i{ Player: blink162 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-03-17.00:45:15.ttyrec Time: (1773708315) Tue Mar 17 00:45:15 2026 i [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2025 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. i%WShall I pick a character's race, role, gender and alignment for you? [ynq] i yiNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--ip Ŀxd@Nit[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu Dlvl:1 $0 HP 17(17)  Pw 18(18)  AC6 Exp1 T1  It is written in the Book of Goldblight of the Flame:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Goldblight of the Flame seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Oozer, have been heralded from birth as the instrument of Goldblight of the Flame. You are destined to recoveri1t the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Goldblight of the Flame!--More--%i%iyPalim-Palim blink162, welcome to SlashEMExtended! You are a neutral male evilvariant Acid Mage.--More--&i ~You are playing 'Unix SlashEMExtended Version 2.9.9 (38f00bd5) - last build Mon Nov 3 01:40:08 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--*i> Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. If you're using other dimensions, change them now, save them in your terminal emulator's settings and then start a new session; changing the dimensions after you've already opened the terminal doesn't work right. Amy takes no responsibility for character deaths caused by a disappearing HP display due to players using wrong terminal settings.--More--/i7 Message of the day: The #monster command has been improved considerably and is now a menu that presents all the available abilities. Feel free to use it and tell me what you think.--More--0i 0iT&:Attention, main weather broadcast coming in:0iw=$The sky is cloudy.0iH[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T1 The moon is waning tonight.6iڽ [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T2 <@8i APick an object with the cursor and press the , key.:iG:í ;i\;i;i] =id?i% N a naga (hider naga) (base level 0)  Accessing Pokedex entry for hider naga...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 3. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous hider. Can be seen with infravision. Is a valid polymorph form.  Attacks: ?i  1d2, bite - ordinary physical  --More--LiU M[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T2 Ni/APick an object with the cursor and press the , key.PiPiyPi|g Riqd a dog or other canine (tame acid hound pup) (base level 8)  Accessing Pokedex entry for acid hound pup...   Base statistics of this monster type:  Base level = 8, difficulty = 10, AC = 5, magic resistance = 20, alignment -5. Normal speed (12). Normal generation in groups, with frequency 1. Resists acid. Conveys acid resistance. Genocidable, carnivorous. Can be seen with infravision. Is a valid polymorph form.  Attacks: Riq7  2d5, bite - ordinary physical  2d5, breath - acid damage  --More--WiKW[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T2 XiJThere is nothing here to pick up.[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T2 Xi 8[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T2 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T3 xd@Xi@z P[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T3 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T4 x@dNZi) 1[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T4 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T5 x<@d[i+9 F[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T5 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T6 xd@N\i,[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T6 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T7 xd@]iV-[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T7 d@]iC8*The hider naga misses.[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T8 x^i;^iI>You hit the hider naga.[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T8 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T9 xd_iG._iGYou kill the hider naga![Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T9 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T10 xd%ai3}%@aicGYou see here a hider naga corpse {200}.[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T10 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T11 xdciIBd@ci7W/[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T11 The acid hound pup eats a hider naga corpse {200}.[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T12 xci( [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T12 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T13 x@diK[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T13 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T14 x@di5)[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T14 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T15 xd@diO )[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T15 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T16 xd@eij)[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T16 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T17 xd@ei2[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T17 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T18 xd@eird <[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T18 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T19 x@dei׀ 6[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T19 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T20 x@dfir<[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T20 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T21 xd@fi)[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T21 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T22 xd@giHBAPick an object with the cursor and press the , key.hihi hiN iiiiiiPsii ii @ ji_ji*5jijic kiuki{ ki4 li x a xan or other mythical/fantastic insect (melee bug) (base level 0)  Accessing Pokedex entry for melee bug...   Base statistics of this monster type:  Base level = 0, difficulty = 2, AC = 9, magic resistance = 0, alignment 0. Normal speed (12). Normal generation in groups, with frequency 1. Resists electricity, poison, hits as a +1 weapon. Leaves no corpse. Small, genocidable. Can be seen with infravision. Origin: Evil Variant. Is a valid polymorph form.  Attacks: li  1d1, bite - negative protection  --More--qiN[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T22 rid<[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T22 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T23 xd@ri<[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T23 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T24 xd@riyV <[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T24 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T25 d@xsih<[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T25 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T26 @xdsi6[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T26 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T27 d@xtiD#[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T27 d@tiγ The melee bug misses.[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T28 uiWui2You kill the melee bug![Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T28 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T29 dviF [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T29 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T30 d@vi [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T30 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T31 d@vi#/[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T31 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T32 d@wi[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T32 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T33 d@wii[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T33 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T34 d@wip &[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T34 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T35 d@wi [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T35 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T36 d@xi[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T36 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T37 d@xi[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T37 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T38 d@xiE [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T38 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T39 d@xiq[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T39 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T40 d@yiĤ[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T40 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T41 d@yie[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T41 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T42 d@yi [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T42 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T43 @dzi[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T43 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T44 d@ziE[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T44 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T45 d@ziYn [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T45 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T46 d@zi #[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T46 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T47 d@{i&CThere is a wall in the way![Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T47 |iu[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T47 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T48 d@|iSc[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T48 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T49 d@}iK[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T49 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T50 d@#i?;[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T50 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T51 d@###iThere is a wall in the way![Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T51 iy4[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T51 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T52 d@iQ4[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T52 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T53 @#i"[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T53 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T54 @#i[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T54 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T55 @!#i 8@#i You see here a potion of invisibility {0}.[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T55 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T56 iip - a potion of invisibility {0}.[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T56 i{i~6There appears to be no shopkeeper here to receive your payment.[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T56 i [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T56 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T57 @#i [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T57 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T58 @#i Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed finalized scroll of identify {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Spellbooks h - a blessed spellbook of acid sphere (0:3) {0} i - a blessed spellbook of acid stream (0:5) {0} Potions d - a blessed finalized potion of invisibility {0} p - a potion of invisibility {0} Rings g - an uncursed ring of teleportation {0} Wands=K f - an uncursed wand of acid (0:10) {0}(end) i& Ŀ[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T58 iC&In what direction? [47896321><] i[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T58 iZ(Press , when at target location. For instructions type a ?)i%Done.[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T58 iؠZ(Press , when at target location. For instructions type a ?)i}{Done.[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T58 i iAutopickup: ON, for no objects.[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T58 i i0 Autopickup: OFF.[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T58 iiǦAutopickup: ON, for no objects.[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T58 i i'[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T58 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T59 @#iq [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T59 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T60 @i [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T60 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T61 @i[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T61 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T62 iS#[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T62 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T63 @i< "[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T63 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T64 @i~"[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T64 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T65 @i@"[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T65 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T66 @i]Q "[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T66 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T67 @i?5"[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T67 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T68 @i2'[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T68 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T69 @ifThere is a wall in the way![Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T69 iT1[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T69 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T70 #@iPThere is a wall in the way![Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T70 i [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T70 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T71 @i_*[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T71 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T72 @i$[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T72 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T73 @iT 6[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T73 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T74 @ify[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T74 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T75 F@iʫ[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T75 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T76 +@i,3 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T76 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T77 #:@is <You miss the newt Minator.[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T77 The newt Minator misses.iz The newt Minator misses.[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T78 i=K[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T78 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T79 Ŀ?)##@i[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T79 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T80 _F#@:i/ [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T80 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T81 I@i[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T81 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T82 I@:iݩBPick an object with the cursor and press the , key.ii~i=) a weapon (fleece bolts)[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T82 i@irYou see here 61 fleece bolts named Ammo of the Machine {1}.[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T82 [Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T83 ¤iq cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--Ĥi[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu Dlvl:1 $0 HP 17(17)  Pw 18(18)  AC6 Exp1 T83 Ŀ?+Ĥi_I@F#:##Ŀ<Ĥi###########Ƥig6There appears to be no shopkeeper here to receive your payment.[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T83 Ǥi Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ɤiW +Ŀ?+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) ϤiK+Ŀ?+ Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false] [Ϥi֕15;1H iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [true]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - epyxmode [true]  s - extmenu [false]  t - gmmessage [true]  u - graffitihilite [true] (1 oϤif 4)դiS[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu Dlvl:1 $0 HP 17(17)  Pw 18(18)  AC6 Exp1 T83 Ŀ?+դi=,_I@F#:##Ŀ<դiE0###########դiP3Ab - an uncursed +0 studded leather armor (being worn) {80}.[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T83 դi5 Unknown command 'B'.[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T83 ؤi֔ؤiH,a - a blessed +1 quarterstaff (weapon in hands) {16}.[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T83 ڤiW Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ݤi+Ŀ?+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) ޤi +Ŀ?+ Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false] [ޤi 15;1H iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [true]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - epyxmode [true]  s - extmenu [false]  t - gmmessage [true]  u - graffitihilite [true] (1 oޤi f 4)ꤸis a - help [true]  b - hilite_pet [true]  c - hitpointbar [true]  d - IBMgraphics [true]  e - ignintr [false]  f - inertiaconfirm [false]  g - invweight [true]  h - knapsacklimit [false]  i - lit_corridor [true]  j - lootabc [false]  k - mail [true]  l - materialglyph [false]  m - memorizationknown [false]  n - statuscolors [true]  o - menucolors [false]  p - menu_on_esc [true]  q - menu_glyphs [false]  r - missing_safety [true]  s - mon_polycontrol [false]  t - moreforced [true]  u - numpadmessage [true]  v - null [true]  w - paranoidquit [true]  x - perm_invent [true]  y - pickup_thrown [true]  z - pickup_cursed [false]  A - pokedex [true]  B - prayconfirm [true]  C - pushweapon [false]  D - quiver_fired [false]  E - qwertz_ꤸisslayout [false]  F - rest_on_space [false]  G - safe_pet [true]  H - showexp [false]  I - showrace [false]  J - showrealtime [false]  K - showscore [false]  L - showsym [true]  M - showdmg [true]  N - showweight [false]  O - showmc [false]  P - showmovement [false]  Q - showlongstats [false]  R - showsanity [false] (2 of 4)ꤸi+b Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [true]  c - autoopen [true]  d - autoquiver [false]  e -ꤸibD bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - epyxmode [true]  s - extmenu [false]  t - gmmessage [true]  u - graffitihilite [true] (1 of 4)iϠ#iY - i a - help [true]  b - hilite_pet [true]  c - hitpointbar [true]  d - IBMgraphics [true]  e - ignintr [false]  f - inertiaconfirm [false]  g - invweight [true]  h - knapsacklimit [false]  i - lit_corridor [true]  j - lootabc [false]  k - mail [true]  l - materialglyph [false]  m - memorizationknown [false]  n - statuscolors [true]  o - menucolors [false]  p - menu_on_esc [true]  q - menu_glyphs [false]  r - missing_safety [true]  s - mon_polycontrol [false]  t - moreforced [true]  u - numpadmessage [true]  v - null [true]  w - paranoidquit [true]  x - perm_invent [true]  y - pickup_thrown [true]  z - pickup_cursed [false]  A - pokedex [true]  B - prayconfirm [true]  C - pushweapon [false]  D - quiver_fired [false]  E - qwertz_ ilayout [false]  F - rest_on_space [false]  G - safe_pet [true]  H - showexp [false]  I - showrace [false]  J - showrealtime [false]  K - showscore [false]  L - showsym [true]  M - showdmg [true]  N - showweight [false]  O - showmc [false]  P - showmovement [false]  Q - showlongstats [false]  R - showsanity [false] (2 of 4) i+#i) -$i+6i. a - showsymbiotehp [false]  b - silent [true]  c - simpledescs [false]  d - sortpack [true]  e - sound [true]  f - sparkle [true]  g - standout [false]  h - tabcursesconfirm [false]  i - tech_description [true]  j - time [true]  k - timed_autosave [true]  l - quick_autosave [false]  m - tombstone [true]  n - toptenwin [false]  o - travel [true]  p - use_inverse [false]  q - verbose [true]  r - wallglyph [true]   Compounds (selecting will prompt for new value):  name [blink162]  role [Acid Mage]  race [evilvariant]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname 6i~ [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)Ji j a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [1=on]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none]  o - suppress_alert [(none)]  p - tileset [(none)]  q - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (4 of 4)Ri/+VilĿ?+_I@F#Vi~:##Ŀ<###########Vi~[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu Dlvl:1 $0 HP 17(17)  Pw 18(18)  AC6 Exp1 T83 Set tileset to what? ikoipi ti ii7'oi.niCsii?Tileset options not defined.[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T83 i i5 Unknown command '^J'.[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T83 i"D[Blink162 the Oozer ] St8 Dx12 Co8 In10 Wi6 Ch5 AciEviMalNeu  17(17)  Pw 18(18)  AC6 Exp1 T83 i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) i +Ŀ?+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) ij+Ŀ?+Really save? [yn] (n) i"ySaving...i"Be seeing you...