ӞX: Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-11-03.02:20:03.ttyrec Time: (1478139603) Thu Nov 3 02:20:03 2016 ӞXThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] ԞXyĿ:Ŀ?F@?eĿ[Billy2 the College Student ] St3 Dx8 Co3 In12 Wi13 Ch9 AugVgoFemLaw Dlvl:1 $0 HP 12(12)  Pw 24(24)  AC8 Exp1 T1 It is written in the Book of Dunlain:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time. [10;21ԞXH Your god Dunlain seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained College Student, have been heralded from birth as the instrument of Dunlain. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Dunlain!--More--֞XLĿ:Ŀ?F@?֞XqHello billy2, welcome to SlashEMExtended! You are a lawful female vamgoyle Augurer.--More--ٞXW Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--ڞXTD The moon is waxing tonight.X] # XoRquitXP*Really quit [yes/no]? XXh yX eXsX [Billy2 the College Student  12(12)  Pw 24(24)Ŀ:Ŀ?F@?eĿ[Billy2 the College Student ] St3 Dx8 Co3 In12 Wi13 Ch9 AugVgoFemLaw Dlvl:1 $0 HP 12(12)  Pw 24(24)  AC8 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) X=n Armor a - a blessed +0 leather armor (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of identify (0:3) {1} Tools b - an uncursed blindfold {1} d - an uncursed tallow candle {1}(end) XZĿDo you want to see your attributes? [ynq] (n) X5yFinal Attributes: You had transgressed. Your alignment was -100. Your max alignment was -100. You carried 110 sins. Scroll identification only worked 100 times out of 118. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 20. Amulet identification only worked 15 times out of 16. Wand identification only worked 3 times out of 10. Spellbook identification only worked 2 times out of 10. Monsters only dropped their musable items with 66% chance. Scroll drop chance was reduced to 98%. Ring drop chance was reduced to 25%. Potion drop chance was reduced to 89%. Monster death drops spawned with only 95% chance. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 59543. Monster spawn increase had reached its maximum at turn 79735. In this game,X5j Eevee's evolution was vaporeon. Your limit for ascension was at turn 866760. --More--XwThe monster class that cannot be genocided was imp or minor demon. Today, the monster class that always gets generated invisible was quantum mechanic or other scientist. The monster class that was spawned more often: zombie (freq bonus 2). The monster species that was spawned more often: rothe (freq bonus 16). The monster species that was spawned more often: giant armor trove (freq bonus 10). The monster species that was spawned more often: bright white warp patch (freq bonus 15). The monster species that was spawned more often: mail worm (freq bonus 5). The monster species that was spawned more often: race X (freq bonus 4). The monster species that was spawned more often: Stefan (freq bonus 16). The monster species that was spawned more often: water giant (freq bonus 5). The monster species that was spawned more often: jubjub bat (freq bonus 10). The monster species that was spawned more often: turkey (freq boXw5nus 16). The monster species that was spawned more often: giant phase spider (freq bonus 4).The monster species that was spawned more often: copper naga (freq bonus 8). The monster species that was spawned more often: undead ringseeker (freq bonus 20). The monster species that was spawned more often: huge brown bat (freq bonus 4). The monster species that was spawned more often: transformer (freq bonus 6). The monster species that was spawned more often: blue colony (freq bonus 10). --More--XQN The monster species that was spawned more often: cabbalist (freq bonus 7). The monster species that was spawned more often: Ludgera's sneaker (freq bonus 6).The monster species that was spawned more often: water thief (freq bonus 8). The monster species that was spawned more often: skunk (freq bonus 3). The monster species that was spawned more often: blood hook (freq bonus 5). The monster species that was never randomly spawned: giant orange frog. The monster species that was never randomly spawned: large cockroach. The monster species that was never randomly spawned: thief. The monster species that was never randomly spawned: cursed force patch. The monster species that was never randomly spawned: undead ninja. The monster species that was never randomly spawned: war troll. The monster species that was never randomly spawned: decapitated defiler. The monster species that was never randomly spawned: petty ki-rin. [1XyN r5;1HThe monster species that was never randomly spawned: Kop Sergeant. The monster species that was never randomly spawned: Sailor Moon. The monster class that was always generated with extra speed: trove. The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet). The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD). The RNG hath decreed that this item was never generated: wax candle (candle). The RNG hath decreed that this item was never generated: flint spear ((null)). --More--XThe RNG hath decreed that this item was never generated: sleep (mottled). The RNG hath decreed that this item was never generated: cure numbness (opaque). The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 33). The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 14). The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 18). The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 5). The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 6). The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: disintegration [X17;1Hbeam (fuzzy, freq bonus 23). The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 20). The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 15). The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 11). --More--XSThe RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 8). The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 9). The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 11). The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 8). The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 3). The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 8). The RNG hath decreed that this item was geXSnerated more often: amulet of second chance (tetraedrical, freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 3). The RNG hath decreed that this item was always generated cursed: crossbow ((null)). The RNG hath decreed that this item was always generated cursed: jumpsuit --More--X(silver clothes). The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail). The RNG hath decreed that this item was always generated cursed: bad effect stone (gray). The RNG hath decreed that this item was always generated cursed: inferno (subsurface). The RNG hath decreed that this trap was always invisible: rmb loss trap. The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 8). Next attribute increase check would have come at turn 820. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You saw invisible. You were telepathic. You had infravision. You had 1500 points of nutrition remaining. You were stealthy. You were unlucky (-2). You could not have safely prayed (163). You survived. --More--.X lĿ:Ŀ?F@?eĿ[Billy2 the College Student ] St3 Dx8 Co3 In12 Wi13 Ch9 AugVgoFemLaw Dlvl:1 $0 HP 12(12)  Pw 24(24)  AC8 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) 0Xnn Vanquished creatures:  0 floating eyes (1 created) 0 carvers (1 created) 0 goblins (1 created) 0 pack rabbits (4 created) 0 sparrows (1 created) 0 lichens (1 created) 0 newts (1 created)  0 creatures vanquished. 10 creatures born. 0 bosses vanquished. 0 bosses born.--More--3XqDo you want to see your conduct? [ynq] (n) 3Xq