billy2, lawful male angelic Acid Mage ----.--#- |.......| |...d...+ |...)...| |...@)..| --------- [Billy2 the Oozer] St5 Dx10 Co3 In12 Wi4 Ch5 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw18(18) AC7 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy There is a staircase up here. You see here 15 arrows {8}. Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could nothave this property extrinsically: poison resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 195 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 52 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: chaos spells (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29920 Monster spawn increase reached its maximum at turn 104515 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 239396 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: umbra force fungus (freq bonus 5) The monster species that spawned more often: jynx (freq bonus 3) The monster species that spawned more often: ninja girl (freq bonus 3) The monster species that spawned more often: camo rust monster (freq bonus 6) The monster species that spawned more often: spring chicken (freq bonus 12) The monster species that spawned more often: karmic fly (freq bonus 3) The monster species that spawned more often: brick living rallye (freq bonus 4) The monster species that spawned more often: lynch mob member (freq bonus 2) The monster species that spawned more often: blank patch (freq bonus 4) The monster species that spawned more often: Tonja (freq bonus 3) The monster species that spawned more often: poison spore lichen (freq bonus 8) The monster species that spawned more often: winged gargoyle (freq bonus 3) The monster species that spawned more often: Teddy Ruxpin (freq bonus 3) The monster species that spawned more often: aquatic kobold (freq bonus 4) The monster species that spawned more often: warrior changed (freq bonus 6) The monster species that spawned more often: clay statue (freq bonus 2) The monster species that spawned more often: young adult girl (freq bonus 4) The monster species that spawned more often: zombie bee (freq bonus 6) The monster species that spawned more often: invisible force fungus (freq bonus 12) The monster species that spawned more often: slimy warp fungus (freq bonus 4) The monster species that never randomly spawned: werekraken The monster species that never randomly spawned: Marija the Wench The monster species that never randomly spawned: imperial cobra The monster species that never randomly spawned: Anti-Elbereth Administrator The monster species that never randomly spawned: Nyogtha, the Thing that Should not Be The monster species that never randomly spawned: scarlet sentai The monster species that never randomly spawned: black raptor The monster species that never randomly spawned: zombified lion The monster species that never randomly spawned: teal growth The monster species that never randomly spawned: time mold The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 145) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 19) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 20) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 6) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 8) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 22) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 8) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 3) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 13) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 6) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 7) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 3) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 50) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 2) Next attribute increase check would have come at turn 732 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (281) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of remove curse (EFFECT MORE APPEARING) scroll of healing (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of mana (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of phase door (KO BATE) scroll of standard id (CONVICT PATCH) scroll of cure (BOOBIE BLITZ) Spellbooks spellbook of acid sphere (perpetual) spellbook of acid stream (ethereal) Potions potion of restore ability (iffy) potion of oil (baby's breath) Rings ring of polymorph (cobalt) Wands wand of acid (glass) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...