billy2, lawful male angelic Murderer - ------ |.....(|# ......@., |....r.|# -------- [Billy2 the Knife Killer] St10 Dx8 Co9 In9 Wi5 Ch8 MurAngMalLaw Dlvl:1 $0 HP16(16) Pw5(5) AC-13 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Murderer. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. cyan dragon scale mail - This is a piece of armor. Color: cyan. Material: dragonhide. Appearance: (null). It can be worn for protection (armor class, magic cancellation etc.). This armor offers great protection as well as fear resistance. DSTW stone - This is a gem. Color: gray. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. A stone that curses itself and causes potions to sometimes not work. # Really quit [yes/no]? Your inventory Amulets n - a cursed amulet of poison warning (being worn) {1} Weapons a - a cursed -9 sniper rifle (weapon in hands) {20} b - 5 cursed +10 shotgun shells (in quiver) {3} d - 20 blessed -4 knives (alternate weapon; not wielded) {40} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +3 helm of thirst (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} Comestibles C - 5 cursed fortune cookies {5} D - a cursed newt corpse {10} E - a cursed hobbit corpse {500} F - 2 cursed sewer rat corpses {40} G - a cursed energy trove corpse {0} Scrolls w - an uncursed scroll of flood {1} x - an uncursed scroll of lava {1} y - an uncursed scroll of growth {1} z - an uncursed scroll of barrhing {1} A - an uncursed scroll of lockout {1} J - 5 uncursed scrolls of healing {5} K - 4 uncursed scrolls of mana {4} L - 3 uncursed scrolls of phase door {3} M - 2 uncursed scrolls of standard id {2} N - an uncursed scroll of cure {1} Spellbooks q - a cursed spellbook of darkness (0:20) {1} r - a cursed spellbook of aggravate monster (0:20) {1} s - a cursed spellbook of stun self (0:20) {1} Potions B - 3 uncursed potions of urine {3} Rings o - a cursed ring of sustain ability (on left hand) {1} p - a cursed -2 ring of gain intelligence (on right hand) {1} Wands t - an uncursed wand of remove resistance (0:4) {1} u - an uncursed wand of amnesia (0:14) {1} v - an uncursed wand of starvation (0:4) {1} Tools j - a cursed tinning kit (0:1) {1} H - a cursed tin whistle {1} I - a cursed mirror {1} Gems c - 6 cursed -6 rocks {3} i - a cursed -20 DSTW stone m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: infravision You could nothave this property extrinsically: see invisible You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 31 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 116 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 99% Musable item generation frequency was reduced by 36% Wand drop chance was reduced to 98% Potion drop chance was reduced to 80% The following skill could not be trained at all: riding The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: lance (turn 62) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15818 Monster spawn increase reached its maximum at turn 33269 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 728406 The monster class that cannot be genocided was golem The monster class that was spawned more often: turret (freq bonus 4) The monster species that spawned more often: blue faerie (freq bonus 7) The monster species that spawned more often: leocrotta (freq bonus 5) The monster species that spawned more often: broken vehicle scholar (freq bonus 12) The monster species that spawned more often: black wolf (freq bonus 6) The monster species that spawned more often: mobile replicating machine gun automata type IX (freq bonus 5) The monster species that spawned more often: Beanpole (freq bonus 6) The monster species that spawned more often: giant ego permamimic (freq bonus 18) The monster species that spawned more often: giant white tick (freq bonus 6) The monster species that spawned more often: swamp fern spore (freq bonus 14) The monster species that spawned more often: flightless shantak (freq bonus 24) The monster species that spawned more often: epidote mushroom (freq bonus 10) The monster species that spawned more often: shaped colony (freq bonus 10) The monster species that spawned more often: Grazzt (freq bonus 5) The monster species that spawned more often: shadow troll (freq bonus 6) The monster species that spawned more often: razorfin fish (freq bonus 5) The monster species that spawned more often: energy colony (freq bonus 7) The monster species that spawned more often: giant germ (freq bonus 36) The monster species that spawned more often: abyss smasher (freq bonus 6) The monster species that spawned more often: dark matter blob (freq bonus 14) The monster species that spawned more often: yellow ooze (freq bonus 6) The monster species that never randomly spawned: greedy prostitute The monster species that never randomly spawned: moon rabbit The monster species that never randomly spawned: faerie master The monster species that never randomly spawned: big dog The monster species that never randomly spawned: lilac warp patch The monster species that never randomly spawned: clock wolf The monster species that never randomly spawned: giant leopard The monster species that never randomly spawned: animated marble statue The monster species that never randomly spawned: Cait the cat The monster species that never randomly spawned: noxious warp patch The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 2) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 32) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 39) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 96) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 14) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 6) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 6) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 10) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 12) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 7) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 79) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 2) Next attribute increase check would have come at turn 3207 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were resistant to fear You were punished You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the following problem: Your potions didn't always work. (0) You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were aware of the presence of poisonous monsters You had 550 points of nutrition remaining You aggravated monsters You had fixed abilities You were unlucky (-1) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falis You could not have safely prayed (486) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 17% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 90% 200% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of poison warning (amber) Armor helm of thirst (chain-aventailed helmet) undroppable gloves (grey-shaded gloves) cloak of luck negation (birthcloth) boots of weakness (combat boots) Scrolls scroll of flood (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of lava (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of growth (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) scroll of barrhing (RAKIMONTRARAR) scroll of lockout (KSIAZKA DZWONEK I SWIECA) scroll of healing (PSEUDOELLIPOSCHENGBAND) scroll of mana (ONA DYSHIT BOLSHE VY UMERET) scroll of phase door (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of standard id (SPAMCATCHMAIL AT GMX DOT DE) scroll of cure (HIWEDALE OOO) Spellbooks spellbook of darkness (dreamy) spellbook of aggravate monster (wounded) spellbook of stun self (memorial) Potions potion of urine (cacao) Rings ring of sustain ability (steel) ring of gain intelligence (draconian) Wands wand of remove resistance (shapeless) wand of amnesia (decayed) wand of starvation (curved) Tools tin whistle (whistle) mirror (looking glass) Gems DSTW stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Murderer...