billy2, lawful male angelic Acid Mage ----- ----- ###---...--- --------- ####|...| ------ ##,,-..---..| |_......|############ ##,,,..>.|#########|.(..| #,,#|..| |..| |........,,,,,,,,,,,##### ######,,##|...|,,,,,,,,,|....| ##,,,...---..| |.....%.|##########,,),,####,,,,,,,,,-....,(,,,###,.%...| ###,,##---...--- |.......-, ---------,,,,,,,,[,,,,#-----,###,,###|....|##,,,## ----- |.......| +......(.,,###-######,,,,,,,,# ##,,,,......,,,### -----.--- |.^.....|#,# ########## #####------#### #,# |@....... ,# #,# ---------#,+ #,# -.---- #, |......| ##,# --------- ----....... #########,,######### #,|.......| |.........| ,,,,,,,,,,,,,,,,,,,#########,........| |.........|####[##############,,,,,,,,###|.......| |....<...%.,,,,,# ########,,,,........| -----------###### #####--------- [Billy2 the Spiller] St14 Dx12 Co18 In18 Wi13 Ch5 AciAngMalLaw Dlvl:17 $81 HP191(191) Pw85(218) AC-18 Exp13 T19550 Hun Latest messages Restoring save file... You return to level 17 in The Dungeons of Doom. Hello billy2, the angelic Acid Mage, welcome back to SlashEMExtended! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 64 Your max alignment was 65 You carried 0 sins You could not have this property at all: manaleech You could nothave this property extrinsically: displacement You could not have this property intrinsically: teleport control Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 93% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: divination spells (turn 18) Number of artifacts generated was 9 Number of fake artifacts generated was 6 Monster spawn increase started at turn 39695 Monster spawn increase reached its maximum at turn 63510 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1106080 The monster class that cannot be genocided was xorn The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: blink spider (freq bonus 3) The monster species that spawned more often: fat lady (freq bonus 4) The monster species that spawned more often: magic stalk (freq bonus 6) The monster species that spawned more often: undead saiyan (freq bonus 4) The monster species that spawned more often: red koopa (freq bonus 4) The monster species that spawned more often: blister stalk (freq bonus 5) The monster species that spawned more often: siena growth (freq bonus 4) The monster species that spawned more often: water warp patch (freq bonus 10) The monster species that spawned more often: threshold colony (freq bonus 12) The monster species that spawned more often: novel growth (freq bonus 3) The monster species that spawned more often: crooked imp (freq bonus 9) The monster species that spawned more often: Flying Spaghetti Monster (freq bonus 20) The monster species that spawned more often: venom grue (freq bonus 6) The monster species that spawned more often: giant mastodon (freq bonus 6) The monster species that spawned more often: spirit of barbs (freq bonus 5) The monster species that spawned more often: gray monster (freq bonus 8) The monster species that spawned more often: death watch beetle (freq bonus 8) The monster species that spawned more often: group dwarf (freq bonus 12) The monster species that spawned more often: invisible force patch (freq bonus 3) The monster species that spawned more often: sokosolver (freq bonus 4) The monster species that never randomly spawned: critically injured jedi The monster species that never randomly spawned: forest troll The monster species that never randomly spawned: blue-green mushroom The monster species that never randomly spawned: octarine warp fungus The monster species that never randomly spawned: animated wooden statue The monster species that never randomly spawned: black warp patch The monster species that never randomly spawned: slimy warp fungus The monster species that never randomly spawned: Mousse The monster species that never randomly spawned: static permamimic The monster species that never randomly spawned: Ludwig The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 20) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 11) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 13) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 6) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 5) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 13) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 3) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 14) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 97) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 9) Next attribute increase check would have come at turn 19745 Strength training was 35 Dexterity training was 37 Wisdom training was 19 Constitution training was 22 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were level-drain resistant You were magic-protected You were acid resistant You had the following problem: Your possessions disenchanted themselves spontaneously. (0) You were prevented from having manaleech (0) You were prevented from having displacement (0) You saw invisible You were telepathic You had automatic searching You had infravision You had 312 points of nutrition remaining You could fly You had a +3 bonus to hit You were wielding two weapons at once Your luck was zero You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1* matter 0% 0% b - acid stream 4 matter 0% 696% c - chemistry 1* divine 29% 0% d - repair weapon 3* matter 0% 0% e - sleep 2 enchant 0% 41% f - gain corruption 7* chaos 99% 0% g - paralysis 6 matter 0% 40% h - poison brand 3 elemental 0% 77% i - insulate 2 protect 32% 11% j - mimicry 2 occult 32% 25% k - teleport away 6 body 98% 40% l - passwall 6 body 98% 47% m - charm monster 4 enchant 0% 268% n - slow monster 2 enchant 0% 85% o - no effect 1 elemental 0% 89% Techniques known in the end Name Level Status reinforce memory 13X Prepared(0) dazzle 13 R Prepared(0) appraisal 13 R Prepared(0) phase door 13 R Prepared(0) turn undead 13 R Prepared(0) invoke deity 13 R Prepared(0) power surge 11X Prepared(0) draw energy 9X Prepared(0) sigil of control 7X Prepared(0) sigil of tempest 4X Prepared(0) disarm 4 O Prepared(0) Discoveries Artifacts Excalibur [lawful long sword] Amulets amulet of flying (unicorn) amulet of strangulation (coral) Weapons quarterstaff (staff) Armor cloak of protection (black cloak) bog-standard helmet (celtic helmet) levitation boots (roman sandals) unknown gauntlets (old gloves) low boots (walking shoes) helmet (bug-tracking helmet) oilskin cloak (slippery cloak) orcish helm (iron skull cap) nasty cloak (glass cloak) unwanted helmet (full helmet) helm of detect monsters (frequent helmet) gauntlets of the force (awesome gloves) Scrolls scroll of confuse monster (ODIV) scroll of healing (CLITUS DISCUS) scroll of mana (APOKRAR DONENIGHT) scroll of phase door (KIRJE) scroll of standard id (ELF CHANGE FORME BY STUNT) scroll of cure (SPORKHACK ASCENSION) scroll of flooding (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of root password detection (HP RECOVERY BY GRAUP) scroll of create monster (A ZA Z0 9) scroll of fire (RAGE CAN ADD POWER) scroll of enchant weapon (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of teleportation (DEHARK A SONE BHELL) scroll of power healing (THIS SLING IS RETARDED) Spellbooks spellbook of acid sphere (illgotten) spellbook of acid stream (antique) spellbook of chemistry (impregnated) spellbook of repair weapon (visible) spellbook of sleep (accusory) spellbook of gain corruption (fleecy-colored) spellbook of paralysis (beautiful) spellbook of teleport away (irritating) spellbook of poison brand (fullpost) spellbook of insulate (charcoal) spellbook of mimicry (incessant) spellbook of passwall (sweet) spellbook of charm monster (black) spellbook of slow monster (stinking) spellbook of no effect (spiral-bound) Potions potion of blood (blood-red) potion of blindness (brown oolong tea) potion called con (anise seed) potion of sleeping (pungent) potion called amnesia (sparkling) potion of full healing (baby's breath) potion of object detection (thyme) potion of invisibility (icy) potion of extra healing (sweet basil) Rings ring of cold resistance (fluorspar) ring of increase accuracy (tin) Wands wand of acid (wiry) wand of make invisible (trigonal) wand of sleep (balsa) wand of digging (cubic) wand of lightning (flesh) wand of magic missile (leek) Tools bag of tricks (bag) whistle called tin lamp called 1 magic whistle (whistle) Gems healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 91 times You eaten food with animal by-products 18 times You eaten meat 12 times You have communicated with the gods 7 times You prayed to the gods 2 times You hit with a wielded weapon 1124 times You killed 923 monsters You read items or engraved 54 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) general combat [Basic] (max Expert) (111 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (29 of 160) two-weapon combat [Skilled] (max Expert) (371 of 540) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (16 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Skilled] (max Expert) (433 of 540) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Skilled] (max Expert) (254 of 540) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (61 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Skilled] (max Expert) (208 of 540) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Master] (max Master) (1288 of 25000) Goodbye billy2 the Acid Mage...