billy2, lawful male angelic Acid Mage ---------- |@.......| ,d........+ ---------- [Billy2 the Oozer] St7 Dx15 Co10 In17 Wi10 Ch8 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy There is a staircase up here. You see here 10 gold pieces {0}. Be careful! New moon tonight. # (2x) Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could nothave this property extrinsically: reflection You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 43 Gem identification only worked 100 times out of 178 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 85% chance Amulet drop chance was reduced to 94% Potion drop chance was reduced to 87% The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: polearms (turn 36) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20768 Monster spawn increase reached its maximum at turn 73858 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1211522 The monster class that cannot be genocided was centaur The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: lovely squeezer girl (freq bonus 3) The monster species that spawned more often: spike fiend (freq bonus 5) The monster species that spawned more often: drone spore (freq bonus 12) The monster species that spawned more often: blot sephirah (freq bonus 5) The monster species that spawned more often: blue beetle (freq bonus 4) The monster species that spawned more often: spearow (freq bonus 3) The monster species that spawned more often: albino warp patch (freq bonus 3) The monster species that spawned more often: noisy lich (freq bonus 4) The monster species that spawned more often: laser turret (freq bonus 7) The monster species that spawned more often: song book mimic (freq bonus 3) The monster species that spawned more often: plague mewlip (freq bonus 30) The monster species that spawned more often: Ruea's lady sandal (freq bonus 5) The monster species that spawned more often: hehehe-he guy (freq bonus 14) The monster species that spawned more often: soldier ant (freq bonus 3) The monster species that spawned more often: demonic door (freq bonus 8) The monster species that spawned more often: spirit baboon (freq bonus 10) The monster species that spawned more often: abnormal patch (freq bonus 8) The monster species that spawned more often: undead school fish (freq bonus 8) The monster species that spawned more often: Indalecio (freq bonus 3) The monster species that spawned more often: treasure bus (freq bonus 32) The monster species that never randomly spawned: semblance The monster species that never randomly spawned: Jil The monster species that never randomly spawned: ancient plain dragon The monster species that never randomly spawned: magic colony The monster species that never randomly spawned: Miki Onimaru The monster species that never randomly spawned: undead naga hatchling The monster species that never randomly spawned: Left Ass The monster species that never randomly spawned: theme ape The monster species that never randomly spawned: young mercurial dragon The monster species that never randomly spawned: theme deer The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 7) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 9) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 12) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 6) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 2) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 7) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 3) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 11) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 24) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 15) Next attribute increase check would have come at turn 803 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (1575) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant armor (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of healing (PROR PERPERCA) scroll of mana (EN PHYSIC POINTS IS USEMORE) scroll of phase door (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of standard id (M7M6YU) scroll of cure (CHANGED WITH OPPOSITE ABILITYPERSON) Spellbooks spellbook of acid sphere (ephemeral) spellbook of acid stream (immortal) Potions potion of banishing fear (illuminated) Rings ring of teleport control (scarab) Wands wand of acid (interplanar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...