íœX4/ Í Player: billy2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-11-03.02:11:57.ttyrec Time: (1478139117) Thu Nov 3 02:11:57 2016 íœXö< ¤This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] îœXÇK^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)øœX¬+Choosing Race Pick the race of your Amazon   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex (1 of 6)ûœX–“)+Use hybrid races? [yn] (n) ýœX’ÄnChoosing Gender Pick the gender of your asgardish Amazon  m - male f - female * - Random ! - Quit(end) ýœX×9 6+Choosing Alignment Pick the alignment of your male asgardish Amazon  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) þœX†b+þœXˆAÚÄÄÄÄÄÄÄÄÄÄÄ¿³ú@@úúúúúúúúú+³úúúúúúúúúúúú³úúúúúúúúúúúúú³³úúúúúúúúúúúú³ÀÄÄÄÄÄÄÄÄÄÄÄÄÙþœXÿ¤[Billy2 the Villager ] St18 Dx22 Co9 In13 Wi6 Ch13 AmaAsgMalLaw Dlvl:1 $0 HP 19(19)  Pw 14(14)  AC-6 Exp1 T1It is written in the Book of Suzanne Collins:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess Suzanne Collins seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Villager, have been heralded from birth as the instrument of Suzanne Collins. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go braþœX!¥0vely with Suzanne Collins! --More-- XÞî  Xwó KÚÄÄÄÄÄÄÄÄÄÄÄ¿³ú@@úúúúúúúúú+³úúúúúúúúúúúú³úúúúúúúúúúúúú³³úúúúúúúúúúúú³ÀÄÄÄÄÄÄÄÄÄÄÄÄÙ[Billy2 the Villager ] St18 Dx22 Co9 In13 Wi6 Ch13 AmaAsgMalLaw Dlvl:1 $0 HP 19(19)  Pw 14(14)  AC-6 Exp1 T1Hello billy2, welcome to SlashEMExtended! You are a lawful male asgardish Amazon.--More--Xr¤ Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--X ÷ The moon is waxing tonight.[Billy2 the Villager ] St18 Dx22 Co9 In13 Wi6 Ch13 AmaAsgMalLaw  19(19)  Pw 14(14)  AC-9 Exp1 T1X{%c Weapons a - an uncursed +2 javelin (weapon in hand) {8} b - a blessed +2 bow {12} c - 100 blessed +0 arrows (in quiver) {50} Armor d - an uncursed +2 shield of mobility (being worn) {20} e - an uncursed +2 leather armor (being worn) {60} Comestibles f - 2 blessed food rations {2} Scrolls i - an uncursed scroll of teleportation {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions g - 3 uncursed potions of healing {3} h - a blessed potion of healing {1}(end) X±{v+ÄÄÄÄÄÄÄ¿úúúúúúúú+úúúúúúúú³úúúúúúúú³úúúúúúúú³ÄÄÄÄÄÄÄÄÙX×}sshield of mobility - Color: cyan. Material: iron. Appearance: slippery shield. --More--X·Û A useful shield that prevents the wearer from being paralyzed.[Billy2 the Villager ] St18 Dx22 Co9 In13 Wi6 Ch13 AmaAsgMalLaw  19(19)  Pw 14(14)  AC-9 Exp1 T1!XðÊ º Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) !Xýô [Billy2 the Villager ] St18 Dx22 Co9 In13 Wi6 Ch13 AmaAsgMalLaw  19(19)  Pw 14(14)  AC-9 Exp1 T1#XßÄ] Weapons a - an uncursed +2 javelin (weapon in hand) {8} b - a blessed +2 bow {12} c - 100 blessed +0 arrows (in quiver) {50} Armor d - an uncursed +2 shield of mobility (being worn) {20} e - an uncursed +2 leather armor (being worn) {60} Comestibles f - 2 blessed food rations {2} Scrolls i - an uncursed scroll of teleportation {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions g - 3 uncursed potions of healing {3} h - a blessed potion of healing {1}(end) 6X'""ÄÄÄÄÄÄÄ¿úúúúúúúú+úúúúúúúú³úúúúúúúú³úúúúúúúú³ÄÄÄÄÄÄÄÄÙ [Billy2 the Villager ] St18 Dx22 Co9 In13 Wi6 Ch13 AmaAsgMalLaw  19(19)  Pw 14(14)  AC-9 Exp1 T19X[È# 9Xù quit:XÖ#*Really quit [yes/no]? :X•7 y:Xè‘e;XØs;XÓ³ ž[Billy2 the Villager  19(19)  Pw 14(14)ÚÄÄÄÄÄÄÄÄÄÄÄ¿³ú@@úúúúúúúúú+³úúúúúúúúúúúú³úúúúúúúúúúúúú³³úúúúúúúúúúúú³ÀÄÄÄÄÄÄÄÄÄÄÄÄÙ[Billy2 the Villager ] St18 Dx22 Co9 In13 Wi6 Ch13 AmaAsgMalLaw Dlvl:1 $0 HP 19(19)  Pw 14(14)  AC-9 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) =X•Agn Weapons a - an uncursed +2 javelin (weapon in hand) {8} b - a blessed +2 bow {12} c - 100 blessed +0 arrows (in quiver) {50} Armor d - an uncursed +2 shield of mobility (being worn) {20} e - an uncursed +2 leather armor (being worn) {60} Comestibles f - 2 blessed food rations {2} Scrolls i - an uncursed scroll of teleportation {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions g - 3 uncursed potions of healing {3} h - a blessed potion of healing {1}(end) @XQ¢ÄÄÄÄÄÄÄ¿úúúúúúúú+úúúúúúúú³úúúúúúúú³úúúúúúúú³ÄÄÄÄÄÄÄÄÙDo you want to see your attributes? [ynq] (n) EXó nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 240. Potion identification only worked 3 times out of 4. Wand identification only worked 3 times out of 12. Spellbook identification only worked 2 times out of 7. Tool identification only worked 5 times out of 20. Monsters only dropped their musable items with 57% chance. Scroll drop chance was reduced to 58%. Ring drop chance was reduced to 73%. Potion drop chance was reduced to 89%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 8427. Monster spawn increase had reached its maximum at turn 50617. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 526875. The monster class that cannotEX<ó ƒ be genocided was rodent. The monster class that was spawned more often: angelic being (freq bonus 1). --More--YX<…The monster species that was spawned more often: submarine goblin (freq bonus 7).The monster species that was spawned more often: nondescript warp patch (freq bonus 12). The monster species that was spawned more often: snakeman (freq bonus 6). The monster species that was spawned more often: giant eel (freq bonus 4). The monster species that was spawned more often: operation (freq bonus 6). The monster species that was spawned more often: petro centipede (freq bonus 3).The monster species that was spawned more often: quark (freq bonus 3). The monster species that was spawned more often: pale warp fungus (freq bonus 6).The monster species that was spawned more often: icon of sin (freq bonus 3). The monster species that was spawned more often: difficult elephant (freq bonus 10). The monster species that was spawned more often: Megumi Kannazuki (freq bonus 12). The monster species that was spaYXc…\wned more often: luminous cloud (freq bonus 10). The monster species that was spawned more often: tome of annihilation (freq bonus 2). The monster species that was spawned more often: unreal stalk (freq bonus 4). The monster species that was spawned more often: aquatic hound (freq bonus 6). --More--[X{fThe monster species that was spawned more often: terrible bloodthirster (freq bonus 3). The monster species that was spawned more often: confusion monster (freq bonus 3).The monster species that was spawned more often: shadow warrior (freq bonus 5). The monster species that was spawned more often: analgesic fungus (freq bonus 4).The monster species that was spawned more often: soft colony (freq bonus 16). The monster species that was never randomly spawned: karmic warp fungus. The monster species that was never randomly spawned: taker warp fungus. The monster species that was never randomly spawned: pink sentai. The monster species that was never randomly spawned: blank force patch. The monster species that was never randomly spawned: gnoll matriarch. The monster species that was never randomly spawned: flying lemure. The monster species that was never randomly spawned: sepia stalk. The monster species t[X˜f hat was never randomly spawned: The Coffin Nail. The monster species that was never randomly spawned: five-tentacle hententmon. The monster species that was never randomly spawned: Denise's girl shoe. The RNG hath decreed that this item was never generated: crystal shield (glass shield). The RNG hath decreed that this item was never generated: bent sable (bent sword). The RNG hath decreed that this item was never generated: steel shield ((null)). --More--]XôŠThe RNG hath decreed that this item was never generated: war hammer ((null)). The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN). The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet). The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 7). The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 8). The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 27). The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 33). The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 7). The RNG hath d]X‹Zecreed that this item was generated more often: cancellation (shining, freq bonus 2). The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 20). The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 12). --More--_X ÞThe RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 11). The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 7). The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 9). The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 10). The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 6). The RNG hath decreed that this item was generated more often: voul_X;Þ”ge (pole cleaver, freq bonus 12). The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 7). The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 5). The RNG hath decreed that this item class was generated more often: Tools (freq --More--aXMËbonus 5). The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny). The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves). The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots). The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet). The RNG hath decreed that this item was always generated cursed: status stone (gray). The RNG hath decreed that this trap was always invisible: teleportation trap. The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 5). Next attribute increase check would have come at turn 586. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your chance to block was 44%. aXjËwYou had 1500 points of nutrition remaining. You were stealthy. You had free action. --More--vX‘tYour luck was zero. You could not have safely prayed (214). You survived. --More--yX_•.ÚÄÄÄÄÄÄÄÄÄÄÄ¿³ú@@úúúúúúúúú+³úúúúúúúúúúúú³úúúúúúúúúúúúú³³úúúúúúúúúúúú³ÀÄÄÄÄÄÄÄÄÄÄÄÄÙ[Billy2 the Villager ] St18 Dx22 Co9 In13 Wi6 Ch13 AmaAsgMalLaw Dlvl:1 $0 HP 19(19)  Pw 14(14)  AC-9 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) {XNyq