billy2, lawful male angelic Acid Mage ------------ +.@........| |..d.......| |..........| |..........| |..........| -|--+------- [Billy2 the Oozer] St9 Dx13 Co7 In17 Wi12 Ch5 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could nothave this property extrinsically: sickness resistance You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 65% chance Book drop chance was reduced to 98% Ring drop chance was reduced to 60% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: healing spells (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32961 Monster spawn increase reached its maximum at turn 48444 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 201960 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: white jelly (freq bonus 4) The monster species that spawned more often: giant spotted rat (freq bonus 40) The monster species that spawned more often: boxer trove (freq bonus 8) The monster species that spawned more often: fire error (freq bonus 10) The monster species that spawned more often: box jellyfish (freq bonus 3) The monster species that spawned more often: Rat-Man (freq bonus 3) The monster species that spawned more often: spark bug (freq bonus 8) The monster species that spawned more often: sucker growth (freq bonus 10) The monster species that spawned more often: adult amphitere (freq bonus 4) The monster species that spawned more often: pile of titanium coins (freq bonus 12) The monster species that spawned more often: twisted sylph (freq bonus 4) The monster species that spawned more often: stoner (freq bonus 24) The monster species that spawned more often: Zalnok (freq bonus 14) The monster species that spawned more often: drill trove (freq bonus 8) The monster species that spawned more often: Policeman Kriminologist (freq bonus 10) The monster species that spawned more often: Gudrun's combat boot (freq bonus 8) The monster species that spawned more often: killertrice (freq bonus 12) The monster species that spawned more often: pile of elysium coins (freq bonus 4) The monster species that spawned more often: pukelman (freq bonus 6) The monster species that spawned more often: spirit troll (freq bonus 8) The monster species that never randomly spawned: purple spore The monster species that never randomly spawned: paralyzed ufo part The monster species that never randomly spawned: wall dweller The monster species that never randomly spawned: troll king The monster species that never randomly spawned: pure chaos horde The monster species that never randomly spawned: yellow nightmare The monster species that never randomly spawned: mirror turret The monster species that never randomly spawned: ember thrall The monster species that never randomly spawned: village idiot The monster species that never randomly spawned: Julchen The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 44) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 34) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 54) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 4) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 4) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 8) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 9) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 4) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 5) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 33) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 12) Next attribute increase check would have come at turn 612 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (339) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (TOP SECRET DO NOT READ) scroll of healing (CHRISTINE FEMININE) scroll of mana (FUS RO DAH) scroll of phase door (MERCATOR MORI DEBET) scroll of standard id (SUKI TOKIMEKI TO KISS) scroll of cure (SPRING NO HAPPEN) Spellbooks spellbook of acid sphere (complementary) spellbook of acid stream (light green) Potions potion of gain energy (prickly ash) Rings ring of protection from shape changers (scarab) Wands wand of acid (noticeable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...