billy2, lawful male angelic Acid Mage --------- |....... |.......| |.......-- |........# |........# |........| |...d..... |....@...| -+-------- [Billy2 the Oozer] St7 Dx7 Co11 In14 Wi6 Ch5 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could nothave this property extrinsically: glib combat You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 86% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 53% Concealing monsters were spawned underneath items 42% of the time only The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: javelin (turn 36) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22173 Monster spawn increase reached its maximum at turn 59088 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 311220 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: silver naga hatchling (freq bonus 14) The monster species that spawned more often: eight-footed snake (freq bonus 6) The monster species that spawned more often: inertia warp fungus (freq bonus 10) The monster species that spawned more often: orange hulk (freq bonus 6) The monster species that spawned more often: nazi SS agent (freq bonus 6) The monster species that spawned more often: cheator rusalka (freq bonus 8) The monster species that spawned more often: hell bovine (freq bonus 4) The monster species that spawned more often: metal ettin (freq bonus 6) The monster species that spawned more often: red blob (freq bonus 6) The monster species that spawned more often: onanocter 9h (freq bonus 28) The monster species that spawned more often: Mephisto (freq bonus 8) The monster species that spawned more often: immobile fungus (freq bonus 36) The monster species that spawned more often: white jelly (freq bonus 8) The monster species that spawned more often: white marketeer (freq bonus 24) The monster species that spawned more often: David (freq bonus 3) The monster species that spawned more often: viper archer (freq bonus 6) The monster species that spawned more often: Nataliya (freq bonus 5) The monster species that spawned more often: totally bad force patch (freq bonus 10) The monster species that spawned more often: maw fiend (freq bonus 6) The monster species that spawned more often: astral hound (freq bonus 14) The monster species that never randomly spawned: undead fish The monster species that never randomly spawned: ganymede rock lobster The monster species that never randomly spawned: sharpshooter The monster species that never randomly spawned: terrible troll The monster species that never randomly spawned: domestic nymph The monster species that never randomly spawned: green centipede The monster species that never randomly spawned: griffin rogue The monster species that never randomly spawned: immobile colony The monster species that never randomly spawned: yellow centipede The monster species that never randomly spawned: drone colony The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 30) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 18) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 40) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 7) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 8) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 17) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 7) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 3) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 4) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 7) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 19) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 41) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 9) Next attribute increase check would have come at turn 436 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were acid resistant You were prevented from having free action (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (543) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of blank paper (unlabeled) scroll of healing (MAKE ENEMY BAD THEN SNORING NEXT) scroll of mana (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of phase door (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of standard id (DESU SENPAI FAMY) scroll of cure (NIE MOGE DLUZEJ TRZYMAC WKROTCE) Spellbooks spellbook of acid sphere (indigo) spellbook of acid stream (grass green) Potions potion of ESP (concocted) Rings ring of searching (tiger eye) Wands wand of acid (glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...