billy2, lawful male angelic Acid Mage --.-+-.-- ........| |.......| |.......| |°.$....| |....(@d| |.......| --------- [Billy2 the Oozer] St7 Dx8 Co15 In19 Wi3 Ch5 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could nothave this property extrinsically: reflection You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 232 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 73% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 51% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: divination spells (turn 36) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17903 Monster spawn increase reached its maximum at turn 57875 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1513953 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: centaur (freq bonus 4) The monster species that spawned more often: nasty warp fungus (freq bonus 14) The monster species that spawned more often: illiterate from the hunger games (freq bonus 18) The monster species that spawned more often: greater owlbear (freq bonus 12) The monster species that spawned more often: petty black widow (freq bonus 14) The monster species that spawned more often: yellow devil (freq bonus 6) The monster species that spawned more often: exeggcute (freq bonus 6) The monster species that spawned more often: pustulent spore (freq bonus 6) The monster species that spawned more often: knight of the condemning (freq bonus 12) The monster species that spawned more often: quartz penetrator (freq bonus 5) The monster species that spawned more often: hulk (freq bonus 5) The monster species that spawned more often: brown starlit sky (freq bonus 10) The monster species that spawned more often: Vorlon God-Emperor (freq bonus 10) The monster species that spawned more often: dark maggot (freq bonus 5) The monster species that spawned more often: fake spore (freq bonus 16) The monster species that spawned more often: ivory monk (freq bonus 5) The monster species that spawned more often: siena force fungus (freq bonus 6) The monster species that spawned more often: flame giant (freq bonus 30) The monster species that spawned more often: undead rocker (freq bonus 22) The monster species that spawned more often: big purple unicorn (freq bonus 5) The monster species that spawned more often: kitsune (freq bonus 6) The monster species that never randomly spawned: camper asshole The monster species that never randomly spawned: nonreflecting eye The monster species that never randomly spawned: mirror growth The monster species that never randomly spawned: roper The monster species that never randomly spawned: Morrigan the Succubus The monster species that never randomly spawned: sepia colony The monster species that never randomly spawned: jaguar man The monster species that never randomly spawned: Gigolo The monster species that never randomly spawned: bannik The monster species that never randomly spawned: old bear The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 33) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 80) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 24) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 3) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 17) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 7) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 10) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 8) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 10) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 4) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 10) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 94) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 2) Next attribute increase check would have come at turn 169 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (164) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of punishment (STAT CANT DEBASE BY EN) scroll of healing (RATSANOPU) scroll of mana (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of phase door (MY NAME IS MISTER SIR) scroll of standard id (THE MIND FLAYERS TENTACLES SUCK YOU) scroll of cure (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) Spellbooks spellbook of acid sphere (fleeting) spellbook of acid stream (hostile) Potions potion of booze (bright green tea) Rings ring of protection from shape changers (antimony) Wands wand of acid (immediate) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...