billy2, lawful male angelic Acid Mage ------ |....| |....| |.... |..d.| |..?@| -- --- [Billy2 the Oozer] St11 Dx11 Co7 In14 Wi7 Ch11 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could nothave this property extrinsically: magic resistance You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 99% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: polymorphing (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33232 Monster spawn increase reached its maximum at turn 72190 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 792000 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: trove (freq bonus 6) The monster species that spawned more often: shaped growth (freq bonus 8) The monster species that spawned more often: vampiric force fungus (freq bonus 7) The monster species that spawned more often: drow (freq bonus 14) The monster species that spawned more often: the ghosts (freq bonus 7) The monster species that spawned more often: green koopa (freq bonus 7) The monster species that spawned more often: dark wraith (freq bonus 10) The monster species that spawned more often: pink beetle (freq bonus 7) The monster species that spawned more often: young adult rainbow dragon (freq bonus 10) The monster species that spawned more often: storm caster (freq bonus 16) The monster species that spawned more often: azure patch (freq bonus 9) The monster species that spawned more often: gnomish wizard (freq bonus 16) The monster species that spawned more often: cribo (freq bonus 10) The monster species that spawned more often: purple stalk (freq bonus 7) The monster species that spawned more often: errand boy (freq bonus 32) The monster species that spawned more often: ̧¥œåN~‡Zêf–7o¶ðãÄ”i (freq bonus 10) The monster species that spawned more often: gemini beast (freq bonus 52) The monster species that spawned more often: undead school fish (freq bonus 16) The monster species that spawned more often: beige spore (freq bonus 16) The monster species that spawned more often: master colony lichen (freq bonus 40) The monster species that spawned more often: inviso trove (freq bonus 8) The monster species that never randomly spawned: huh The monster species that never randomly spawned: evasive infantryman The monster species that never randomly spawned: tasloi sorcerer The monster species that never randomly spawned: undead zookeeper The monster species that never randomly spawned: water wight The monster species that never randomly spawned: spike urchin The monster species that never randomly spawned: crystal golem The monster species that never randomly spawned: static force leprechaun The monster species that never randomly spawned: snore stalk The monster species that never randomly spawned: furious stalk The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 22) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 15) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 8) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 12) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 34) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 12) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 7) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 8) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 29) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 9) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 17) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 59) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 9) Next attribute increase check would have come at turn 814 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (368) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of charging (OYII) scroll of healing (DAD AND BABY ATTACKING) scroll of mana (I AM THE KING) scroll of phase door (AMAZING AFRO HEAD RUSH ATTACK) scroll of standard id (SULKEMISAIKA) scroll of cure (EN DRAIN STUNT HURT EN) Spellbooks spellbook of acid sphere (smeared) spellbook of acid stream (goofy) Potions potion of healing (bubbly) Rings ring of sleeping (one) Wands wand of acid (double-headed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...