billy2, lawful male angelic Medium ------- .....| #..u.. #@..| #....| #..#.| ------ [Billy2 the Pure Boy] St4 Dx3 Co5 In17 Wi16 Ch15 MedAngMalLaw Dlvl:1 $3 HP13(13) Pw30(30) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Medium. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. # enm: unknown extended command. # (2x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could nothave this property extrinsically: jumping You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 91% chance Ring drop chance was reduced to 69% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: body spells (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26566 Monster spawn increase reached its maximum at turn 47323 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5765132 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: greater omochi beast (freq bonus 16) The monster species that spawned more often: arceus (freq bonus 5) The monster species that spawned more often: green mushroom patch (freq bonus 10) The monster species that spawned more often: uranium imp (freq bonus 5) The monster species that spawned more often: master mimic (freq bonus 6) The monster species that spawned more often: false fungus (freq bonus 14) The monster species that spawned more often: maidenhack horror (freq bonus 3) The monster species that spawned more often: knapsack kangaroo (freq bonus 4) The monster species that spawned more often: vesty (freq bonus 6) The monster species that spawned more often: egoxan (freq bonus 5) The monster species that spawned more often: war orc (freq bonus 10) The monster species that spawned more often: immobile patch (freq bonus 3) The monster species that spawned more often: centaur sage (freq bonus 18) The monster species that spawned more often: gravity fungus (freq bonus 4) The monster species that spawned more often: gravity mold (freq bonus 3) The monster species that spawned more often: blue-red spore (freq bonus 10) The monster species that spawned more often: cuttenclip lieutenant (freq bonus 6) The monster species that spawned more often: minor mind flayer (freq bonus 10) The monster species that spawned more often: meteor (freq bonus 8) The monster species that spawned more often: Detective Katcher (freq bonus 12) The monster species that never randomly spawned: The Jade Dragon The monster species that never randomly spawned: irritating woman The monster species that never randomly spawned: water sprite The monster species that never randomly spawned: Ghaele The monster species that never randomly spawned: fake stalk The monster species that never randomly spawned: sputa-flowing woman The monster species that never randomly spawned: ancient stone dragon The monster species that never randomly spawned: eleven-tentacle hententmon The monster species that never randomly spawned: sunflower The monster species that never randomly spawned: water fungus The monster class that more likely to generate with musable stuff: wraith The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 23) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 40) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 105) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 19) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 4) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 14) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 5) Next attribute increase check would have come at turn 401 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having stealth (0) You were prevented from having jumping (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Umbrellarina Madeline You could not have safely prayed (267) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) Armor robe (red robe) Scrolls scroll of healing (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of mana (SUOMI MAINITTU TORILLA TAVATAAN) scroll of phase door (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of standard id (BLUE SCREEN OF DEATH) scroll of cure (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) Spellbooks spellbook of healing (grating) Potions potion of water (clear) Wands wand of psybeam (empty) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Medium...