billy2, lawful male angelic Acid Mage --- F | |.`.. |!d.| |@..| ----- [Billy2 the Oozer] St7 Dx14 Co8 In15 Wi8 Ch4 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could nothave this property extrinsically: disintegration resistance You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 121 Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 83% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: occult spells (turn 115) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11240 Monster spawn increase reached its maximum at turn 34557 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 224922 The monster class that cannot be genocided was wraith The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster color that was spawned more often: bright magenta (freq bonus 3) The monster species that spawned more often: vorkolak (freq bonus 3) The monster species that spawned more often: blank warp patch (freq bonus 4) The monster species that spawned more often: petro warp patch (freq bonus 9) The monster species that spawned more often: fake growth (freq bonus 4) The monster species that spawned more often: snow impacter (freq bonus 6) The monster species that spawned more often: snakeman hunter (freq bonus 16) The monster species that spawned more often: Glaaki (freq bonus 8) The monster species that spawned more often: sweet sister (freq bonus 6) The monster species that spawned more often: eastern night sparrow (freq bonus 3) The monster species that spawned more often: Josefine's super-sweet velcro sneaker (freq bonus 4) The monster species that spawned more often: suspicious vortex (freq bonus 24) The monster species that spawned more often: gnome mystic (freq bonus 9) The monster species that spawned more often: Nadja (freq bonus 12) The monster species that spawned more often: Josefine (freq bonus 4) The monster species that spawned more often: beige force fungus (freq bonus 5) The monster species that spawned more often: seven of diamonds (freq bonus 5) The monster species that spawned more often: deceiving mushroom (freq bonus 5) The monster species that spawned more often: death worm (freq bonus 7) The monster species that spawned more often: murk dweller (freq bonus 12) The monster species that spawned more often: Sarah's soft sneaker (freq bonus 4) The monster species that never randomly spawned: Wurie The monster species that never randomly spawned: stormtrooper The monster species that never randomly spawned: jumping jellyfish The monster species that never randomly spawned: giant mumak The monster species that never randomly spawned: blister fungus The monster species that never randomly spawned: Vera's servant The monster species that never randomly spawned: greater demonic quylthulg The monster species that never randomly spawned: thematic air elemental The monster species that never randomly spawned: margoyle The monster species that never randomly spawned: giant blue mouse The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 187) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 17) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 19) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 5) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 3) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 93) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 8) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 11) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 9) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 79) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 3) Next attribute increase check would have come at turn 717 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (1078) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of healing (MAYBE S-WAVE BECAUSE HIT) scroll of mana (ALIUS PRA) scroll of phase door (I HERE SOMETHING) scroll of standard id (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of cure (WELCOME TO ANGBAND) Spellbooks spellbook of acid sphere (winged) spellbook of acid stream (preserved) Potions potion of restore ability (cloudy) Rings ring of see invisible (numbing) Wands wand of acid (maple) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...