˶eX Player: blargius Game: Slash'EM SLethe Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-01-28.21:47:47.ttyrec Time: (1706478467) Sun Jan 28 21:47:47 2024 ˶eThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net ˶eŽWShall I pick a character's race, role, gender and alignment for you? [ynq] ˶eW snChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) ˶e+Choosing Race Pick the race of your Rogue  d - doppelganger h - human l - lycanthrope o - orc v - vampire * - Random q - Quit(end) ˶e -+Choosing Gender Pick the gender of your human Rogue  m - male f - female * - Random q - Quit(end) ˶e X+˶eQ -----------|....?.)..||........@||........f+|.........|-----------˶e Blargius the Footpad St:15 Dx:14 Co:15 In:10 Wi:12 Ch:9 Chaotic S:0 Dlvl:1 $:1940 HP: Dlvl:1 $:1940 HP:12(12) Dlvl:1 $:1940 HP:12(12) Pw:2(2) AC:7 Xp:1/0 T:1  It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Kos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. Fo˶e Lr the sake of us all: Go bravely with Kos!--More--˶eF-----------|....?.)..||........@|˶e˶eVHello blargius, welcome to SlashEM! You are a chaotic male human Rogue.˶er < Weapons a - a +0 short sword (weapon in hand) b - 6 +0 daggers (alternate weapon; not wielded) c - 29 +0 darts (in quiver) Armor d - an uncursed +1 leather armor (being worn) Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools h - an uncursed lock pick i - an uncursed oilskin sack(end) ˶eH----------- 12(12)  Pw:2(2) AC:7 Xp:1/0 T:1 ˶e( -What do you want to drop? [$a-i or ?*] ˶e0˶e1oYou drop a +0 dagger. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:2 ˶eFZ 12(12)  Pw:2(2) AC:7 Xp:1/0 T:2 ˶eכ  12(12)  Pw:2(2) AC:7 Xp:1/0 T:3 @f.˶e<& Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)˶e +˶eM+˶e +˶e&+˶eg a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)˶e" +˶eK* a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [blargius]  role [Rogue]  race [human]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)˶e a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)˶evX+˶e+˶e  Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) ˶eS+[?1l> Auto-Pickup what?  a - $ pile of coins b - " amulet c - ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - + spell book h - ! potion i - = ring j - / wand k - ( useful item (pick-axe, key, lamp...) l - * gem or rock m - ` boulder or statue n - 0 iron ball o - _ iron chain(end) ˶e+˶e~$OĿ?)@f+Blargius the Footpad St:15 Dx:14 Co:15 In:10 Wi:12 Ch:9 Chaotic S:0 Dlvl:1 $:1940 HP: Dlvl:1 $:1940 HP:12(12) Dlvl:1 $:1940 HP:12(12) Pw:2(2) AC:7 Xp:1/0 T:3 Ŀ?)@f+˶eI Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [true]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)˶e/+˶e$Blargius the Footpad St:15 Dx:14 Co:15 In:10 Wi:12 Ch:9 Chaotic S:0 Dlvl:1 $:1940 HP: Dlvl:1 $:1940 HP:12(12) Dlvl:1 $:1940 HP:12(12) Pw:2(2) AC:7 Xp:1/0 T:3 -----------|....?.)@.||........f||.........+|.........|-----------˶eF@.You see here 10 crossbow bolts.˶e0 12(12)  Pw:2(2) AC:7 Xp:1/0 T:3 The kitten picks up a +0 dagger.f<--More--˶ewThe kitten drops a +0 dagger. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:4 ˶ed XYou displaced your kitten.f@˶eSe You see here a +0 dagger. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:5 )f˶er 9Name an individual object? [ynq] (q) ˶eR 8yWhat do you want to name? [a-i or ?*] ˶e}6What do you want to name these daggers? ˶e a˶e m˶e m˶e o˶e9Z 12(12)  Pw:2(2) AC:7 Xp:1/0 T:5 ˶e 12(12)  Pw:2(2) AC:7 Xp:1/0 T:6 f@.˶eГ -What do you want to drop? [$a-i or ?*] ˶eJ˶e~You drop 5 +0 daggers named ammo. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:7 )f˶e'&@)˶e*(You see here a +0 dagger. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:8 f<˶e˶e̜b - a +0 dagger. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:9 )f˶eV9Name an individual object? [ynq] (q) ˶e2$8yWhat do you want to name? [a-i or ?*] ˶e 4What do you want to name this dagger? ˶em˶e;a˶eoi˶eN n˶enZ 12(12)  Pw:2(2) AC:7 Xp:1/0 T:9 ˶eI/What do you want to wield? [- abc or ?*] ˶eŦ ˶e- b - a +0 dagger named main (weapon in hand). 12(12)  Pw:2(2) AC:7 Xp:1/0 T:10 .<f˶e %.@˶eə You see here 5 +0 daggers named ammo. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:11 f.˶e j - 5 +0 daggers named ammo. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:12 .f.˶e' =What do you want to ready? [- acj or ?*] ˶ej - 5 +0 daggers named ammo (in quiver). 12(12)  Pw:2(2) AC:7 Xp:1/0 T:12 ˶e5# ˶e9? adjust˶eI djust˶e <What do you want to adjust? [a-j or ?*] ˶eq/Adjust letter to what [bk-zA-Z]? ˶e5 Swapping: a - a +0 dagger named main (weapon in hand). 12(12)  Pw:2(2) AC:7 Xp:1/0 T:12 ˶e# ˶eZ adjust˶et% djust˶e<What do you want to adjust? [a-j or ?*] ˶ed.Adjust letter to what [j-zA-Z]? ˶es Swapping: c - 5 +0 daggers named ammo (in quiver). 12(12)  Pw:2(2) AC:7 Xp:1/0 T:12 ˶em 12(12)  Pw:2(2) AC:7 Xp:1/0 T:13 @.f.˶eWMn@.You see here 10 crossbow bolts.f.˶eM 12(12)  Pw:2(2) AC:7 Xp:1/0 T:13 The kitten picks up a scroll. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:14 .f˶eP~  12(12)  Pw:2(2) AC:7 Xp:1/0 T:15 .)f@˶e6˶e7?You displaced your kitten.@f˶et7 12(12)  Pw:2(2) AC:7 Xp:1/0 T:15 The kitten drops a scroll. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:16 ?f˶e%.@˶eYou see here a scroll labeled READ ME. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:17 .f˶e˶e=k - a scroll labeled READ ME. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:18 ..f˶e7 :What do you want to read? [fgk or ?*] ˶e=<As you read the scroll, it disappears.˶eW>A lit field surrounds you!10  12(12)  Pw:2(2) AC:7 Xp:1/0 T:19 @f.˶e-˶eYou displaced your kitten. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:20 f..@˶e 12(12)  Pw:2(2) AC:7 Xp:1/0 T:21 .f.@˶ew) 12(12)  Pw:2(2) AC:7 Xp:1/0 T:22 ..f.@˶emi &In what direction? [47896321><] ˶e ˶e' WHAMMM!!! 12(12)  Pw:2(2) AC:7 Xp:1/0 T:23 .f˶e54In what direction? [47896321><] ˶eVB˶e-CAs you kick the door, it crashes open! 12(12)  Pw:2(2) AC:7 Xp:1/0 T:24 .f..˶e, 12(12)  Pw:2(2) AC:7 Xp:1/0 T:25 .#f@#˶em%m 12(12)  Pw:2(2) AC:7 Xp:1/0 T:26 ..@˶eb  12(12)  Pw:2(2) AC:7 Xp:1/0 T:27 #@#˶e Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)˶eg  +˶e[- a - mail [true]  b - menucolors [false]  c - menu_on_esc [false]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4)˶e  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q + lit_corridor [false]  r - lootabc [false] (1 of 4)˶e+˶e )0Blargius the Footpad St:15 Dx:14 Co:15 In:10 Wi:12 Ch:9 Chaotic S:10 Dlvl:1 $:1940 HP: Dlvl:1 $:1940 HP:12(12) Dlvl:1 $:1940 HP:12(12) Pw:2(2) AC:7 Xp:1/0 T:27 (0lqqqqqqqqqk(B(0x~~~~~~(B)(0~~x(B#(0x~~~~~~~~(B<(0x(B@(0x~~~~~~~~~~(B#(0x~~~~~~~~~x(B(0mqqqqqqqqqj(B˶e@  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [true]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)̶e+̶e Blargius the Footpad St:15 Dx:14 Co:15 In:10 Wi:12 Ch:9 Chaotic S:10 Dlvl:1 $:1940 HP: Dlvl:1 $:1940 HP:12(12) Dlvl:1 $:1940 HP:12(12) Pw:2(2) AC:7 Xp:1/0 T:27 -----------|......)..|#|........<|@|..........#|.........|-----------̶e^  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)̶e +̶eBlargius the Footpad St:15 Dx:14 Co:15 In:10 Wi:12 Ch:9 Chaotic S:10 Dlvl:1 $:1940 HP: Dlvl:1 $:1940 HP:12(12) Dlvl:1 $:1940 HP:12(12) Pw:2(2) AC:7 Xp:1/0 T:27 -----------|......)..|#|........<|@|..........#|.........|-----------̶e#y  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [true]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)̶ep +̶e Blargius the Footpad St:15 Dx:14 Co:15 In:10 Wi:12 Ch:9 Chaotic S:10 Dlvl:1 $:1940 HP: Dlvl:1 $:1940 HP:12(12) Dlvl:1 $:1940 HP:12(12) Pw:2(2) AC:7 Xp:1/0 T:27 -----------|......)..|#|........<|@|..........#|.........|-----------̶e_ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [true]  r - lootabc [false] (1 of 4) ̶eC3 a - mail [true]  b - menucolors [false]  c - menu_on_esc [false]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [true]  w - timed_delay [true] (2 of 4) ̶e p a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [blargius]  role [Rogue]  race [human]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [unknown]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)] (3 of 4)̶eD a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [1=on]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [$]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)̶e0Blargius the Footpad St:15 Dx:14 Co:15 In:10 Wi:12 Ch:9 Chaotic S:10 Dlvl:1 $:1940 HP: Dlvl:1 $:1940 HP:12(12) Dlvl:1 $:1940 HP:12(12) Pw:2(2) AC:7 Xp:1/0 T:27 -----------|......)..|#|........<|@|..........#|.........|-----------̶eN  12(12)  Pw:2(2) AC:7 Xp:1/0 T:28 #@##̶e 12(12)  Pw:2(2) AC:7 Xp:1/0 T:29 ###@##̶e  12(12)  Pw:2(2) AC:7 Xp:1/0 T:30 #@|......#|#̶e(s 12(12)  Pw:2(2) AC:7 Xp:1/0 T:31 ##@#̶e% 12(12)  Pw:2(2) AC:7 Xp:1/0 T:32 ###@##̶e@  12(12)  Pw:2(2) AC:7 Xp:1/0 T:33 ###@##̶eqq 12(12)  Pw:2(2) AC:7 Xp:1/0 T:34 ##@##̶e  12(12)  Pw:2(2) AC:7 Xp:1/0 T:35 ####@## ̶eq 12(12)  Pw:2(2) AC:7 Xp:1/0 T:36 #####@##..- ̶e{  12(12)  Pw:2(2) AC:7 Xp:1/0 T:37 ###@##.-!̶e  12(12)  Pw:2(2) AC:7 Xp:1/0 T:38 --+-#...|##.....|@.....-----"̶e:, 12(12)  Pw:2(2) AC:7 Xp:1/0 T:39 -+-...#|.#@-"̶e* 12(12)  Pw:2(2) AC:7 Xp:1/0 T:40 -|##.@"̶eQ<  12(12)  Pw:2(2) AC:7 Xp:1/0 T:41 @f.#̶eנ 12(12)  Pw:2(2) AC:7 Xp:1/0 T:42 @f..$̶e 12(12)  Pw:2(2) AC:7 Xp:1/0 T:43 f@.$̶e@c 12(12)  Pw:2(2) AC:7 Xp:1/0 T:44 ..@.f%̶e7 &In what direction? [47896321><] %̶e~ %̶eF As you kick the door, it crashes open! 12(12)  Pw:2(2) AC:7 Xp:1/0 T:45 ..f&̶et  12(12)  Pw:2(2) AC:7 Xp:1/0 T:46 ##@...f'̶ewC 12(12)  Pw:2(2) AC:7 Xp:1/0 T:47 @..'̶e  12(12)  Pw:2(2) AC:7 Xp:1/0 T:48 #@f.(̶e*{ 12(12)  Pw:2(2) AC:7 Xp:1/0 T:49 #@f#(̶e{ t 12(12)  Pw:2(2) AC:7 Xp:1/0 T:50 #@##)̶eet 12(12)  Pw:2(2) AC:7 Xp:1/0 T:51 #@##)̶e}t 12(12)  Pw:2(2) AC:7 Xp:1/0 T:52 #@##)̶e t 12(12)  Pw:2(2) AC:7 Xp:1/0 T:53 #@##*̶est 12(12)  Pw:2(2) AC:7 Xp:1/0 T:54 #@##*̶e 12(12)  Pw:2(2) AC:7 Xp:1/0 T:55 #@###*̶e  12(12)  Pw:2(2) AC:7 Xp:1/0 T:56 #@###+̶e 12(12)  Pw:2(2) AC:7 Xp:1/0 T:57 ##@###+̶ee 12(12)  Pw:2(2) AC:7 Xp:1/0 T:58 #@######,̶ep 12(12)  Pw:2(2) AC:7 Xp:1/0 T:59 #@####,̶e( 12(12)  Pw:2(2) AC:7 Xp:1/0 T:60 #@##,̶e  12(12)  Pw:2(2) AC:7 Xp:1/0 T:61 #@##-̶e 12(12)  Pw:2(2) AC:7 Xp:1/0 T:62 #@##-̶e@ 12(12)  Pw:2(2) AC:7 Xp:1/0 T:63 #@##-̶ee  12(12)  Pw:2(2) AC:7 Xp:1/0 T:64 ---...|..$...-#@##-̶e 12(12)  Pw:2(2) AC:7 Xp:1/0 T:65 +|..@|..#---#/̶e v &In what direction? [47896321><] /̶e2 /̶e3 sThe door closes. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:66 +0̶e3In what direction? [47896321><] 1̶eRK1̶eKcWHAMMM!!! 12(12)  Pw:2(2) AC:7 Xp:1/0 T:67 1̶e>3In what direction? [47896321><] 1̶eٔ 1̶eD As you kick the door, it crashes open! 12(12)  Pw:2(2) AC:7 Xp:1/0 T:68 .2̶e#} 12(12)  Pw:2(2) AC:7 Xp:1/0 T:69 .|@#.|-2̶e  12(12)  Pw:2(2) AC:7 Xp:1/0 T:70 --.||@.##-2̶el 12(12)  Pw:2(2) AC:7 Xp:1/0 T:71 @.3̶eg<@.3̶e ={4 gold pieces.4 4 12(12)  Pw:2(2) AC:7 Xp:1/0 T:72 4̶eF3In what direction? [47896321><] 5̶eɧ5̶ecWHAMMM!!! 12(12)  Pw:2(2) AC:7 Xp:1/0 T:73 5̶e& 3In what direction? [47896321><] 5̶eI 5̶e cWHAMMM!!! 12(12)  Pw:2(2) AC:7 Xp:1/0 T:74 6̶e3In what direction? [47896321><] 6̶e;6̶eucWHAMMM!!! 12(12)  Pw:2(2) AC:7 Xp:1/0 T:75 6̶eD 3In what direction? [47896321><] 6̶e7 6̶e As you kick the door, it crashes open! 12(12)  Pw:2(2) AC:7 Xp:1/0 T:76 .7̶e 12(12)  Pw:2(2) AC:7 Xp:1/0 T:77 #@.#7̶e l 12(12)  Pw:2(2) AC:7 Xp:1/0 T:78 @.8̶e 12(12)  Pw:2(2) AC:7 Xp:1/0 T:79 #@#9̶end 12(12)  Pw:2(2) AC:7 Xp:1/0 T:80 ##@#9̶e  12(12)  Pw:2(2) AC:7 Xp:1/0 T:81 ##@##9̶e0\  12(12)  Pw:2(2) AC:7 Xp:1/0 T:82 ##@:̶e~ 12(12)  Pw:2(2) AC:7 Xp:1/0 T:83 #@##:̶e  12(12)  Pw:2(2) AC:7 Xp:1/0 T:84 ##f@#;̶et 12(12)  Pw:2(2) AC:7 Xp:1/0 T:85 ##f@#;̶ef2 12(12)  Pw:2(2) AC:7 Xp:1/0 T:86 ##@#;̶e  12(12)  Pw:2(2) AC:7 Xp:1/0 T:87 ##@###<̶e% 12(12)  Pw:2(2) AC:7 Xp:1/0 T:87  12(12)  Pw:2(2) AC:7 Xp:1/0 T:88 ###@##<̶e 12(12)  Pw:2(2) AC:7 Xp:1/0 T:89 ##@###<̶ew t 12(12)  Pw:2(2) AC:7 Xp:1/0 T:90 #@##=̶e@t 12(12)  Pw:2(2) AC:7 Xp:1/0 T:91 #@##=̶et 12(12)  Pw:2(2) AC:7 Xp:1/0 T:91  12(12)  Pw:2(2) AC:7 Xp:1/0 T:92 #@##=̶eX  12(12)  Pw:2(2) AC:7 Xp:1/0 T:93 #@##..|=̶ep 12(12)  Pw:2(2) AC:7 Xp:1/0 T:93  12(12)  Pw:2(2) AC:7 Xp:1/0 T:94 #@##...>̶e9t 12(12)  Pw:2(2) AC:7 Xp:1/0 T:95 #@##>̶eE 12(12)  Pw:2(2) AC:7 Xp:1/0 T:95 :@##The newt just misses! 12(12)  Pw:2(2) AC:7 Xp:1/0 T:96 >̶eWw >̶e}w lYou hit the newt. 12(12)  Pw:2(2) AC:7 Xp:1/0 T:97 A̶eb A̶ebc You kill the newt!8  12(12)  Pw:2(2) AC:7 Xp:1/1 T:97  12(12)  Pw:2(2) AC:7 Xp:1/1 T:98 %B̶e -#@##B̶e0 vYou see here a newt corpse. 12(12)  Pw:2(2) AC:7 Xp:1/1 T:99 C̶e6What do you want to eat? [* or ,] D̶eP q eat what?  Comestibles a - a newt corpse(end) E̶eX+-|||E̶eABlecch! Rotten food! 12(12)  Pw:2(2) AC:7 Xp:1/1 T:99  12(12)  Pw:2(2) AC:7 Xp:1/1 T:100 G̶e 12(12)  Pw:2(2) AC:7 Xp:1/1 T:101 #@###G̶e7 12(12)  Pw:2(2) AC:7 Xp:1/1 T:101  12(12)  Pw:2(2) AC:7 Xp:1/1 T:102 #@###H̶e 12(12)  Pw:2(2) AC:7 Xp:1/1 T:103 ------####@#I̶eb  12(12)  Pw:2(2) AC:7 Xp:1/1 T:103  12(12)  Pw:2(2) AC:7 Xp:1/1 T:104 #####@##J̶eP 12(12)  Pw:2(2) AC:7 Xp:1/1 T:105 ###@#J̶e)  12(12)  Pw:2(2) AC:7 Xp:1/1 T:105  12(12)  Pw:2(2) AC:7 Xp:1/1 T:106 f#@##K̶e 12(12)  Pw:2(2) AC:7 Xp:1/1 T:107 #f#@###L̶e  12(12)  Pw:2(2) AC:7 Xp:1/1 T:107  12(12)  Pw:2(2) AC:7 Xp:1/1 T:108 ####@fL̶e'  12(12)  Pw:2(2) AC:7 Xp:1/1 T:109 ##@f#L̶ef v  12(12)  Pw:2(2) AC:7 Xp:1/1 T:110 #@##L̶e^v  12(12)  Pw:2(2) AC:7 Xp:1/1 T:111 #@##M̶eu  12(12)  Pw:2(2) AC:7 Xp:1/1 T:112 @##M̶eBW  12(12)  Pw:2(2) AC:7 Xp:1/1 T:112 M̶e W  12(12)  Pw:2(2) AC:7 Xp:1/1 T:112 N̶eVW  12(12)  Pw:2(2) AC:7 Xp:1/1 T:113 N̶e} W  12(12)  Pw:2(2) AC:7 Xp:1/1 T:114 N̶e W  12(12)  Pw:2(2) AC:7 Xp:1/1 T:115 P̶eCount: 11P̶eE 12(12)  Pw:2(2) AC:7 Xp:1/1 T:116  12(12)  Pw:2(2) AC:7 Xp:1/1 T:117  12(12)  Pw:2(2) AC:7 Xp:1/1 T:118  12(12)  Pw:2(2) AC:7 Xp:1/1 T:119  12(12)  Pw:2(2) AC:7 Xp:1/1 T:120  12(12)  Pw:2(2) AC:7 Xp:1/1 T:121 |.|......##----+-Q̶e  12(12)  Pw:2(2) AC:7 Xp:1/1 T:122 .#@##Q̶e!"  12(12)  Pw:2(2) AC:7 Xp:1/1 T:123 .#@##Q̶e  12(12)  Pw:2(2) AC:7 Xp:1/1 T:124 ...@##Q̶e  12(12)  Pw:2(2) AC:7 Xp:1/1 T:125 ....|@##-R̶ey  12(12)  Pw:2(2) AC:7 Xp:1/1 T:126 ||@.#R̶e  12(12)  Pw:2(2) AC:7 Xp:1/1 T:127 -@.T̶ew 12(12)  Pw:2(2) AC:7 Xp:1/1 T:128 @.T̶eV 12(12)  Pw:2(2) AC:7 Xp:1/1 T:128 T̶eù x 12(12)  Pw:2(2) AC:7 Xp:1/1 T:129 @.U̶e)& 12(12)  Pw:2(2) AC:7 Xp:1/1 T:130 #@#.U̶eC,  12(12)  Pw:2(2) AC:7 Xp:1/1 T:131 ##@#.#V̶e3:  12(12)  Pw:2(2) AC:7 Xp:1/1 T:132 ####@#W̶e 12(12)  Pw:2(2) AC:7 Xp:1/1 T:133 ####@#W̶eb 12(12)  Pw:2(2) AC:7 Xp:1/1 T:134 ####@#W̶e  12(12)  Pw:2(2) AC:7 Xp:1/1 T:135 ##f##@#W̶e  12(12)  Pw:2(2) AC:7 Xp:1/1 T:136 ##.##@#X̶eD 12(12)  Pw:2(2) AC:7 Xp:1/1 T:137 ####@#X̶e 12(12)  Pw:2(2) AC:7 Xp:1/1 T:138 ####@#X̶e~ 12(12)  Pw:2(2) AC:7 Xp:1/1 T:139 f@####X̶e] X̶e You displaced your kitten. 12(12)  Pw:2(2) AC:7 Xp:1/1 T:140 #@###f#Y̶e 12(12)  Pw:2(2) AC:7 Xp:1/1 T:141 #@###f#Y̶ehu 12(12)  Pw:2(2) AC:7 Xp:1/1 T:142 #@####Y̶eT 12(12)  Pw:2(2) AC:7 Xp:1/1 T:143 #@####Y̶e  12(12)  Pw:2(2) AC:7 Xp:1/1 T:144 ##@f###Z̶et 12(12)  Pw:2(2) AC:7 Xp:1/1 T:145 #@f####Z̶eV 12(12)  Pw:2(2) AC:7 Xp:1/1 T:145 Z̶e  12(12)  Pw:2(2) AC:7 Xp:1/1 T:146 #@#f#[̶e 12(12)  Pw:2(2) AC:7 Xp:1/1 T:147 #@f##[̶eVu 12(12)  Pw:2(2) AC:7 Xp:1/1 T:148 #@##[̶eS u 12(12)  Pw:2(2) AC:7 Xp:1/1 T:149 #@##[̶e@ 12(12)  Pw:2(2) AC:7 Xp:1/1 T:150 ##@##\̶eaLu 12(12)  Pw:2(2) AC:7 Xp:1/1 T:151 #@##\̶eP  12(12)  Pw:2(2) AC:7 Xp:1/1 T:152 #@#]̶e 12(12)  Pw:2(2) AC:7 Xp:1/1 T:153 #@####]̶e 12(12)  Pw:2(2) AC:7 Xp:1/1 T:154 #@##]̶eIt  12(12)  Pw:2(2) AC:7 Xp:1/1 T:155 #@##]̶ec4 12(12)  Pw:2(2) AC:7 Xp:1/1 T:156 +@##^̶e:oThat door is closed. 12(12)  Pw:2(2) AC:7 Xp:1/1 T:156 _̶ef# 3In what direction? [47896321><] _̶e]: _̶e: dWHAMMM!!! 12(12)  Pw:2(2) AC:7 Xp:1/1 T:157 `̶e3In what direction? [47896321><] `̶eY`̶e%ZdWHAMMM!!! 12(12)  Pw:2(2) AC:7 Xp:1/1 T:158 `̶e 3In what direction? [47896321><] `̶eV `̶e dWHAMMM!!! 12(12)  Pw:2(2) AC:7 Xp:1/1 T:159 a̶eM 3In what direction? [47896321><] a̶e=a̶eAs you kick the door, it crashes open! 12(12)  Pw:2(2) AC:7 Xp:1/1 T:160 ---........b̶e B 12(12)  Pw:2(2) AC:7 Xp:1/1 T:161 ----------....................-@-##b̶e G 12(12)  Pw:2(2) AC:7 Xp:1/1 T:162 ---|.||.....||.....@....|------.------#c̶e. m 12(12)  Pw:2(2) AC:7 Xp:1/1 T:163 @.c̶em 12(12)  Pw:2(2) AC:7 Xp:1/1 T:164 @.d̶e:m 12(12)  Pw:2(2) AC:7 Xp:1/1 T:165 @.d̶eC@.d̶e~zYou fall into a pit! 6(12)  Pw:2(2) AC:7 Xp:1/1 T:166 d̶e' d̶e }You are still in a pit. 6(12)  Pw:2(2) AC:7 Xp:1/1 T:167 f̶e f̶e£You crawl to the edge of the pit. 6(12)  Pw:2(2) AC:7 Xp:1/1 T:168 f̶e 6(12)  Pw:2(2) AC:7 Xp:1/1 T:169 @^.f̶eA=  6(12)  Pw:2(2) AC:7 Xp:1/1 T:170 @.f..g̶e 6(12)  Pw:2(2) AC:7 Xp:1/1 T:171 .@f.g̶efB ..@f 6(12)  Pw:2(2) AC:7 Xp:1/1 T:171 The kitten is almost hit by an arrow!g̶eB The kitten picks up an arrow. 6(12)  Pw:2(2) AC:7 Xp:1/1 T:172 f^g̶e 6(12)  Pw:2(2) AC:7 Xp:1/1 T:173 f.@##j̶eThe kitten is almost hit by an arrow! The kitten picks up an arrow. 6(12)  Pw:2(2) AC:7 Xp:1/1 T:173 k̶eSF.#@##k̶ew 6(12)  Pw:2(2) AC:7 Xp:1/1 T:173 The kitten drops an arrow. 6(12)  Pw:2(2) AC:7 Xp:1/1 T:174 ).fl̶em#  6(12)  Pw:2(2) AC:7 Xp:1/1 T:175 #f#@##m̶ew 6(12)  Pw:2(2) AC:7 Xp:1/1 T:176 ####@#n̶ehy 6(12)  Pw:2(2) AC:7 Xp:1/1 T:177 ###@#n̶e  6(12)  Pw:2(2) AC:7 Xp:1/1 T:178 ##@#o̶eN 6(12)  Pw:2(2) AC:7 Xp:1/1 T:179 ##@#o̶eP 7(12)  Pw:2(2) AC:7 Xp:1/1 T:180 ##@#o̶eo 7(12)  Pw:2(2) AC:7 Xp:1/1 T:181 ##@#o̶e  7(12)  Pw:2(2) AC:7 Xp:1/1 T:182 ##@#p̶e 7(12)  Pw:2(2) AC:7 Xp:1/1 T:183 ##@..#...---p̶eS 7(12)  Pw:2(2) AC:7 Xp:1/1 T:184 |#..%#|..@|-p̶e}  7(12)  Pw:2(2) AC:7 Xp:1/1 T:185 ---|....%.|@#|q̶e* 7(12)  Pw:2(2) AC:7 Xp:1/1 T:186 --.||@#.#-q̶ej @.q̶e You see here a food ration. 7(12)  Pw:2(2) AC:7 Xp:1/1 T:187 s̶e4s̶epyl - a food ration. 7(12)  Pw:2(2) AC:7 Xp:1/1 T:188 s̶e/@.s̶eA~You see here a pancake. 7(12)  Pw:2(2) AC:7 Xp:1/1 T:189 t̶e , t̶eJ, um - a pancake. 7(12)  Pw:2(2) AC:7 Xp:1/1 T:190 u̶eB 7(12)  Pw:2(2) AC:7 Xp:1/1 T:191 @.u̶e 7(12)  Pw:2(2) AC:7 Xp:1/1 T:191  7(12)  Pw:2(2) AC:7 Xp:1/1 T:192 @.u̶eZ 7(12)  Pw:2(2) AC:7 Xp:1/1 T:193 #.#@v̶eo 7(12)  Pw:2(2) AC:7 Xp:1/1 T:194 #@.v̶e9 8(12)  Pw:2(2) AC:7 Xp:1/1 T:195 #o@#w̶e ##@### 8(12)  Pw:2(2) AC:7 Xp:1/1 T:195 The goblin thrusts her crude short sword.--More--x̶eYour leather armor blocks the goblin's attack. 8(12)  Pw:2(2) AC:7 Xp:1/1 T:196 y̶e4In what direction? [47896321><] y̶eCE DYou throw 2 daggers named ammo.--More--z̶eeIThe 1st dagger named ammo misses the goblin.--More--{̶e,The 2nd dagger named ammo hits the goblin. 8(12)  Pw:2(2) AC:7 Xp:1/1 T:197 }̶eF4In what direction? [47896321><] ~̶e ~̶e You kill the goblin!42  8(12)  Pw:2(2) AC:7 Xp:1/7 T:198 )̶e+###@c - 3 +0 daggers named ammo (in quiver).--More--̶e$&You see here a crude short sword. 8(12)  Pw:2(2) AC:7 Xp:1/7 T:199 ̶e 8(12)  Pw:2(2) AC:7 Xp:1/7 T:200 ##@)̶e  8(12)  Pw:2(2) AC:7 Xp:1/7 T:201 ##@##̶e 8(12)  Pw:2(2) AC:7 Xp:1/7 T:202 #@###̶eT 8(12)  Pw:2(2) AC:7 Xp:1/7 T:203 #@###̶e[ 8(12)  Pw:2(2) AC:7 Xp:1/7 T:204 #@##̶e  8(12)  Pw:2(2) AC:7 Xp:1/7 T:205 @##̶ema 8(12)  Pw:2(2) AC:7 Xp:1/7 T:205 ̶e@ j 8(12)  Pw:2(2) AC:7 Xp:1/7 T:206 +̶es&In what direction? [47896321><] ̶eX̶eopWHAMMM!!! 8(12)  Pw:2(2) AC:7 Xp:1/7 T:207 ̶e> 4In what direction? [47896321><] ̶e ̶e As you kick the door, it crashes open! 8(12)  Pw:2(2) AC:7 Xp:1/7 T:208 ---- |... |...>. |$...... -------̶e4  8(12)  Pw:2(2) AC:7 Xp:1/7 T:209 ---....|@#-̶e> 9(12)  Pw:2(2) AC:7 Xp:1/7 T:210 -+@.##̶ep n@. 9(12)  Pw:2(2) AC:7 Xp:1/7 T:210 ̶e_B Y  9(12)  Pw:2(2) AC:7 Xp:1/7 T:211 ̶ebPt 9(12)  Pw:2(2) AC:7 Xp:1/7 T:212 @.̶et 9(12)  Pw:2(2) AC:7 Xp:1/7 T:213 @.̶eKt 9(12)  Pw:2(2) AC:7 Xp:1/7 T:214 @.̶e @.̶e 29 gold pieces.71 73 9(12)  Pw:2(2) AC:7 Xp:1/7 T:215 ̶es 9(12)  Pw:2(2) AC:7 Xp:1/7 T:216 @.̶e~{ 9(12)  Pw:2(2) AC:7 Xp:1/7 T:217 @.̶eVr 9(12)  Pw:2(2) AC:7 Xp:1/7 T:218 .@̶e6 r 9(12)  Pw:2(2) AC:7 Xp:1/7 T:219 .@̶e r 9(12)  Pw:2(2) AC:7 Xp:1/7 T:220 .@̶e{&In what direction? [47896321><] ̶e_̶e_kWHAMMM!!! 9(12)  Pw:2(2) AC:7 Xp:1/7 T:221 ̶ey! 3In what direction? [47896321><] ̶e . ̶ez. As you kick the door, it crashes open! 9(12)  Pw:2(2) AC:7 Xp:1/7 T:222 .̶ex{ 9(12)  Pw:2(2) AC:7 Xp:1/7 T:223 .@#̶e~u 9(12)  Pw:2(2) AC:7 Xp:1/7 T:224 .@#̶e# n 10(12)  Pw:2(2) AC:7 Xp:1/7 T:225 #@#̶el{ 10(12)  Pw:2(2) AC:7 Xp:1/7 T:226 ##@#̶e{ 10(12)  Pw:2(2) AC:7 Xp:1/7 T:227 ##@#̶e^. { 10(12)  Pw:2(2) AC:7 Xp:1/7 T:228 ##@#̶eRo y 10(12)  Pw:2(2) AC:7 Xp:1/7 T:229 ##@̶ew] 10(12)  Pw:2(2) AC:7 Xp:1/7 T:229 ̶e] 10(12)  Pw:2(2) AC:7 Xp:1/7 T:229 ̶ec/  10(12)  Pw:2(2) AC:7 Xp:1/7 T:230 f#@#̶e< 10(12)  Pw:2(2) AC:7 Xp:1/7 T:231 .f#@##̶ee. 10(12)  Pw:2(2) AC:7 Xp:1/7 T:232 ..f#@##̶ej 10(12)  Pw:2(2) AC:7 Xp:1/7 T:233 .f@##̶e9 ̶e9 You displaced your kitten. 10(12)  Pw:2(2) AC:7 Xp:1/7 T:234 @##̶e: 10(12)  Pw:2(2) AC:7 Xp:1/7 T:235 @##̶ek 10(12)  Pw:2(2) AC:7 Xp:1/7 T:236 @.#̶e%t 10(12)  Pw:2(2) AC:7 Xp:1/7 T:237 @.̶e t 10(12)  Pw:2(2) AC:7 Xp:1/7 T:238 @.̶et 10(12)  Pw:2(2) AC:7 Xp:1/7 T:239 @.̶eDIt 11(12)  Pw:2(2) AC:7 Xp:1/7 T:240 @.̶e  11(12)  Pw:2(2) AC:7 Xp:1/7 T:241 @.f̶ez& 11(12)  Pw:2(2) AC:7 Xp:1/7 T:242 ..@f.̶eK  11(12)  Pw:2(2) AC:7 Xp:1/7 T:243 .@.f̶e 11(12)  Pw:2(2) AC:7 Xp:1/7 T:244 .@..f̶eU 11(12)  Pw:2(2) AC:7 Xp:1/7 T:245 f.̶eZ  11(12)  Pw:2(2) AC:7 Xp:1/7 T:246 f..̶ep------|....||...@||.(.f||....||....---.-Blargius the Footpad St:15 Dx:14 Co:15 In:10 Wi:12 Ch:9 Chaotic S:121 Dlvl:2 $:1973 HP: Dlvl:2 $:1973 HP:11(12) Dlvl:2 $:1973 HP:11(12) Pw:2(2) AC:7 Xp:1/7 T:246 ̶es  11(12)  Pw:2(2) AC:7 Xp:1/7 T:247 $f̶e; "<@̶eg 57 gold pieces.78 2030 11(12)  Pw:2(2) AC:7 Xp:1/7 T:248 f..̶e=  11(12)  Pw:2(2) AC:7 Xp:1/7 T:249 f.@..-̶e1<@.̶e<You see here a large box. 11(12)  Pw:2(2) AC:7 Xp:1/7 T:250 .f.̶eAThere is a large box here, loot it? [ynq] (q) ̶eڷyHmmm, it seems to be locked. 11(12)  Pw:2(2) AC:7 Xp:1/7 T:250 ̶e# ̶eI adjust̶e djust̶eK=What do you want to adjust? [a-jlm or ?*] ̶eݶ Weapons a - a +0 dagger named main (weapon in hand) b - a +0 short sword c - 5 +0 daggers named ammo (in quiver) j - 29 +0 darts Armor d - an uncursed +1 leather armor (being worn) Comestibles l - a food ration m - a pancake Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools h - an uncursed lock pick i - an uncursed oilskin sack(end) ̶e +Adjust letter to what [ikn-zA-Z]? ̶e; Swapping: b - an uncursed oilskin sack. 11(12)  Pw:2(2) AC:7 Xp:1/7 T:250 ̶e@What do you want to use or apply? [bh or ?*] ̶e9) Your oilskin sack is empty. Do what?  i - Put something into the oilskin sack(end) ̶e + Put in what type of objects?  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Tools B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) ̶e +̶e  Put in what?  Coins n - 2030 gold pieces Weapons a - a +0 dagger named main (weapon in hand) c - 5 +0 daggers named ammo (in quiver) i - a +0 short sword j - 29 +0 darts Armor d - an uncursed +1 leather armor (being worn) Comestibles l - a food ration m - a pancake Scrolls f - 4 blessed scrolls of gold detection g - 4 blessed scrolls of teleportation Potions e - an uncursed potion of sickness Tools b - an uncursed oilskin sack h - an uncursed lock pick(end) ̶eq #̶eۖ+̶eo+̶e+̶e'P Blargius the Footpad St:15 Dx:14 Co:15 In:10 Wi:12 Ch:9 Chaotic S:178 Dlvl:2 $:2030 HP: Dlvl:2 $:2030 HP:11(12) Dlvl:2 $:2030 HP:11(12) Pw:2(2) AC:7 Xp:1/7 T:250 88 0 HP: 11(12)  Pw:2(2) AC:7 Xp:1/7 T:250 You put 2030 gold pieces into the oilskin sack.178  11(12)  Pw:2(2) AC:7 Xp:1/7 T:250 --More--̶ek You put 4 blessed scrolls of gold detection into the oilskin sack. 11(12)  Pw:2(2) AC:7 Xp:1/7 T:250 --More--̶e{ You put 3 blessed scrolls of teleportation into the oilskin sack. 11(12)  Pw:2(2) AC:7 Xp:1/7 T:250 --More--̶eYou put an uncursed potion of sickness into the oilskin sack. 11(12)  Pw:2(2) AC:7 Xp:1/7 T:250  11(12)  Pw:2(2) AC:7 Xp:1/7 T:251 .f̶edWUnavailable command '^J'. 11(12)  Pw:2(2) AC:7 Xp:1/7 T:251 ̶eUnavailable command '^J'. 11(12)  Pw:2(2) AC:7 Xp:1/7 T:251 ̶e Unavailable command '^J'. 11(12)  Pw:2(2) AC:7 Xp:1/7 T:251 ̶e# ̶e' adjust̶e djust̶e@What do you want to adjust? [a-dg-jlm or ?*] ̶euNever mind. 11(12)  Pw:2(2) AC:7 Xp:1/7 T:251 ̶e c 11(12)  Pw:2(2) AC:7 Xp:1/7 T:251 ̶e Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) ̶e 11(12)  Pw:2(2) AC:7 Xp:1/7 T:251 ̶e  Weapons a - a +0 dagger named main (weapon in hand) c - 5 +0 daggers named ammo (in quiver) i - a +0 short sword j - 29 +0 darts Armor d - an uncursed +1 leather armor (being worn) Comestibles l - a food ration m - a pancake Scrolls g - a blessed scroll of teleportation Tools b - an uncursed oilskin sack h - an uncursed lock pick(end) ̶eM 11(12)  Pw:2(2) AC:7 Xp:1/7 T:251 ̶et# ̶e? adjust̶e[ djust̶eB @What do you want to adjust? [a-dg-jlm or ?*] ̶e/)1Adjust letter to what [efhkn-zA-Z]? ̶euMoving: k - an uncursed lock pick. 11(12)  Pw:2(2) AC:7 Xp:1/7 T:251 ̶eu{You can't jump very far. 11(12)  Pw:2(2) AC:7 Xp:1/7 T:251 ̶e# ̶ed< adjust̶e djust̶eq ?What do you want to adjust? [a-dgi-m or ?*] ̶e<0You don't have that object.--More--̶e / ?What do you want to adjust? [a-dgi-m or ?*] ̶e% Weapons a - a +0 dagger named main (weapon in hand) c - 5 +0 daggers named ammo (in quiver) i - a +0 short sword j - 29 +0 darts Armor d - an uncursed +1 leather armor (being worn) Comestibles l - a food ration m - a pancake Scrolls g - a blessed scroll of teleportation Tools b - an uncursed oilskin sack k - an uncursed lock pick(end) ̶e 'Never mind. 11(12)  Pw:2(2) AC:7 Xp:1/7 T:251 ̶eT3c 11(12)  Pw:2(2) AC:7 Xp:1/7 T:251 ̶e&D  11(12)  Pw:2(2) AC:7 Xp:1/7 T:252 <(.@f̶eI&@.̶eYou see here a large box. 11(12)  Pw:2(2) AC:7 Xp:1/7 T:253 .f̶e4@What do you want to use or apply? [bk or ?*] ̶eCi-In what direction? [47896321><] ̶eЬAThere is a large box here, pick its lock? [ynq] (q) ̶e' y 11(12)  Pw:2(2) AC:7 Xp:1/7 T:253  11(12)  Pw:2(2) AC:7 Xp:1/7 T:254 f..You succeed in picking the lock. 12(12)  Pw:2(2) AC:7 Xp:1/7 T:255 f.̶epAThere is a large box here, loot it? [ynq] (q) ̶e <yYou carefully open the large box...--More--̶e  Do what?  o - Take something out of the large box i - Put something into the large box b - Both of the above(end) ̶eM (+ Take out what type of objects?  a - All types b - Potions c - Rings A - Auto-select every item X - Items of unknown B/C/U status(end) ̶e+̶e Take out what?  Potions a - an effervescent potion Rings b - a steel ring(end) ̶e++̶eMo - an effervescent potion.̶ep - a steel ring. 12(12)  Pw:2(2) AC:7 Xp:1/7 T:256 ..f̶eVD @What do you want to use or apply? [bk or ?*] ̶e@  Do what?  o - Take something out of the oilskin sack i - Put something into the oilskin sack b - Both of the above(end) ̶e + Put in what type of objects?  a - All types b - Weapons c - Armor d - Comestibles e - Scrolls f - Potions g - Rings h - Tools B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) ̶e +̶e S Put in what?  Weapons a - a +0 dagger named main (weapon in hand) c - 5 +0 daggers named ammo (in quiver) i - a +0 short sword j - 29 +0 darts Armor d - an uncursed +1 leather armor (being worn) Comestibles l - a food ration m - a pancake Scrolls g - a blessed scroll of teleportation Potions o - an effervescent potion Rings p - a steel ring Tools b - an uncursed oilskin sack k - an uncursed lock pick(end) ̶ei(+̶e  Blargius the Footpad St:15 Dx:14 Co:15 In:10 Wi:12 Ch:9 Chaotic S:178 Dlvl:2 $:0 HP: Dlvl:2 $:0 HP:12(12) Dlvl:2 $:0 HP:12(12) Pw:2(2) AC:7 Xp:1/7 T:256 ̶e You put an effervescent potion into the oilskin sack. 12(12)  Pw:2(2) AC:7 Xp:1/7 T:256  12(12)  Pw:2(2) AC:7 Xp:1/7 T:257 .f̶ez 12(12)  Pw:2(2) AC:7 Xp:1/7 T:258 (@f..̶eR1What do you want to drop? [a-dgi-mp or ?*] ̶e̶exYou drop a steel ring. 12(12)  Pw:2(2) AC:7 Xp:1/7 T:259 .f̶eg. 12(12)  Pw:2(2) AC:7 Xp:1/7 T:260 @=.f̶ee U 12(12)  Pw:2(2) AC:7 Xp:1/7 T:261 ̶ev U 12(12)  Pw:2(2) AC:7 Xp:1/7 T:262 ̶etU 12(12)  Pw:2(2) AC:7 Xp:1/7 T:263 ̶e.f 12(12)  Pw:2(2) AC:7 Xp:1/7 T:264 .̶e @. 12(12)  Pw:2(2) AC:7 Xp:1/7 T:265 You hear someone counting money.̶emX| 12(12)  Pw:2(2) AC:7 Xp:1/7 T:266 @.̶eg}v 12(12)  Pw:2(2) AC:7 Xp:1/7 T:267 @.̶er 12(12)  Pw:2(2) AC:7 Xp:1/7 T:268 f.̶ev 12(12)  Pw:2(2) AC:7 Xp:1/7 T:269 f.̶eV; 12(12)  Pw:2(2) AC:7 Xp:1/7 T:270 f<.̶e 12(12)  Pw:2(2) AC:7 Xp:1/7 T:271 ..f@̶ef...@ 12(12)  Pw:2(2) AC:7 Xp:1/7 T:272 You hear bubbling water.̶e. 12(12)  Pw:2(2) AC:7 Xp:1/7 T:273 .f.@̶e,  12(12)  Pw:2(2) AC:7 Xp:1/7 T:274 ..f@̶e 12(12)  Pw:2(2) AC:7 Xp:1/7 T:275 .f.@̶e/tYou hear bubbling water. 12(12)  Pw:2(2) AC:7 Xp:1/7 T:275 ̶e]I\ 12(12)  Pw:2(2) AC:7 Xp:1/7 T:275 ̶e?'@.̶e@You see here a steel ring. 12(12)  Pw:2(2) AC:7 Xp:1/7 T:276 ..f̶eO 12(12)  Pw:2(2) AC:7 Xp:1/7 T:277 @=f.̶e} 12(12)  Pw:2(2) AC:7 Xp:1/7 T:278 f..̶e. y 12(12)  Pw:2(2) AC:7 Xp:1/7 T:279 f.̶eF 12(12)  Pw:2(2) AC:7 Xp:1/7 T:280 f.(̶ep 12(12)  Pw:2(2) AC:7 Xp:1/7 T:281 .f.@̶eX  12(12)  Pw:2(2) AC:7 Xp:1/7 T:282 ..f.@̶em  12(12)  Pw:2(2) AC:7 Xp:1/7 T:283 .@f.̶eQ  12(12)  Pw:2(2) AC:7 Xp:1/7 T:284 @..f.̶e6  12(12)  Pw:2(2) AC:7 Xp:1/7 T:285 .@.f̶e$@.̶e)You see here a large box. 12(12)  Pw:2(2) AC:7 Xp:1/7 T:286 .f.̶e5 12(12)  Pw:2(2) AC:7 Xp:1/7 T:287 f.̶e 12(12)  Pw:2(2) AC:7 Xp:1/7 T:288 f..̶e({ 12(12)  Pw:2(2) AC:7 Xp:1/7 T:289 f.̶eg 12(12)  Pw:2(2) AC:7 Xp:1/7 T:290 <f.̶eZ} { 12(12)  Pw:2(2) AC:7 Xp:1/7 T:291 f.̶ek  12(12)  Pw:2(2) AC:7 Xp:1/7 T:292 ..f̶ev 12(12)  Pw:2(2) AC:7 Xp:1/7 T:293 .f̶ey 12(12)  Pw:2(2) AC:7 Xp:1/7 T:294 f..̶eh 12(12)  Pw:2(2) AC:7 Xp:1/7 T:295 f.̶e8 y 12(12)  Pw:2(2) AC:7 Xp:1/7 T:296 f.̶ehF y 12(12)  Pw:2(2) AC:7 Xp:1/7 T:297 f.̶e< 12(12)  Pw:2(2) AC:7 Xp:1/7 T:298 .f.̶eOt(@̶etYou see here a steel ring. 12(12)  Pw:2(2) AC:7 Xp:1/7 T:299 .f̶e ̶e p - a steel ring. 12(12)  Pw:2(2) AC:7 Xp:1/7 T:300 .(f̶e%/ 5(For instructions type a ?)̶e6V [ 12(12)  Pw:2(2) AC:7 Xp:1/7 T:300 ̶eL +Name an individual object? [ynq] (q) ̶e 9nWhat do you want to call? [bdgkp or ?*] ͶeF Armor d - an uncursed +1 leather armor (being worn) Scrolls g - a blessed scroll of teleportation Rings p - a steel ring Tools b - an uncursed oilskin sack k - an uncursed lock pick(end) ͶeԨNever mind. 12(12)  Pw:2(2) AC:7 Xp:1/7 T:300 Ͷe&[ 12(12)  Pw:2(2) AC:7 Xp:1/7 T:300 Ͷe U 12(12)  Pw:2(2) AC:7 Xp:1/7 T:300 Ͷe+Name an individual object? [ynq] (q) Ͷe A <yWhat do you want to name? [a-dgi-mp or ?*]  Ͷez Y Weapons a - a +0 dagger named main (weapon in hand) c - 5 +0 daggers named ammo (in quiver) i - a +0 short sword j - 29 +0 darts Armor d - an uncursed +1 leather armor (being worn) Comestibles l - a food ration m - a pancake Scrolls g - a blessed scroll of teleportation Rings p - a steel ring Tools b - an uncursed oilskin sack k - an uncursed lock pick(end) Ͷea+What do you want to name this steel ring?  ͶeJC Ͷeɓ[ 12(12)  Pw:2(2) AC:7 Xp:1/7 T:300 ͶeC 12(12)  Pw:2(2) AC:7 Xp:1/7 T:301 ..f@Ͷe 12(12)  Pw:2(2) AC:7 Xp:1/7 T:302 .f.@##Ͷe  12(12)  Pw:2(2) AC:7 Xp:1/7 T:303 .f@#Ͷe)  12(12)  Pw:2(2) AC:7 Xp:1/7 T:304 .##@0ͶeWith great effort you move the boulder. 12(12)  Pw:2(2) AC:7 Xp:1/7 T:305 ##@0ͶeD 12(12)  Pw:2(2) AC:7 Xp:1/7 T:306 #f@0Ͷe8^  12(12)  Pw:2(2) AC:7 Xp:1/7 T:307 #f-@-.0.Ͷe  12(12)  Pw:2(2) AC:7 Xp:1/7 T:308 #-.|@ |..Ͷe 12(12)  Pw:2(2) AC:7 Xp:1/7 T:309 ..@....Ͷe=_ 12(12)  Pw:2(2) AC:7 Xp:1/7 T:310  . .@. .Ͷe&  12(12)  Pw:2(2) AC:7 Xp:1/7 T:311 --@. .. Ͷe:XP .. @f...ͶeX 12(12)  Pw:2(2) AC:7 Xp:1/7 T:311 The kitten picks up 10 gold pieces. 12(12)  Pw:2(2) AC:7 Xp:1/7 T:312 $Ͷe  12(12)  Pw:2(2) AC:7 Xp:1/7 T:313 -- @. .$ Ͷe^6.@...Ͷe30 gold pieces.20 30 12(12)  Pw:2(2) AC:7 Xp:1/7 T:314 Ͷec . .@. .ͶeO10 gold pieces.1 4 12(12)  Pw:2(2) AC:7 Xp:1/7 T:315 fͶeͶeYou displaced your kitten. 12(12)  Pw:2(2) AC:7 Xp:1/7 T:316 -- @. .. Ͷe# 12(12)  Pw:2(2) AC:7 Xp:1/7 T:317 - .@| f|ͶeV 12(12)  Pw:2(2) AC:7 Xp:1/7 T:317 Ͷe  12(12)  Pw:2(2) AC:7 Xp:1/7 T:318 ...@..|Ͷe 12(12)  Pw:2(2) AC:7 Xp:1/7 T:319  .@---ͶeśV 12(12)  Pw:2(2) AC:7 Xp:1/7 T:319 Ͷe 12(12)  Pw:2(2) AC:7 Xp:1/7 T:320 ..@.-Ͷe  12(12)  Pw:2(2) AC:7 Xp:1/7 T:321 f .@. -Ͷe  12(12)  Pw:2(2) AC:7 Xp:1/7 T:322 .. .@. -Ͷe| 12(12)  Pw:2(2) AC:7 Xp:1/7 T:323 . .@. -Ͷe 12(12)  Pw:2(2) AC:7 Xp:1/7 T:324 .. .@f -Ͷe] 12(12)  Pw:2(2) AC:7 Xp:1/7 T:325 . .@. -Ͷe 12(12)  Pw:2(2) AC:7 Xp:1/7 T:326 . .@. -Ͷe}  12(12)  Pw:2(2) AC:7 Xp:1/7 T:327  |@. -ͶeoV 12(12)  Pw:2(2) AC:7 Xp:1/7 T:327 Ͷe?8 12(12)  Pw:2(2) AC:7 Xp:1/7 T:328 .@.Ͷe1 12(12)  Pw:2(2) AC:7 Xp:1/7 T:329 ..@..Ͷez  12(12)  Pw:2(2) AC:7 Xp:1/7 T:330  . .@. .ͶeQ  12(12)  Pw:2(2) AC:7 Xp:1/7 T:331 . .@. .Ͷe8 12(12)  Pw:2(2) AC:7 Xp:1/7 T:332  . .@. f..Ͷe 12(12)  Pw:2(2) AC:7 Xp:1/7 T:333  . .@. .ͶeY 12(12)  Pw:2(2) AC:7 Xp:1/7 T:334  . .@. .Ͷe 12(12)  Pw:2(2) AC:7 Xp:1/7 T:335  . .@. .Ͷe3  12(12)  Pw:2(2) AC:7 Xp:1/7 T:336   .@ ͶegV 12(12)  Pw:2(2) AC:7 Xp:1/7 T:336  ͶeOV 12(12)  Pw:2(2) AC:7 Xp:1/7 T:337  Ͷezr 12(12)  Pw:2(2) AC:7 Xp:1/7 T:338 f Ͷe{ 12(12)  Pw:2(2) AC:7 Xp:1/7 T:339 .f Ͷe h 12(12)  Pw:2(2) AC:7 Xp:1/7 T:340 ..!Ͷe-Count: 22"Ͷeш 12(12)  Pw:2(2) AC:7 Xp:1/7 T:341  12(12)  Pw:2(2) AC:7 Xp:1/7 T:342 .+#Ͷe7 &In what direction? [47896321><] #Ͷe#ͶeOeWHAMMM!!! 12(12)  Pw:2(2) AC:7 Xp:1/7 T:343 $Ͷe(4In what direction? [47896321><] $Ͷe$ͶelAs you kick the door, it crashes open! 12(12)  Pw:2(2) AC:7 Xp:1/7 T:344 f..%Ͷe} 12(12)  Pw:2(2) AC:7 Xp:1/7 T:345  # f@# %Ͷe7  12(12)  Pw:2(2) AC:7 Xp:1/7 T:346 # @ .f &Ͷe 12(12)  Pw:2(2) AC:7 Xp:1/7 T:347 #@f#&Ͷe*  12(12)  Pw:2(2) AC:7 Xp:1/7 T:348 #@##&Ͷe 12(12)  Pw:2(2) AC:7 Xp:1/7 T:349 #@##'Ͷe 12(12)  Pw:2(2) AC:7 Xp:1/7 T:350 #@##'Ͷe' 12(12)  Pw:2(2) AC:7 Xp:1/7 T:351 ##@##'ͶeXL  12(12)  Pw:2(2) AC:7 Xp:1/7 T:352 #@##(ͶeW 12(12)  Pw:2(2) AC:7 Xp:1/7 T:353 r@##(Ͷe "You miss the rabbit.(Ͷe  12(12)  Pw:2(2) AC:7 Xp:1/7 T:353 Your leather armor blocks the rabbit's attack. 12(12)  Pw:2(2) AC:7 Xp:1/7 T:354 *Ͷe4In what direction? [47896321><] +ͶeȜ>The dagger named ammo misses the rabbit.+Ͷe 12(12)  Pw:2(2) AC:7 Xp:1/7 T:354 The rabbit bites! 9(12)  Pw:2(2) AC:7 Xp:1/7 T:354  9(12)  Pw:2(2) AC:7 Xp:1/7 T:355 ,Ͷe 4In what direction? [47896321><] ,Ͷe# ,Ͷe# You kill the rabbit!34  9(12)  Pw:2(2) AC:7 Xp:1/11 T:356 )-Ͷe[ ----!......#..@###-Ͷe} c - 2 +0 daggers named ammo (in quiver). 9(12)  Pw:2(2) AC:7 Xp:1/11 T:357 /Ͷe\ 9(12)  Pw:2(2) AC:7 Xp:1/11 T:358 ------.....|##.......|@.....?....#.........|#---------/Ͷe  9(12)  Pw:2(2) AC:7 Xp:1/11 T:359 -.#|#@|.-0Ͷe  10(12)  Pw:2(2) AC:7 Xp:1/11 T:360 #@.0Ͷe 10(12)  Pw:2(2) AC:7 Xp:1/11 T:361 #@##1ͶeRB@##1Ͷe 10(12)  Pw:2(2) AC:7 Xp:1/11 T:361 The bat bites! 7(12)  Pw:2(2) AC:7 Xp:1/11 T:361 1ͶeThe bat bites! 6(12)  Pw:2(2) AC:7 Xp:1/11 T:361  6(12)  Pw:2(2) AC:7 Xp:1/11 T:362 1Ͷe 1ͶeYou kill the bat!58  6(12)  Pw:2(2) AC:7 Xp:1/17 T:363 %2Ͷe:_##@###2ͶexYou see here a bat corpse. 6(12)  Pw:2(2) AC:7 Xp:1/17 T:364 3Ͷe  6(12)  Pw:2(2) AC:7 Xp:1/17 T:365 @%#4Ͷe 9#@#4Ͷe"You see here a bat corpse. 6(12)  Pw:2(2) AC:7 Xp:1/17 T:366 #4Ͷe g 6(12)  Pw:2(2) AC:7 Xp:1/17 T:366 5ͶeAa 6(12)  Pw:2(2) AC:7 Xp:1/17 T:366 5ͶeC 6(12)  Pw:2(2) AC:7 Xp:1/17 T:367 ##%@##6Ͷe;a 6(12)  Pw:2(2) AC:7 Xp:1/17 T:368 6Ͷe a 6(12)  Pw:2(2) AC:7 Xp:1/17 T:369 7Ͷe># 6(12)  Pw:2(2) AC:7 Xp:1/17 T:370 #@#.7ͶeI 6(12)  Pw:2(2) AC:7 Xp:1/17 T:371 #.f##@#7ͶeW  6(12)  Pw:2(2) AC:7 Xp:1/17 T:372 -|!f#@.#.#-7Ͷe'You don't know any spells right now. 6(12)  Pw:2(2) AC:7 Xp:1/17 T:372 9Ͷe)B@..9Ͷe)You see here a purple-red potion. 6(12)  Pw:2(2) AC:7 Xp:1/17 T:373 .f:ͶeD :Ͷeq - a purple-red potion. 6(12)  Pw:2(2) AC:7 Xp:1/17 T:374 ..f;Ͷee 7(12)  Pw:2(2) AC:7 Xp:1/17 T:375 .@f.;Ͷea 7(12)  Pw:2(2) AC:7 Xp:1/17 T:376 .@..f;Ͷe] 7(12)  Pw:2(2) AC:7 Xp:1/17 T:377 .@?f<Ͷex 7(12)  Pw:2(2) AC:7 Xp:1/17 T:378 .@.f.<Ͷe .@<Ͷec You see here a scroll of teleportation. 7(12)  Pw:2(2) AC:7 Xp:1/17 T:379 >Ͷe >Ͷer - a scroll of teleportation. 7(12)  Pw:2(2) AC:7 Xp:1/17 T:380 ..@Ͷec~ 7(12)  Pw:2(2) AC:7 Xp:1/17 T:381 .@@ͶeVx 7(12)  Pw:2(2) AC:7 Xp:1/17 T:382 .@@Ͷe  7(12)  Pw:2(2) AC:7 Xp:1/17 T:383 .@AͶe֤ 7(12)  Pw:2(2) AC:7 Xp:1/17 T:384 .@#AͶe 7(12)  Pw:2(2) AC:7 Xp:1/17 T:385 .@fBͶeGBͶeG$You displaced your kitten. 7(12)  Pw:2(2) AC:7 Xp:1/17 T:386 f#@##..|.||CͶeS 7(12)  Pw:2(2) AC:7 Xp:1/17 T:387 .##@......|...---CͶek - 7(12)  Pw:2(2) AC:7 Xp:1/17 T:388 ##-@-F.|..|..|.|.--CͶeWr  7(12)  Pw:2(2) AC:7 Xp:1/17 T:389 ##---.|.@DͶe z 8(12)  Pw:2(2) AC:7 Xp:1/17 T:390 @.DͶea !You hit the lichen.DͶePa > 8(12)  Pw:2(2) AC:7 Xp:1/17 T:390 The lichen touches you! 8(12)  Pw:2(2) AC:7 Xp:1/17 T:390 Held  8(12)  Pw:2(2) AC:7 Xp:1/17 T:391 HeldGͶe GͶeޞ You kill the lichen!74  8(12)  Pw:2(2) AC:7 Xp:1/21 T:392 %HͶebN@..-HͶe|You see here a lichen corpse. 8(12)  Pw:2(2) AC:7 Xp:1/21 T:393 IͶeIͶe |s - a lichen corpse. 8(12)  Pw:2(2) AC:7 Xp:1/21 T:394 JͶe* 8(12)  Pw:2(2) AC:7 Xp:1/21 T:395 f.@JͶe5  8(12)  Pw:2(2) AC:7 Xp:1/21 T:396 .f..@JͶe 8(12)  Pw:2(2) AC:7 Xp:1/21 T:397 .f.@KͶe" 8(12)  Pw:2(2) AC:7 Xp:1/21 T:398 ..f@#LͶeK 8(12)  Pw:2(2) AC:7 Xp:1/21 T:399 .f@#MͶez4 8(12)  Pw:2(2) AC:7 Xp:1/21 T:400 #f#@#MͶe"  8(12)  Pw:2(2) AC:7 Xp:1/21 T:401 f.##@NͶe, 8(12)  Pw:2(2) AC:7 Xp:1/21 T:402 ##@.#NͶeS 8(12)  Pw:2(2) AC:7 Xp:1/21 T:403 @###NͶee 8(12)  Pw:2(2) AC:7 Xp:1/21 T:404 ##@#OͶe!Y 9(12)  Pw:2(2) AC:7 Xp:1/21 T:405 ##.@###OͶe+/ 9(12)  Pw:2(2) AC:7 Xp:1/21 T:406 -----....|@....%+#....|##{.||PͶe) 9(12)  Pw:2(2) AC:7 Xp:1/21 T:407 -|.##@#|........-----QͶe`- 9(12)  Pw:2(2) AC:7 Xp:1/21 T:408 -#f@||.--QͶe 9(12)  Pw:2(2) AC:7 Xp:1/21 T:409 ..@fQͶe  9(12)  Pw:2(2) AC:7 Xp:1/21 T:410 f.@.RͶe] 9(12)  Pw:2(2) AC:7 Xp:1/21 T:411 .f.@RͶe>.@RͶeYou see here a cheese. 9(12)  Pw:2(2) AC:7 Xp:1/21 T:412 ..fSͶe% SͶe#& t - a cheese. 9(12)  Pw:2(2) AC:7 Xp:1/21 T:413 .fTͶex 4In what direction? [47896321><] TͶe TͶe WHAMMM!!! 9(12)  Pw:2(2) AC:7 Xp:1/21 T:414 .fUͶe\4In what direction? [47896321><] UͶeUͶeKAs you kick the door, it crashes open! 9(12)  Pw:2(2) AC:7 Xp:1/21 T:415 .VͶe" 9(12)  Pw:2(2) AC:7 Xp:1/21 T:416 #.@#f.VͶe + 9(12)  Pw:2(2) AC:7 Xp:1/21 T:417 --..........#@f.WͶew 9(12)  Pw:2(2) AC:7 Xp:1/21 T:418 -.##@#.#WͶel 9(12)  Pw:2(2) AC:7 Xp:1/21 T:419 .##@##XͶe٦ 10(12)  Pw:2(2) AC:7 Xp:1/21 T:420 -||||###@####XͶe  10(12)  Pw:2(2) AC:7 Xp:1/21 T:421 @####YͶep 10(12)  Pw:2(2) AC:7 Xp:1/21 T:422 -||.|.+..-@-####YͶe% 10(12)  Pw:2(2) AC:7 Xp:1/21 T:423 .@|.--###ZͶe' 10(12)  Pw:2(2) AC:7 Xp:1/21 T:424 @f..`Ͷey4What do you want to drop? [$a-dgi-mp-t or ?*] dͶejdͶeYou drop a +0 dagger named ammo. 10(12)  Pw:2(2) AC:7 Xp:1/21 T:425 f.eͶe B@f.eͶe  10(12)  Pw:2(2) AC:7 Xp:1/21 T:425 The kitten picks up a +0 dagger named ammo. 10(12)  Pw:2(2) AC:7 Xp:1/21 T:426 f.hͶeY AWhat do you want to drop? [$a-dgi-mp-t or ?*] iͶe5You drop 4 +0 daggers named ammo.iͶe܌f 10(12)  Pw:2(2) AC:7 Xp:1/21 T:426 --More--jͶeThe kitten drops a +0 dagger named ammo. 10(12)  Pw:2(2) AC:7 Xp:1/21 T:427 f)mͶey mͶeYou displaced your kitten. 10(12)  Pw:2(2) AC:7 Xp:1/21 T:428 f.@)oͶeC+.@oͶeYou see here 4 +0 daggers named ammo. 10(12)  Pw:2(2) AC:7 Xp:1/21 T:429 .fqͶen+%@)qͶe+You see here a +0 dagger named ammo...f 10(12)  Pw:2(2) AC:7 Xp:1/21 T:430 You hear bubbling water.sͶeb sͶec - a +0 dagger named ammo. 10(12)  Pw:2(2) AC:7 Xp:1/21 T:431 f.sͶe8Name an individual object? [ynq] (q) tͶe3 >yWhat do you want to name? [a-dgi-mp-t or ?*] uͶe,>What do you want to name this dagger named ammo? wͶeswͶegAewͶe cwͶex owͶenxͶedxͶe5<d 10(12)  Pw:2(2) AC:7 Xp:1/21 T:431 |Ͷe<&In what direction? [47896321><] }Ͷe#A^ 10(12)  Pw:2(2) AC:7 Xp:1/21 T:431 Ͷej Discover mode is for local games only. 10(12)  Pw:2(2) AC:7 Xp:1/21 T:431 ͶeW  Base Attributes  Starting name : blargius  race : human  role : Rogue  gender : male  alignment : chaotic   Current race : human  role : Rogue  gender : male  alignment : chaotic   Deities Chaotic : Kos (s,c) Neutral : Mog  Lawful : Issek (end) ͶeI-----|...|....||@f.||...+|...|-.---#########-------#|.....|###.......##|.....|###|...{.|#|.....|#-------  10(12)  Pw:2(2) AC:7 Xp:1/21 T:431 Ͷew^ 10(12)  Pw:2(2) AC:7 Xp:1/21 T:431 Ͷe#>  Weapons a - a +0 dagger named main (weapon in hand) c - a +0 dagger named second i - a +0 short sword j - 29 +0 darts Armor d - an uncursed +1 leather armor (being worn) Comestibles l - a food ration m - a pancake s - a lichen corpse t - a cheese Scrolls g - a blessed scroll of teleportation r - a scroll of teleportation Potions q - a purple-red potion Rings p - a steel ring named C Tools b - an uncursed oilskin sack k - an uncursed lock pick(end) ͶeC-----|...|----....|...||@f.|...||...+....|...|...|-.---.---#############-------#-.-|.....|#..|##.......#..|#|.....|..|###|...{.|..|#|.....|...###---------- Blargius the Footpad St:15 Dx:14 Co:15 In:10 Wi:12 Ch:9 Chaotic S:274 Dlvl:2 $:40 HP: Dlvl:2 $:40 HP:10(12) DlvlͶe:2 $:40 HP:10(12) Pw:2(2) AC:7 Xp:1/21 T:431   10(12)  Pw:2(2) AC:7 Xp:1/21 T:431 Ͷe  Weapons a - a +0 dagger named main (weapon in hand) c - a +0 dagger named second i - a +0 short sword j - 29 +0 darts Armor d - an uncursed +1 leather armor (being worn) Comestibles l - a food ration m - a pancake s - a lichen corpse t - a cheese Scrolls g - a blessed scroll of teleportation r - a scroll of teleportation Potions q - a purple-red potion Rings p - a steel ring named C Tools b - an uncursed oilskin sack k - an uncursed lock pick(end) Ͷede -----|...|----....|...||@f.|...||...+....|...|...|-.---.---#############-------#-.-|.....|#..|##.......#..|#|.....|..|###|...{.|..|#|.....|...###---------- Blargius the Footpad St:15 Dx:14 Co:15 In:10 Wi:12 Ch:9 Chaotic S:274 Dlvl:2 $:40 HP: Dlvl:2 $:40 HP:10(12) DlvlͶee :2 $:40 HP:10(12) Pw:2(2) AC:7 Xp:1/21 T:431   10(12)  Pw:2(2) AC:7 Xp:1/21 T:431 Ͷe 1You are empty handed.--More--Ͷeta - a +0 dagger named main (alternate weapon; not wielded). 10(12)  Pw:2(2) AC:7 Xp:1/21 T:432 )fͶe=What do you want to wield? [- acij or ?*] Ͷeq Weapons a - a +0 dagger named main (alternate weapon; not wielded) c - a +0 dagger named second i - a +0 short sword j - 29 +0 darts(end) Ͷe |+-----##|...|%------------....|#|..........||@).|##|..........||..f+Ͷe݂ c - a +0 dagger named second (weapon in hand). 10(12)  Pw:2(2) AC:7 Xp:1/21 T:433 f.Ͷe$.@ͶeYou see here 4 +0 daggers named ammo. 10(12)  Pw:2(2) AC:7 Xp:1/21 T:434 .f.Ͷe Ͷeu - 4 +0 daggers named ammo. 11(12)  Pw:2(2) AC:7 Xp:1/21 T:435 f.Ͷe  Weapons  a - a +0 dagger named main (alternate weapon; not wielded)  c - a +0 dagger named second (weapon in hand)  i - a +0 short sword  j - 29 +0 darts  u - 4 +0 daggers named ammo  Armor  d - an uncursed +1 leather armor (being worn)  Comestibles  l - a food ration  m - a pancake  s - a lichen corpse  t - a cheese  Scrolls  g - a blessed scroll of teleportation  r - a scroll of teleportation  Potions  q - a purple-red potion  Rings  p - a steel ring named C  Tools  b - an uncursed oilskin sack  k - an uncursed lock pick (end) ͶeRBlargius the Footpad St:15 Dx:14 Co:15 In:10 Wi:12 Ch:9 Chaotic S:274 Dlvl:2 $:40 HP: Dlvl:2 $:40 HP:11(12) Dlvl:2 $:40 HP:11(12) Pw:2(2) AC:7 Xp:1/21 T:435 -----##|...|------%------------.f..||....|#|..........||.@.||...<|##|..........||...+|.(..|#............|...||....|#|..........|-.---|.....#--------.---###---.--#############Ͷe1####-------###----.-|.....|###|....|##.......#--.--------#|....|#|.....||0|#|....|###|...{.||.#|....|#|.....||||.....###------------------------ͶeDiscover mode is for local games only. 11(12)  Pw:2(2) AC:7 Xp:1/21 T:435 Ͷe^ # ͶeatͶe׵woweaponͶe(You begin two-weapon combat. 11(12)  Pw:2(2) AC:7 Xp:1/21 T:435 ͶeC 11(12)  Pw:2(2) AC:7 Xp:1/21 T:436 ..f.@Ͷe>&In what direction? [47896321><] Ͷe) Ͷe6* WHAMMM!!! 11(12)  Pw:2(2) AC:7 Xp:1/21 T:437 .fͶe.3In what direction? [47896321><] ͶenͶeSnWHAMMM!!! 11(12)  Pw:2(2) AC:7 Xp:1/21 T:438 ..fͶe+3In what direction? [47896321><] Ͷe_Ͷep`WHAMMM!!! 11(12)  Pw:2(2) AC:7 Xp:1/21 T:439 .fͶeoL 3In what direction? [47896321><] Ͷe Ͷe WHAMMM!!! 11(12)  Pw:2(2) AC:7 Xp:1/21 T:440 ..fͶeC3In what direction? [47896321><] Ͷe}ͶeWHAMMM!!! 11(12)  Pw:2(2) AC:7 Xp:1/21 T:441 f.Ͷe+3In what direction? [47896321><] ͶerWHAMMM!!! 11(12)  Pw:2(2) AC:7 Xp:1/21 T:442 .f.ͶeW3In what direction? [47896321><] Ͷe ͶeC WHAMMM!!! 11(12)  Pw:2(2) AC:7 Xp:1/21 T:443 .fͶe3In what direction? [47896321><] ͶeͶeAs you kick the door, it crashes open! 11(12)  Pw:2(2) AC:7 Xp:1/21 T:444 .f..Ͷe 11(12)  Pw:2(2) AC:7 Xp:1/21 T:445 .@##ͶeR  11(12)  Pw:2(2) AC:7 Xp:1/21 T:446 .f.@#ͶeM  11(12)  Pw:2(2) AC:7 Xp:1/21 T:447 .##@#Ͷe a  11(12)  Pw:2(2) AC:7 Xp:1/21 T:448 ##@#Ͷe 11(12)  Pw:2(2) AC:7 Xp:1/21 T:449 ##@##Ͷe  12(12)  Pw:2(2) AC:7 Xp:1/21 T:450  12(12)  Pw:2(2) AC:7 Xp:1/21 T:450 #f@##Ͷe 12(12)  Pw:2(2) AC:7 Xp:1/21 T:451 #f@###Ͷe<  12(12)  Pw:2(2) AC:7 Xp:1/21 T:452 ###@f#Ͷe1 Ͷe1 You displaced your kitten. 12(12)  Pw:2(2) AC:7 Xp:1/21 T:453 ###@#ͶeJ 12(12)  Pw:2(2) AC:7 Xp:1/21 T:454 #f##@##Ͷe 12(12)  Pw:2(2) AC:7 Xp:1/21 T:455 ###f@#Ͷe?: 12(12)  Pw:2(2) AC:7 Xp:1/21 T:456 f#@+Ͷe4 12(12)  Pw:2(2) AC:7 Xp:1/21 T:457 #f@##.Ͷe 12(12)  Pw:2(2) AC:7 Xp:1/21 T:458 --------##........|#..........|f@...........|..>.....{$|-----------Ͷex  12(12)  Pw:2(2) AC:7 Xp:1/21 T:459 +--....#|.#f@|.-Ͷe 12(12)  Pw:2(2) AC:7 Xp:1/21 T:460 -#.@f-Ͷe(  12(12)  Pw:2(2) AC:7 Xp:1/21 T:461 .@.fͶe 12(12)  Pw:2(2) AC:7 Xp:1/21 T:462 f@..Ͷe 12(12)  Pw:2(2) AC:7 Xp:1/21 T:463 f..@Ͷe  12(12)  Pw:2(2) AC:7 Xp:1/21 T:464 .f.@Ͷese 12(12)  Pw:2(2) AC:7 Xp:1/21 T:465 .f.@ͶeWi 12(12)  Pw:2(2) AC:7 Xp:1/21 T:466 ..f.@Ͷe%  12(12)  Pw:2(2) AC:7 Xp:1/21 T:467 f..@ͶeO 12(12)  Pw:2(2) AC:7 Xp:1/21 T:468 ...@fͶeJ4Ͷel4You displaced your kitten. 12(12)  Pw:2(2) AC:7 Xp:1/21 T:469 .@fͶe .@117 gold pieces.f.{Ͷe 391 157 HP: 12(12)  Pw:2(2) AC:7 Xp:1/21 T:470 You hear the footsteps of a guard on patrol.Ͷer 12(12)  Pw:2(2) AC:7 Xp:1/21 T:471 f.@.Ͷe{ 12(12)  Pw:2(2) AC:7 Xp:1/21 T:472 ..f@.Ͷe30  12(12)  Pw:2(2) AC:7 Xp:1/21 T:473 .@.fͶeI  12(12)  Pw:2(2) AC:7 Xp:1/21 T:474 ..@f.ͶezQ 12(12)  Pw:2(2) AC:7 Xp:1/21 T:475 ..@fͶeW 12(12)  Pw:2(2) AC:7 Xp:1/21 T:475 ͶeA 12(12)  Pw:2(2) AC:7 Xp:1/21 T:476 f@...Ͷe 12(12)  Pw:2(2) AC:7 Xp:1/21 T:477 .@.fͶe--+--------|.....:....|.@.......||.........|-----------Blargius the Footpad St:15 Dx:14 Co:15 In:10 Wi:12 Ch:9 Chaotic S:441 Dlvl:3 $:157 HP: Dlvl:3 $:157 HP:12(12) Dlvl:3 $:157 HP:12(12) Pw:2(2) AC:7 Xp:1/21 T:477 Ͷe̛T  12(12)  Pw:2(2) AC:7 Xp:1/21 T:478 ͶeX -----##|...|------%------------....||....|#|..........||...||...<|##|..........||....#|.(..|#............|...|#|....|#|..........|-.---#|.....#--------.---####---.--####################-------####[Ͷe 30m#----.-|.....|#######|....|##.......##-+---.---------.--------#|....|#|.....|##+...........||0|#|....|###|...{.|#|...........||.#|....|#|.....|##............||||.....###-------|...@..f..{.|------------------------------[19;5Ͷe 9HBlargius the Footpad St:15 Dx:14 Co:15 In:10 Wi:12 Ch:9 Chaotic S:441 Dlvl:2 $:157 HP: Dlvl:2 $:157 HP:12(12) Dlvl:2 $:157 HP:12(12) Pw:2(2) AC:7 Xp:1/21 T:478 Ͷe z  12(12)  Pw:2(2) AC:7 Xp:1/21 T:479 f..Ͷe$W  12(12)  Pw:2(2) AC:7 Xp:1/21 T:480 @f>.Ͷe?  12(12)  Pw:2(2) AC:7 Xp:1/21 T:481 @f.>Ͷe? 12(12)  Pw:2(2) AC:7 Xp:1/21 T:482 @.f.Ͷe^ 12(12)  Pw:2(2) AC:7 Xp:1/21 T:483 ##@...fͶel3 12(12)  Pw:2(2) AC:7 Xp:1/21 T:484 @..Ͷe  12(12)  Pw:2(2) AC:7 Xp:1/21 T:485 #@#fͶe P 12(12)  Pw:2(2) AC:7 Xp:1/21 T:486 #f@#.Ͷe+ u 12(12)  Pw:2(2) AC:7 Xp:1/21 T:487 ##@#Ͷelu 12(12)  Pw:2(2) AC:7 Xp:1/21 T:488 ##@#Ͷe 12(12)  Pw:2(2) AC:7 Xp:1/21 T:489 ###@#Ͷed s 12(12)  Pw:2(2) AC:7 Xp:1/21 T:490 ##@Ͷe 12(12)  Pw:2(2) AC:7 Xp:1/21 T:491 ##@#Ͷe   12(12)  Pw:2(2) AC:7 Xp:1/21 T:492 #@####Ͷe 12(12)  Pw:2(2) AC:7 Xp:1/21 T:493 ##@###Ͷe%  12(12)  Pw:2(2) AC:7 Xp:1/21 T:494 @###ͶeW 12(12)  Pw:2(2) AC:7 Xp:1/21 T:494 ͶebW 12(12)  Pw:2(2) AC:7 Xp:1/21 T:495 ͶeM W 12(12)  Pw:2(2) AC:7 Xp:1/21 T:496 ͶeW 12(12)  Pw:2(2) AC:7 Xp:1/21 T:497 Ͷe/W 12(12)  Pw:2(2) AC:7 Xp:1/21 T:498 Ͷe. n 12(12)  Pw:2(2) AC:7 Xp:1/21 T:499 fͶe\  12(12)  Pw:2(2) AC:7 Xp:1/21 T:500 f#Ͷe| 12(12)  Pw:2(2) AC:7 Xp:1/21 T:501 ##ͶeW 12(12)  Pw:2(2) AC:7 Xp:1/21 T:502 Ͷea'n 12(12)  Pw:2(2) AC:7 Xp:1/21 T:503 fͶeY  12(12)  Pw:2(2) AC:7 Xp:1/21 T:504 f#Ͷe+| 12(12)  Pw:2(2) AC:7 Xp:1/21 T:505 ##ͶeW 12(12)  Pw:2(2) AC:7 Xp:1/21 T:506 ͶeW 12(12)  Pw:2(2) AC:7 Xp:1/21 T:507 Ͷe W 12(12)  Pw:2(2) AC:7 Xp:1/21 T:508 Ͷe W 12(12)  Pw:2(2) AC:7 Xp:1/21 T:509 Ͷen 12(12)  Pw:2(2) AC:7 Xp:1/21 T:510 fͶeA 12(12)  Pw:2(2) AC:7 Xp:1/21 T:511 #fͶel|g 12(12)  Pw:2(2) AC:7 Xp:1/21 T:512 #ͶeS g 12(12)  Pw:2(2) AC:7 Xp:1/21 T:513 +Ͷe@ W 12(12)  Pw:2(2) AC:7 Xp:1/21 T:514 ͶeW 12(12)  Pw:2(2) AC:7 Xp:1/21 T:515 Ͷex&In what direction? [47896321><] ͶeVOyThis door is locked. 12(12)  Pw:2(2) AC:7 Xp:1/21 T:515 Ͷe| 4In what direction? [47896321><] Ͷe.yThis door is locked. 12(12)  Pw:2(2) AC:7 Xp:1/21 T:515 Ͷe 4In what direction? [47896321><] Ͷex yThis door is locked. 12(12)  Pw:2(2) AC:7 Xp:1/21 T:515 Ͷe AWhat do you want to use or apply? [bk or ?*] ͶeO".In what direction? [47896321><] Ͷe,"Unlock it? [yn] (n) Ͷe]^[y 12(12)  Pw:2(2) AC:7 Xp:1/21 T:515 Ͷez^}You succeed in picking the lock. 12(12)  Pw:2(2) AC:7 Xp:1/21 T:516 ͶeT 4In what direction? [47896321><] Ͷe< Ͷe The door resists! 12(12)  Pw:2(2) AC:7 Xp:1/21 T:517 f#Ͷe4In what direction? [47896321><] ͶeͶe The door opens. 12(12)  Pw:2(2) AC:7 Xp:1/21 T:518 -----.................|#fͶe  12(12)  Pw:2(2) AC:7 Xp:1/21 T:519 ------.....||....|......|....|....-@-f##Ͷe> 12(12)  Pw:2(2) AC:7 Xp:1/21 T:519  12(12)  Pw:2(2) AC:7 Xp:1/21 T:520 ||..|....@|------|--##Ͷe!&In what direction? [47896321><] Ͷe{WͶeWmThe door resists! 12(12)  Pw:2(2) AC:7 Xp:1/21 T:521 Ͷe 3In what direction? [47896321><] Ͷe Ͷe The door closes. 12(12)  Pw:2(2) AC:7 Xp:1/21 T:521 +You hear some noises in the distance. 12(12)  Pw:2(2) AC:7 Xp:1/21 T:522 Ͷe3In what direction? [47896321><] ͶePͶeeWHAMMM!!! 12(12)  Pw:2(2) AC:7 Xp:1/21 T:523 Ͷe3In what direction? [47896321><] ͶezͶe@eWHAMMM!!! 12(12)  Pw:2(2) AC:7 Xp:1/21 T:524 Ͷe3In what direction? [47896321><] ͶeͶeeWHAMMM!!! 12(12)  Pw:2(2) AC:7 Xp:1/21 T:525 Ͷe(3In what direction? [47896321><] ͶeD Ͷe eWHAMMM!!! 12(12)  Pw:2(2) AC:7 Xp:1/21 T:526 ͶeR3In what direction? [47896321><] Ͷe Ͷe?eWHAMMM!!! 12(12)  Pw:2(2) AC:7 Xp:1/21 T:527 Ͷei 3In what direction? [47896321><] Ͷe Ͷe As you kick the door, it crashes open! 12(12)  Pw:2(2) AC:7 Xp:1/21 T:528 .Ͷe~QL.@#BͶeQ 12(12)  Pw:2(2) AC:7 Xp:1/21 T:528 The bat bites! 11(12)  Pw:2(2) AC:7 Xp:1/21 T:528  11(12)  Pw:2(2) AC:7 Xp:1/21 T:529 ͶeMYou miss the bat.You miss the bat.ͶeU 11(12)  Pw:2(2) AC:7 Xp:1/21 T:529 The bat bites! 9(12)  Pw:2(2) AC:7 Xp:1/21 T:529 The bat bites! 5(12)  Pw:2(2) AC:7 Xp:1/21 T:529  5(12)  Pw:2(2) AC:7 Xp:1/21 T:530 Ͷe]You fill your quiver:j - 29 +0 darts (in quiver).--More--Ͷe -In what direction? [47896321><] Ͷex ,The dart misses the bat.Ͷe9  5(12)  Pw:2(2) AC:7 Xp:1/21 T:530 The bat bites! 3(12)  Pw:2(2) AC:7 Xp:1/21 T:530 The bat bites! 2(12)  Pw:2(2) AC:7 Xp:1/21 T:530  2(12)  Pw:2(2) AC:7 Xp:1/21 T:531 Ͷe +You miss the bat.Ͷeu You kill the bat!65  2(12)  Pw:2(2) AC:7 Xp:1/27 T:532 %Ͷe k.@#j - a +0 dart (in quiver).Ͷe You see here a bat corpse. 2(12)  Pw:2(2) AC:7 Xp:1/27 T:533 fͶe=What do you want to ready? [- iju or ?*] Ͷe Weapons i - a +0 short sword j - 29 +0 darts (in quiver) u - 4 +0 daggers named ammo(end) Ͷe]-T+--------------..|..........|..||.........|..||.........|u - 4 +0 daggers named ammo (in quiver). 2(12)  Pw:2(2) AC:7 Xp:1/27 T:533 ͶeH ͶeH You stop. Your kitten is in the way! 2(12)  Pw:2(2) AC:7 Xp:1/27 T:534 f#Ͷe^#f@[#Ͷe 2(12)  Pw:2(2) AC:7 Xp:1/27 T:534 The kitten eats a bat corpse. 2(12)  Pw:2(2) AC:7 Xp:1/27 T:535 Ͷe^ ####@# Things that are here: an iron skull cap a crude dagger--More--Ͷe-----------..........| 2(12)  Pw:2(2) AC:7 Xp:1/27 T:536 Ͷe  Pick up what?  Weapons a - a crude dagger Armor b - an iron skull cap(end) ͶeC +Ͷe-----------..........||.........||.........||.........||.........|Ͷe.zv - an iron skull cap. 2(12)  Pw:2(2) AC:7 Xp:1/27 T:537 Ͷe 2(12)  Pw:2(2) AC:7 Xp:1/27 T:538 #)#@##Ͷegf@####Ͷe,You see here a crude dagger. 2(12)  Pw:2(2) AC:7 Xp:1/27 T:539 f#ͶeE  3(12)  Pw:2(2) AC:7 Xp:1/27 T:540 #f#@##ͶeQ 3(12)  Pw:2(2) AC:7 Xp:1/27 T:541 #)##@fͶe6z  3(12)  Pw:2(2) AC:7 Xp:1/27 T:542 ##@f#Ͷew} 3(12)  Pw:2(2) AC:7 Xp:1/27 T:543 #@##ͶeW} 3(12)  Pw:2(2) AC:7 Xp:1/27 T:544 #@##Ͷe. ^ 3(12)  Pw:2(2) AC:7 Xp:1/27 T:544 Ͷe} 3(12)  Pw:2(2) AC:7 Xp:1/27 T:545 #@##Ͷe  3(12)  Pw:2(2) AC:7 Xp:1/27 T:546 ##@B.{Ͷe  3(12)  Pw:2(2) AC:7 Xp:1/27 T:547 ##.@B.Ͷe5..@BͶeL 3(12)  Pw:2(2) AC:7 Xp:1/27 T:547 Your leather armor blocks the bat's attack. 3(12)  Pw:2(2) AC:7 Xp:1/27 T:548 Ͷe@4In what direction? [47896321><] ͶerW ;The dagger named ammo misses the bat.ͶeW { 3(12)  Pw:2(2) AC:7 Xp:1/27 T:548 The bat bites! 1(12)  Pw:2(2) AC:7 Xp:1/27 T:548 fThe bat bites! 0(12)  Pw:2(2) AC:7 Xp:1/27 T:548 --More--Ͷe{ You die...Ͷe.} / 0(12)Ͷe~ --More--Ͷex.GDo you want your possessions identified? [ynq] (n) Ͷe6qͶe7$ Ͷe8 Ͷe}9