billy2, lawful male angelic Acid Mage ############################################################################### ##############################-------######-----############################### ##############################|.....|######|...|#################-----------### ###-----------################|.....|#####,....|#################|.........|### ###|..........,,,,,-----######|.{...+,,###,|.d.|#################|.........|### ###|.........|####,|...|######|.....|#,###,|@d.|,################|.........|### ###|.......>.|####,|...|####,,......|#,###,-----,###############,-.........|### ###------.----####,|..{|####,#----.--#,###,#####,###############,|.........|### #########,########,....|####,#####,,,#,###,#####,-----##########,-----------### #########,########,|...|#,,,,#######,#,###,#####,|...|##########,,,############ #########,,#######,-----#,###---------,###,#####,|...|############,############ ##########,,#####,,,,,,,,,##,+.......|,###,,,###,|...|######-----#,############ ###########,####,,####,#####,|.......|,#####,###,|...|#####--...--,############ ##----#####,###,,#####,##,,,,|......{|,-----,###,|....,,,,,..---.|,############ ##|..|####-.---,###---.--,###|.......|,|...|,###,....|#####|.|#|.|,############ ##|..|####|...|,###|....|,###---------,|...|#####-----#####|.|#|.|,############ ##----####|....,###|....|,#######,####,|...|######,########|.---.|,############ ##########|...|####|....|#############,....|###############--...--############# ##########|...|####|....|##############|...|################-----############## ##########-----####------##############-----################################### ############################################################################### [Billy2 the Oozer] St11 Dx5 Co13 In14 Wi6 Ch4 AciAngMalLaw Dlvl:1 $5 HP19(19) Pw20(20) AC9 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. What do you want to read? [eg-m or ?*] As you read the scroll, it disappears. A map coalesces in your mind! # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could nothave this property extrinsically: displacement You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 71% chance Wand drop chance was reduced to 78% Amulet drop chance was reduced to 82% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: whip (turn 41) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39782 Monster spawn increase reached its maximum at turn 151038 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1266426 The monster class that cannot be genocided was centaur The monster class that was spawned more often: leprechaun (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: black spore (freq bonus 24) The monster species that spawned more often: war drake (freq bonus 18) The monster species that spawned more often: banished soul (freq bonus 3) The monster species that spawned more often: blister mold (freq bonus 4) The monster species that spawned more often: charcoal (freq bonus 10) The monster species that spawned more often: Krooella the Kobold Queen (freq bonus 4) The monster species that spawned more often: borg (freq bonus 20) The monster species that spawned more often: black eye (freq bonus 9) The monster species that spawned more often: nightly patch (freq bonus 12) The monster species that spawned more often: charming scratcher (freq bonus 14) The monster species that spawned more often: paralyzing sphere (freq bonus 3) The monster species that spawned more often: shimmering mushroom (freq bonus 9) The monster species that spawned more often: desert wing (freq bonus 2) The monster species that spawned more often: unreal warp fungus (freq bonus 8) The monster species that spawned more often: antimagic spore (freq bonus 2) The monster species that spawned more often: chaffinch (freq bonus 6) The monster species that spawned more often: vandal (freq bonus 4) The monster species that spawned more often: sticky growth (freq bonus 4) The monster species that spawned more often: yetzirah sephirah (freq bonus 4) The monster species that spawned more often: drone growth (freq bonus 6) The monster species that never randomly spawned: monkey zombie The monster species that never randomly spawned: Toxic Kop The monster species that never randomly spawned: bright blue mold The monster species that never randomly spawned: dung beetle The monster species that never randomly spawned: musk ox The monster species that never randomly spawned: ocean naga The monster species that never randomly spawned: absent warp fungus The monster species that never randomly spawned: xeroc The monster species that never randomly spawned: Apollyon The monster species that never randomly spawned: quartz piercer The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 2) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 18) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 5) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 25) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 228) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 10) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 9) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 10) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 3) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 7) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 89) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 6) Next attribute increase check would have come at turn 439 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (1388) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of magic mapping (DZIEWCZYNKA ZAMOCZENIA) scroll of healing (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of mana (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of phase door (THRU THE FLOOR) scroll of standard id (MUQIN BENDAN XI WO DE JIBA) scroll of cure (UTOR COMPERIO) Spellbooks spellbook of acid sphere (irresistible) spellbook of acid stream (programmed) Potions potion of invisibility (jasmine) Rings ring of increase accuracy (dazzling) Wands wand of acid (pewter) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...