billy2, lawful male angelic Acid Mage ------- |.....| .....| |.....| |.....| |.....| +.....| |.....| |.....| |.....| +.....| |.....| ...°..| |....@| |...d.| |.....| |o....| ------- [Billy2 the Oozer] St9 Dx11 Co14 In13 Wi9 Ch8 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could nothave this property extrinsically: manaleech You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 181 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 33% chance Scroll drop chance was reduced to 99% Musable item generation frequency was reduced by 83% Ring drop chance was reduced to 83% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: attack spells (turn 46) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59860 Monster spawn increase reached its maximum at turn 72090 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1031592 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: imp or minor demon (freq bonus 4) The monster species that spawned more often: porter fire elemental (freq bonus 14) The monster species that spawned more often: b-type (freq bonus 8) The monster species that spawned more often: crystal force patch (freq bonus 9) The monster species that spawned more often: Nicholas D. Wolfwood (freq bonus 6) The monster species that spawned more often: vitality trove (freq bonus 14) The monster species that spawned more often: static charge (freq bonus 6) The monster species that spawned more often: harrowbark walker (freq bonus 10) The monster species that spawned more often: mimic mummy (freq bonus 6) The monster species that spawned more often: paladin (freq bonus 8) The monster species that spawned more often: Yvonne (freq bonus 21) The monster species that spawned more often: heavy girl (freq bonus 7) The monster species that spawned more often: silver dragonfly (freq bonus 7) The monster species that spawned more often: dividing ochre jelly (freq bonus 10) The monster species that spawned more often: Daniel (freq bonus 7) The monster species that spawned more often: rumbler (freq bonus 8) The monster species that spawned more often: teal spore (freq bonus 7) The monster species that spawned more often: insane red jack (freq bonus 7) The monster species that spawned more often: hole colony (freq bonus 7) The monster species that spawned more often: cornflake zombie (freq bonus 12) The monster species that spawned more often: Max (freq bonus 12) The monster species that never randomly spawned: thick farting girl The monster species that never randomly spawned: bright white fungus The monster species that never randomly spawned: titan The monster species that never randomly spawned: undead intel scribe The monster species that never randomly spawned: tree spore The monster species that never randomly spawned: normal elemental The monster species that never randomly spawned: bramble warp patch The monster species that never randomly spawned: horror The monster species that never randomly spawned: solid bat The monster species that never randomly spawned: disgusting lich The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 80) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 13) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 6) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 138) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 22) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 79) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 22) Next attribute increase check would have come at turn 444 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (423) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of light (MORE IS MORE) scroll of healing (A ZA Z0 9) scroll of mana (PHOL ENDE WODAN) scroll of phase door (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of standard id (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of cure (SCHELLENOE KONTENOE) Spellbooks spellbook of acid sphere (protected) spellbook of acid stream (gold) Potions potion of paralysis (manky) Rings ring of polymorph (chinese) Wands wand of acid (belled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...