billy2, lawful male angelic Tourist ... .f... ..@.. ..... ... [Billy2 the Rambler] St9 Dx8 Co12 In4 Wi8 Ch7 TouAngMalLaw Dlvl:1 $1043 HP20(20) Pw14(14) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Aloha billy2, welcome to SlashEMExtended! You are a lawful male angelic Tourist. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could nothave this property extrinsically: half spell damage You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 81% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 75% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: attack spells (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21607 Monster spawn increase reached its maximum at turn 70097 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 70052 The monster class that cannot be genocided was zombie The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: Black Mariah (freq bonus 4) The monster species that spawned more often: vapour denizen (freq bonus 48) The monster species that spawned more often: kobold gunman (freq bonus 3) The monster species that spawned more often: nohoho (freq bonus 9) The monster species that spawned more often: shadolith (freq bonus 16) The monster species that spawned more often: Kun-Kwei (freq bonus 12) The monster species that spawned more often: citykiller turret (freq bonus 3) The monster species that spawned more often: werenymph (freq bonus 3) The monster species that spawned more often: threshold stalk (freq bonus 2) The monster species that spawned more often: multicolor turret (freq bonus 2) The monster species that spawned more often: vice (freq bonus 4) The monster species that spawned more often: Sarah (freq bonus 22) The monster species that spawned more often: voracious penetrator (freq bonus 28) The monster species that spawned more often: beautiful dutch girl (freq bonus 6) The monster species that spawned more often: moldy colony (freq bonus 18) The monster species that spawned more often: Woodland-elf rogue (freq bonus 2) The monster species that spawned more often: petty leopard (freq bonus 8) The monster species that spawned more often: dark naga (freq bonus 4) The monster species that spawned more often: green orc (freq bonus 12) The monster species that spawned more often: petro warp patch (freq bonus 5) The monster species that never randomly spawned: Kira Yoshinaka, bane of the Ako The monster species that never randomly spawned: acehack horror The monster species that never randomly spawned: consecrated turret The monster species that never randomly spawned: epidote mold The monster species that never randomly spawned: greater demonic dimensional portal The monster species that never randomly spawned: traitor The monster species that never randomly spawned: piranha The monster species that never randomly spawned: nightly warp fungus The monster species that never randomly spawned: zombie bee The monster species that never randomly spawned: big boo The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 39) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 32) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 38) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 14) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 8) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 26) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 14) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 10) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 19) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 61) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 1) Next attribute increase check would have come at turn 292 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having teleport control (0) You were prevented from having half spell damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Blind Io You could not have safely prayed (203) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (LENS ALITUS) scroll of healing (CRITICAL HIT) scroll of mana (HIWEDALE OOO) scroll of phase door (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of standard id (NO ONE CAN STOP ME) scroll of cure (NOOOOIN THE AMY BLUESCREENOFDEATH) Potions potion of extra healing (carcinogenic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha billy2 the Tourist...