rub monsters (1 created) 0 constant broadcasts (1 created) 0 energy fields (1 created)  8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--uc/~ Do you want to see your conduct? [ynq] (n) vcoqvcXo$ vc4p vcp