billy2, lawful male angelic Acid Mage , #--.-- ,.@d.| # |.$.. |...| .... -#--- [Billy2 the Oozer] St4 Dx10 Co6 In5 Wi5 Ch8 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. What do you want to drink? [d or ?*] Never mind. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could nothave this property extrinsically: clairvoyance You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 150 Ring identification only worked 4 times out of 31 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 87% chance Ring drop chance was reduced to 77% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 84% Monster death drops spawned with only 92% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: protection spells (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 114810 Monster spawn increase reached its maximum at turn 134691 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 103158 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: dragon (freq bonus 4) The monster species that spawned more often: blue-red mold (freq bonus 56) The monster species that spawned more often: droning ufo part (freq bonus 6) The monster species that spawned more often: venom atronach (freq bonus 6) The monster species that spawned more often: rock python (freq bonus 14) The monster species that spawned more often: bright violet stalk (freq bonus 10) The monster species that spawned more often: Kristin's soft sneaker (freq bonus 10) The monster species that spawned more often: thick jackal (freq bonus 14) The monster species that spawned more often: nexus eye (freq bonus 12) The monster species that spawned more often: thunder hammer (freq bonus 10) The monster species that spawned more often: Jessica's mocassin (freq bonus 12) The monster species that spawned more often: wall dweller (freq bonus 14) The monster species that spawned more often: dark thief (freq bonus 64) The monster species that spawned more often: Jasieen (freq bonus 5) The monster species that spawned more often: visor sewer rat (freq bonus 10) The monster species that spawned more often: foul permamimic (freq bonus 12) The monster species that spawned more often: ferrous patch (freq bonus 12) The monster species that spawned more often: quantum mechanic (freq bonus 8) The monster species that spawned more often: eerie ghost (freq bonus 21) The monster species that spawned more often: old shimmering dragon (freq bonus 16) The monster species that spawned more often: undead flayer (freq bonus 8) The monster species that never randomly spawned: flying monkey The monster species that never randomly spawned: immobile colony The monster species that never randomly spawned: karate sister The monster species that never randomly spawned: infernal troglodyte The monster species that never randomly spawned: orange mushroom The monster species that never randomly spawned: sticky force patch The monster species that never randomly spawned: sucker mushroom The monster species that never randomly spawned: war drake The monster species that never randomly spawned: Kristin's hugging boot The monster species that never randomly spawned: petty roast culf The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 7) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 37) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 184) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 3) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 14) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 74) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 144) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 6) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 11) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 8) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 5) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 6) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 66) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 37) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 38) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 2) Next attribute increase check would have come at turn 971 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (164) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of trap disarming (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of healing (SALIQUAS) scroll of mana (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of phase door (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of standard id (EYGOORTS TOGAAL JEZEHH) scroll of cure (YASDORIAN COLLECTS ALL THE TROPHIES) Spellbooks spellbook of acid sphere (battered) spellbook of acid stream (retarded) Potions potion of oil (prickly ash) Rings ring of gain wisdom (spikard) Wands wand of acid (wormwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...