billy2, lawful male angelic Acid Mage ------------------------ +......................| |$d....................| |@¯....................| --+--------------------- [Billy2 the Oozer] St6 Dx7 Co9 In5 Wi4 Ch7 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw19(19) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could nothave this property extrinsically: detect monsters You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 16 Ring drop chance was reduced to 78% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: paddle (turn 57) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43000 Monster spawn increase reached its maximum at turn 70771 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 4196036 The monster class that cannot be genocided was lizard The monster class that was spawned more often: rust monster or disenchanter (freq bonus 12) The monster species that spawned more often: baby emerald dragon (freq bonus 14) The monster species that spawned more often: Runner (freq bonus 15) The monster species that spawned more often: sea naga hatchling (freq bonus 16) The monster species that spawned more often: beautiful girl (freq bonus 26) The monster species that spawned more often: dark permamimic (freq bonus 26) The monster species that spawned more often: dark blue slime (freq bonus 30) The monster species that spawned more often: translucent force fungus (freq bonus 28) The monster species that spawned more often: four castle sightseeing (freq bonus 19) The monster species that spawned more often: grand elder thing (freq bonus 16) The monster species that spawned more often: plague mouse (freq bonus 28) The monster species that spawned more often: scarlet force fungus (freq bonus 56) The monster species that spawned more often: husky (freq bonus 28) The monster species that spawned more often: lamia (freq bonus 14) The monster species that spawned more often: mana force patch (freq bonus 14) The monster species that spawned more often: powervoid turret (freq bonus 32) The monster species that spawned more often: lynch mob member (freq bonus 28) The monster species that spawned more often: Great Cthulhu (freq bonus 45) The monster species that spawned more often: baby blue dragon (freq bonus 13) The monster species that spawned more often: undead mind flayer (freq bonus 28) The monster species that spawned more often: great wyrm of perplexity (freq bonus 56) The monster species that never randomly spawned: black mage The monster species that never randomly spawned: demonic jellyfish The monster species that never randomly spawned: mutated undead cockatrice The monster species that never randomly spawned: colorless force patch The monster species that never randomly spawned: griffin The monster species that never randomly spawned: starlit sky The monster species that never randomly spawned: topmodel The monster species that never randomly spawned: x3 jelly The monster species that never randomly spawned: blue-red patch The monster species that never randomly spawned: gold dragon bat The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 6) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 34) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 8) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 31) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 22) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 209) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 10) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 9) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 14) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 6) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 19) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 77) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 1) Next attribute increase check would have come at turn 1151 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were acid resistant You were prevented from having detect monsters (0) You were prevented from having flying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (507) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of magic mapping (MANUALIRK GLEKNOW MIZK) scroll of healing (DOENERTELLER VERSACE) scroll of mana (YKEN PACK) scroll of phase door (AWAKED FASTLY) scroll of standard id (NUMB IF HITTED SERIOUS IF HURT) scroll of cure (AS IF FEEL SOMETHING) Spellbooks spellbook of acid sphere (underworld) spellbook of acid stream (dusty) Potions potion of booze (tan) Rings ring of aggravate monster (silver) Wands wand of acid (wiry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...