billy2, lawful male angelic Acid Mage ################### ------------############# |..........|######--------- ------ #####----- |..........|,#####|...xss.# |....| ##,,,,...%| |..........|[,,,,,$$$.%.. |....|####,,###|..<| |.........%.,,,@,,-----.- |....|,,,,,## |...| -----|------#######,###,# ##########-%----,,,,,## ....| ######,,,#################,, #,,,,,,,,,,,,,,,,###,,##,----- ###,,,,,,##################### ###########,###### ##,,#,# #,,,###### ################------ #,,,,,,,# ##,,,# #,### ################|....|####--.------------------,#-------- -----.-----------------------#,-....|#,,,%.......*...........|,,|......| |...........................|#,|....|,,##|.......^......#....|,,|......| |....#.................>....|#,|....),## |................#...,,.......| |...........................|,,|....|## |.......*...........|##|......| |...#........................,#|....| --------------------- -------- -----------------------------##------ [Billy2 the Slimer] St8 Dx11 Co12 In11 Wi8 Ch11 AciAngMalLaw Dlvl:3 $7 HP87(87) Pw60(85) AC7 Exp5 T1221 Sto Latest messages z - a raspberry potion. The floor grue's sinister gaze fills your mind with dreadful, evil thoughts! You are feeling a dangerous process in your body. What do you want to drink? [zE or ?*] Yecch! This stuff tastes like poison. (But in fact it was biologically contaminated slime mold juice.) Your brain is on fire. You lose Intelligence You are struggling to keep your movements. What do you want to drink? [E or ?*] You feel better. Your limbs are stiffening. What do you want to zap? [fsG or ?*] In what direction? [47896321><] Gee! All of a sudden, you can see right through yourself. Your limbs have turned to stone. What do you want to zap? [fsG or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (alternate weapon; not wielded) p - a blessed rusty corroded +1 long sword (weapon in hand) Armor b - a blessed +0 studded leather armor (being worn) Comestibles c - an uncursed food ration r - 3 uncursed cream pies A - an uncursed clove of garlic Scrolls j - 3 uncursed scrolls of healing k - 2 uncursed scrolls of mana Rings v - an uncursed +3 ring of increase damage C - a cursed ring of poison resistance Wands f - an uncursed wand of acid (0:1) s - an uncursed wand of make invisible (3:4) G - an uncursed wand of sleep (0:6) Tools o - a blessed chest I - an uncursed leash Gems t - a cursed +1 worthless piece of red glass F - 14 uncursed +8 worthless pieces of cyan glass Contents of the chest: an uncursed ring of see invisible an uncursed potion of clairvoyance an uncursed potion of blindness a blessed spellbook of acid stream (0:5) a blessed spellbook of acid sphere (0:1) an uncursed scroll of identify an uncursed scroll of taming a blessed scroll of teleportation a heavily cursed scroll of blank paper 3 uncursed scrolls of mana 3 uncursed scrolls of healing an uncursed scroll of punishment 40 gold pieces Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: numbopathy You could nothave this property extrinsically: psi resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 12 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 96% chance Wand drop chance was reduced to 82% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: protection spells (turn 99) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24949 Monster spawn increase reached its maximum at turn 94789 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 959210 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: imp or minor demon (freq bonus 6) The monster species that spawned more often: cyan dragon (freq bonus 8) The monster species that spawned more often: Al Capone (freq bonus 14) The monster species that spawned more often: slimy mold (freq bonus 28) The monster species that spawned more often: elf (freq bonus 16) The monster species that spawned more often: baby sirrush (freq bonus 9) The monster species that spawned more often: half-life leech (freq bonus 7) The monster species that spawned more often: tank warrior (freq bonus 12) The monster species that spawned more often: big disenchanter (freq bonus 8) The monster species that spawned more often: adult gentleman (freq bonus 7) The monster species that spawned more often: undead Olog-hai ambusher (freq bonus 18) The monster species that spawned more often: hole stalk (freq bonus 20) The monster species that spawned more often: unborn soul (freq bonus 9) The monster species that spawned more often: psych flayer (freq bonus 13) The monster species that spawned more often: Sophia's high-heeled lady's shoe (freq bonus 18) The monster species that spawned more often: spike mushroom (freq bonus 16) The monster species that spawned more often: master nalfeshnee (freq bonus 14) The monster species that spawned more often: cave tiger (freq bonus 18) The monster species that spawned more often: pale draconian (freq bonus 8) The monster species that spawned more often: Warder Sergeant (freq bonus 11) The monster species that spawned more often: bikojuumo (freq bonus 9) The monster species that never randomly spawned: spear throwing cat The monster species that never randomly spawned: evasive heavy weapon dude The monster species that never randomly spawned: petrolich The monster species that never randomly spawned: multi-hued mold The monster species that never randomly spawned: quartz penetrator The monster species that never randomly spawned: blue buffalo The monster species that never randomly spawned: ice animal The monster species that never randomly spawned: gnomish brigand thief The monster species that never randomly spawned: small mimic The monster species that never randomly spawned: insecteon The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 9) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 91) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 36) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 8) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 8) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 26) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 104) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 11) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 11) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 4) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 12) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 64) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 2) Next attribute increase check would have come at turn 1717 Strength training was 35 Dexterity training was 17 Wisdom training was 17 Constitution training was 7 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were acid resistant You were turning to stone (2) You were prevented from having psi resistance (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1116 points of nutrition remaining You were invisible to others You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could have safely prayed (191) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 88% b - acid stream 4 matter 79% 303% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) dazzle 5 R Prepared(0) appraisal 5 R Prepared(0) phase door 5 R Prepared(0) turn undead 5 R Prepared(0) invoke deity 5 R Prepared(0) power surge 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of punishment (MY PRIVATE IS TENMETERS ACROSS) scroll of healing (SUECHOL OGI ABS OLUTEN ULPEN) scroll of mana (GNOZAB) scroll of phase door (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of standard id (UNPLAYABLE BINDER ROLE) scroll of cure (WA DO SHITAI NODESU KA) scroll of identify (SODALG) scroll of taming (INTEGER DIVIDE BY ZERO) scroll of teleportation (LIFE RESTORATION) scroll of blank paper (unlabeled) Spellbooks spellbook of acid sphere (emanating) spellbook of acid stream (encrypted) Potions potion of blindness (tangerine) potion of full healing (cherry-blossom) potion of clairvoyance (thaumaturgic) potion of sickness (raspberry) potion of healing (purple) Rings ring of see invisible (opal) ring of increase damage (one) ring of poison resistance (agate) Wands wand of acid (lacquered) wand of sleep (oblique) wand of make invisible (crashbug) Tools chest (wooden container) Gems flint stone (gray) worthless piece of red glass (red) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 25 times You killed 36 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (23 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (24 of 160) Goodbye billy2 the Acid Mage...