billy2, lawful male angelic Acid Mage ----------- |.........| |.........|###### |..|......@),,,@# |.........|####,# --+-.------ ##,,# #,,,#### #,,,# ###,,,,# #,#,# #,##,# #,#, #,##,# #,# #,##,# #,# #,##,# #,# -.--.----#,# |.......|#,# --.......--,# |..........,# --.......--## |.......># ---------# [Billy2 the Spiller] St6 Dx12 Co17 In16 Wi6 Ch9 AciAngMalLaw Dlvl:18 $210 HP-5(122) Pw28(126) AC2 Exp10 T4271 Latest messages The drow matron casts a spell at you! Severe wounds appear on your body! You hear the howling of the CwnAnnwn... Unknown command '^J'. In what direction? [47896321><] The stream of acid hits the drow matron! The stream of acid bounces! The drow matron swings her runed bow. Your gauntlets of swimming block the drow matron's attack. The drow matron points at you, then curses. Unknown command '^J'. (3x) # You don't have enough energy to cast that spell. Continue? Doing so may damage your maximum health. [yn] (n) The required amount was 38. You hear a door open. The drow matron shoots 6 runed arrows! You are hit by the 1st runed arrow! You are hit by the 2nd runed arrow. You die... Your inventory Weapons a - a blessed +1 quarterstaff h - an uncursed +0 long sword p - a blessed +2 long sword M - an uncursed +0 silver saber (weapon in hand) Armor b - an uncursed +0 studded leather armor (being worn) n - an uncursed +0 pair of gauntlets of swimming (being worn) v - an uncursed +0 helm of steel (being worn) F - a blessed +0 pair of field gloves G - an uncursed burnt +0 pair of low boots (being worn) V - a cursed +0 pair of boots of total stability Comestibles c - 3 uncursed food rations e - an uncursed tin of lamb meat i - 3 uncursed lemons q - an uncursed lichen corpse t - an uncursed lump of royal jelly x - an uncursed large spider egg y - 5 uncursed slime molds B - an uncursed lembas wafer Scrolls m - an uncursed scroll of identify r - a blessed scroll of blank paper N - an uncursed scroll of cure P - an uncursed scroll of scare monster Q - an uncursed scroll of summon undead Potions d - an uncursed potion of blindness R - an uncursed potion of full healing Rings u - an uncursed ring of cold resistance C - an uncursed ring of levitation D - an uncursed ring of polymorph control (on left hand) K - an uncursed ring of trap revealing (on right hand) Wands f - an uncursed wand of acid (0:0) S - an uncursed wand of striking (0:3) T - an uncursed wand of digging (0:1) Tools j - an uncursed oil lamp o - an uncursed large box A - a cursed lock pick H - an uncursed tin whistle L - an uncursed skeleton key Gems U - an uncursed +0 worthless piece of teal glass Contents of the large box: an uncursed magic marker (1:43) an uncursed wand of digging (0:1) a blessed potion of invisibility an uncursed potion of healing an uncursed scroll of blank paper an uncursed scroll of remove curse a blessed +2 pair of kicking boots an uncursed +0 robe a cursed -1 pair of leather gloves 13 gold pieces an uncursed ring of sustain ability an uncursed potion of salt water 2 uncursed potions of water an uncursed potion of levitation the uncursed spellbook of fireball named Carmoufalsch (3:1) a blessed spellbook of acid stream (0:5) a blessed spellbook of acid sphere (0:2) an uncursed scroll of tele level a blessed scroll of remove curse an uncursed scroll of create monster called ? an uncursed scroll of teleportation an uncursed scroll of scare monster 2 uncursed scrolls of identify Final attributes You were piously aligned Your alignment was 26 Your max alignment was 26 You carried 0 sins You could not have this property at all: free action You could nothave this property extrinsically: sickopathy You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 28 Monsters only dropped their equipment with 98% chance Musable item generation frequency was reduced by 31% Ring drop chance was reduced to 89% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: enchantment spells (turn 154) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 92360 Monster spawn increase reached its maximum at turn 142470 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 279328 The monster class that cannot be genocided was centaur The monster class that was spawned more often: nemese (freq bonus 3) The monster species that spawned more often: petro vortex (freq bonus 4) The monster species that spawned more often: cyan stalk (freq bonus 10) The monster species that spawned more often: lilac mold (freq bonus 4) The monster species that spawned more often: porter manticore (freq bonus 20) The monster species that spawned more often: duergar lord (freq bonus 10) The monster species that spawned more often: Jana's soft sneaker (freq bonus 4) The monster species that spawned more often: green animation dragon (freq bonus 12) The monster species that spawned more often: daat sephirah (freq bonus 8) The monster species that spawned more often: river stalker (freq bonus 6) The monster species that spawned more often: sukiya (freq bonus 8) The monster species that spawned more often: crackling blob (freq bonus 5) The monster species that spawned more often: white jelly (freq bonus 5) The monster species that spawned more often: mana worm (freq bonus 6) The monster species that spawned more often: adventurer force fungus (freq bonus 5) The monster species that spawned more often: giant wolf tick (freq bonus 14) The monster species that spawned more often: flayer (freq bonus 14) The monster species that spawned more often: corpser (freq bonus 24) The monster species that spawned more often: festering appendages (freq bonus 5) The monster species that spawned more often: rainbow warp fungus (freq bonus 6) The monster species that spawned more often: sepia force patch (freq bonus 6) The monster species that never randomly spawned: kappa warrior The monster species that never randomly spawned: octarine warp fungus The monster species that never randomly spawned: domestic dragon The monster species that never randomly spawned: antimagic stalk The monster species that never randomly spawned: night lich The monster species that never randomly spawned: ankou The monster species that never randomly spawned: tundra bear cub The monster species that never randomly spawned: crazy devil The monster species that never randomly spawned: superschool speaker The monster species that never randomly spawned: undead stargazer The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 7) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 405) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 10) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 4) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 41) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 2) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 11) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 12) Next attribute increase check would have come at turn 4305 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 18 Your protection was reduced by 1 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were acid resistant You were randomly revealing traps You were prevented from having free action (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1478 points of nutrition remaining You could fly You could swim You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 58% b - acid stream 4 matter 0% 700% c - fireball 4 matter 0% 94% Techniques known in the end Name Level Status reinforce memory 10X LIMIT(0) dazzle 10 R LIMIT(0) appraisal 10 R LIMIT(0) phase door 10 R LIMIT(0) turn undead 10 R LIMIT(0) invoke deity 10 R LIMIT(842) power surge 8X LIMIT(0) draw energy 6X LIMIT(0) sigil of control 4X LIMIT(0) sigil of tempest 1X LIMIT(0) Discoveries Weapons quarterstaff (staff) Armor field gloves (nondescript gloves) elven boots (velcro boots) orcish ring mail (crude ring mail) gauntlets of swimming (comfortable gloves) helm of steel (winged helmet) low boots (walking shoes) boots of total stability (roman sandals) kicking boots (side gore boots) robe (black robe) leather gloves (steel gloves) Scrolls scroll of destroy armor (WEAK STUNT IS MORE POWER) scroll of healing (ENEMATZU MEMALEZU) scroll of mana (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of phase door (YET ANOTHER SCROLL LABEL) scroll of standard id (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of cure (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of create monster called ? (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of magic mapping (MUQIN BENDAN XI WO DE JIBA) scroll of identify (I HEARD YOU WERE SLEEPING THERE) scroll of blank paper (unlabeled) scroll of scare monster (LAD OS GA TIL CITADELLET) scroll of summon undead (CHANGED CELLS TO BE LIKE AS ELF) scroll of remove curse (ATTACK WITH NUGGEL DEFENCE FALL) scroll of tele level (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of teleportation (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) Spellbooks spellbook of acid sphere (yellow-stained) spellbook of acid stream (printed) spellbook of fireball (serif) Potions potion of levitation (emerald) potion of oil (baloon flower) potion of gain level (black) potion of blindness (viscous) potion of full healing (crimson) potion of invisibility (illuminated) potion of healing (cooling) potion of salt water (concocted) potion of water (clear) Rings ring of sustain ability (conundrum) ring of cold resistance (mayan) ring of polymorph control (thumb screwing) ring of levitation (lapis lazuli) ring of trap revealing (rubber) Wands wand of acid (vajra blade) wand of striking (knobbed) wand of digging (magnesium) Tools oil lamp (lamp) large box (wooden box) tin whistle (whistle) skeleton key (key) Gems worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 8 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 7 times You prayed to the gods 2 times You hit with a wielded weapon 177 times You killed 168 monsters You read items or engraved 31 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (17 of 20) body armor [Basic] (max Expert) (31 of 160) devices [Basic] (max Expert) (29 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (109 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (85 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Skilled] (max Master) (408 of 540) Goodbye billy2 the Acid Mage...