billy2, lawful male angelic Paladin ------------ -------------------- |...............................| |...............................| |....f@.........................| --------------------------------- [Billy2 the Fighter of Law] St5 Dx9 Co15 In9 Wi12 Ch12 PalAngMalLaw Dlvl:1 $0 HP24(24) Pw21(21) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations billy2, welcome to SlashEMExtended! You are a lawful male angelic Paladin. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could nothave this property extrinsically: magical breathing You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 322 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 19 Monsters only dropped their equipment with 93% chance Musable item generation frequency was reduced by 6% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 10% Monster death drops spawned with only 87% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: occult spells (turn 69) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27818 Monster spawn increase reached its maximum at turn 87669 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 282081 The monster class that cannot be genocided was lizard The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: porter yellow light (freq bonus 7) The monster species that spawned more often: toxic fiend (freq bonus 8) The monster species that spawned more often: bright blue warp patch (freq bonus 6) The monster species that spawned more often: gray ogre (freq bonus 10) The monster species that spawned more often: vodka drinker (freq bonus 4) The monster species that spawned more often: ferret (freq bonus 3) The monster species that spawned more often: titanium golem (freq bonus 5) The monster species that spawned more often: corroding turret (freq bonus 8) The monster species that spawned more often: Deth (freq bonus 8) The monster species that spawned more often: sea fod (freq bonus 5) The monster species that spawned more often: black ant (freq bonus 12) The monster species that spawned more often: dutch keeper (freq bonus 4) The monster species that spawned more often: domestic ogre (freq bonus 6) The monster species that spawned more often: fire archer (freq bonus 4) The monster species that spawned more often: gang leader (freq bonus 5) The monster species that spawned more often: Scotland Yard special agent (freq bonus 7) The monster species that spawned more often: spawn camper (freq bonus 4) The monster species that spawned more often: gnoll thief (freq bonus 10) The monster species that spawned more often: crystal colony (freq bonus 4) The monster species that spawned more often: sucker (freq bonus 4) The monster species that never randomly spawned: dung worm The monster species that never randomly spawned: wind mushroom The monster species that never randomly spawned: wide-eyed tourist The monster species that never randomly spawned: werebee The monster species that never randomly spawned: hunting horror The monster species that never randomly spawned: siena growth The monster species that never randomly spawned: petit mimic The monster species that never randomly spawned: skelettocrotta The monster species that never randomly spawned: slave master The monster species that never randomly spawned: thundershock eel The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: saddle ((null)) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 2) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 7) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 12) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 7) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 11) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 6) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 5) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 10) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 70) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 20) Next attribute increase check would have come at turn 1025 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having manaleech (0) You were prevented from having magical breathing (0) Your chance to block was 27% You saw invisible You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel You could not have safely prayed (549) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (winged helmet) leather gloves (moth-bitten gloves) low boots (walking shoes) Scrolls scroll of healing (OTTO PALLINE DI GELATO) scroll of mana (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of phase door (MANUALIRK GLEKNOW MIZK) scroll of standard id (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of cure (FOX NAWAGU) Spellbooks spellbook of healing (crimson) Rings ring of warning (diamond) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well billy2 the Paladin...