~*Xk  Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-11-15.03:16:16.ttyrec Time: (1479179776) Tue Nov 15 03:16:16 2016 ~*Xܝ This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] ~*X^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)~*XQ[3 v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek (2 of 6) ~*Xz$+Choosing Race Pick the race of your Flame Mage   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex (1 of 6)~*XQ)+Use hybrid races? [yn] (n) ~*X4 nChoosing Gender Pick the gender of your angelic Flame Mage  m - male f - female * - Random ! - Quit(end) ~*X[8+Choosing Alignment Pick the alignment of your male angelic Flame Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ~*Xֲb+~*XĿ@d+[Billy2 the Spark ] St11 Dx13 Co11 In17 Wi7 Ch10 FlaAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 20(20)  AC7 Exp1 T1 It is written in the Book of Earth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Earth seeks to possess the Amulet, and with ~*X it to gain deserved ascendance over the other gods.  You, a newly trained Spark, have been heralded from birth as the instrument of Earth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Earth!--More--~*XN Ŀ@d+~*X qHello billy2, welcome to SlashEMExtended! You are a lawful male angelic Flame Mage.--More--~*X} Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--~*XK You are lucky! Full moon tonight.~*X&# ~*Xtquit~*X *Really quit [yes/no]? ~*XTy~*X0 e~*X/s~*X.xv[Billy2 the Spark  19(19)  Pw 20(20)~*Xx,Ŀ@d+[Billy2 the Spark ] St11 Dx13 Co11 In17 Wi7 Ch10 FlaAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 20(20)  AC7 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ~*X y Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {2}  Scrolls  e - an uncursed scroll of identify {1}  k - 5 uncursed scrolls of healing {5}  l - 4 uncursed scrolls of mana {4}  m - 3 uncursed scrolls of phase door {3}  n - 2 uncursed scrolls of standard id {2}  o - an uncursed scroll of cure {1}  Spellbooks  h - a blessed spellbook of flame sphere (0:1) {1}  i - a blessed spellbook of fireball (3:3) {1}  j - a blessed spellbook of detect monsters (6:3) {1}  Potions  d - an uncursed potion of booze {1}  Rings  g - a blessed +1 ring of increase accuracy {1}  Wands  f - an uncursed wand of fire (0:7) {1} (end) ~*X )Ŀ@d+[Billy2 the Spark ] St11 Dx13 Co11 In17 Wi7 Ch10 FlaAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 20(20)  AC7 Exp1 T1Do you want to see your attributes? [ynq] (n) ~*X nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. Ring identification only worked 4 times out of 12. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 14. Gem identification only worked 100 times out of 200. Tool identification only worked 5 times out of 9. Scroll drop chance was reduced to 79%. Ring drop chance was reduced to 90%. Wand drop chance was reduced to 24%. Potion drop chance was reduced to 89%. Concealing monsters were spawned underneath items 82% of the time only. Monster death drops spawned with only 76% chance. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 63420. Monster spawn increase had reached its maximum at turn 90297. In this game, Eevee's ev~*XU ]olution was espeon. Your limit for ascension was at turn 335079. --More--!~*X-OThe monster class that cannot be genocided was bat or bird. The monster class that was spawned more often: bat or bird (freq bonus 2). The monster species that was spawned more often: fiendish warlock (freq bonus 10). The monster species that was spawned more often: pink unicorn (freq bonus 32). The monster species that was spawned more often: beige patch (freq bonus 3). The monster species that was spawned more often: volt warp fungus (freq bonus 4).The monster species that was spawned more often: Eheieh AGLA, Prince of Void (freq bonus 12). The monster species that was spawned more often: bot (freq bonus 5). The monster species that was spawned more often: adult wyvern (freq bonus 14). The monster species that was spawned more often: very old orange dragon (freq bonus 3). The monster species that was spawned more often: dwarven warrior (freq bonus 8).The monster species that was spawned more oft!~*XXOen: red snake (freq bonus 7). The monster species that was spawned more often: teal warp patch (freq bonus 10). The monster species that was spawned more often: ogro (freq bonus 5). The monster species that was spawned more often: slicer beetle (freq bonus 5). The monster species that was spawned more often: violet starlit sky (freq bonus 12). --More--"~*XThe monster species that was spawned more often: roommate's almost lover (freq bonus 4). The monster species that was spawned more often: real disenchantment hound (freq bonus 36). The monster species that was spawned more often: kagami mochi (freq bonus 3). The monster species that was spawned more often: fucker troll (freq bonus 20). The monster species that was spawned more often: rattlesnake (freq bonus 24). The monster species that was spawned more often: winged-demon (freq bonus 10). The monster species that was never randomly spawned: wereflyfish. The monster species that was never randomly spawned: Roswitha. The monster species that was never randomly spawned: Demimaster Assassin. The monster species that was never randomly spawned: Mina Harker. The monster species that was never randomly spawned: Napa, the Sayajin Elite. The monster species that was never randomly spawned: mana monster. The monster spe"~*X)>cies that was never randomly spawned: cooshoo. The monster species that was never randomly spawned: golden fungus. The monster species that was never randomly spawned: giant pink dragonfly. The monster species that was never randomly spawned: grave warrior. The RNG hath decreed that this item was never generated: sky dragon scales ((null)). The RNG hath decreed that this item was never generated: slice of pizza ((null)). The RNG hath decreed that this item was never generated: quaffer helmet --More--"~*Xy (water-pipe helmet). The RNG hath decreed that this item was never generated: resist petrification (rocky). The RNG hath decreed that this item was never generated: low stats (cheap). The RNG hath decreed that this item was never generated: boots of total stability (wedge boots). The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 20). The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 46). The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 13). The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 34). The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 24). The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 19). "~*Xy QThe RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 10). The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: stinking cloud --More--#~*X (distorted, freq bonus 8). The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 22). The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 6). The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 4). The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 6). The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 2). The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 9). The RNG hath decreed that this#~*X G item was generated more often: wing cloak (angelic cloak, freq bonus 20). The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 10). --More--$~*X The RNG hath decreed that this item was always generated cursed: levelport (unavailable). The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: lightning (rainbow). The RNG hath decreed that this item was always generated cursed: torpedo ((null)). The RNG hath decreed that this item was always generated cursed: poison resistance (pearl). The RNG hath decreed that this trap was always invisible: rot13 trap. The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 1). Next attribute increase check would have come at turn 606. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were fire resistant. You were cold resistant. You were sleep resistant. You were shock resistant.$~*X 8 You were poison resistant. --More--,~*X You were magic-protected. You saw invisible. You had infravision. You had 1500 points of nutrition remaining. You could fly. You were lucky (1). You could not have safely prayed (270). You survived. --More--7~*X 5Ŀ@d+[Billy2 the Spark ] St11 Dx13 Co11 In17 Wi7 Ch10 FlaAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 20(20)  AC7 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) :~*XAq:~*Xl*