billy2, lawful male angelic Acid Mage -+-------- --........-- ...........| |...@......| |....d.....- --...$....-- ---------- [Billy2 the Oozer] St9 Dx15 Co9 In12 Wi8 Ch7 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw19(19) AC6 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Unknown command ' '. (2x) What do you want to drink? [d or ?*] You feel self-knowledgeable... The feeling subsides. # (2x) Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - 5 uncursed scrolls of mana {5} k - 5 uncursed scrolls of healing {5} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of acid sphere (0:2) {1} i - a blessed spellbook of acid stream (2:3) {1} Rings g - an uncursed ring of stealth {1} Wands f - an uncursed wand of acid (3:5) {1} Tools j - an uncursed oil lamp {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could nothave this property extrinsically: numbopathy You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 84% Musable item generation frequency was reduced by 15% Amulet drop chance was reduced to 40% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: hammer (turn 28) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28930 Monster spawn increase reached its maximum at turn 57864 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 740908 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: zombie (freq bonus 3) The monster species that spawned more often: baby bronze dragon (freq bonus 9) The monster species that spawned more often: tank warrior (freq bonus 8) The monster species that spawned more often: deeper one (freq bonus 8) The monster species that spawned more often: VF (freq bonus 16) The monster species that spawned more often: onanocter 6f (freq bonus 10) The monster species that spawned more often: argonian (freq bonus 14) The monster species that spawned more often: static mimic (freq bonus 7) The monster species that spawned more often: turtle (freq bonus 5) The monster species that spawned more often: ninja fighter (freq bonus 5) The monster species that spawned more often: succubus (freq bonus 24) The monster species that spawned more often: opal patch (freq bonus 10) The monster species that spawned more often: warty mold (freq bonus 5) The monster species that spawned more often: Haejin, the Enigma (freq bonus 8) The monster species that spawned more often: aerial servent (freq bonus 7) The monster species that spawned more often: royal guardian (freq bonus 6) The monster species that spawned more often: ancient stone dragon (freq bonus 5) The monster species that spawned more often: kappa mummy (freq bonus 6) The monster species that spawned more often: tree colony (freq bonus 6) The monster species that spawned more often: eel-dog (freq bonus 5) The monster species that spawned more often: Sachiel, Angel of Destruction (freq bonus 7) The monster species that never randomly spawned: moldy warp fungus The monster species that never randomly spawned: Yibb-Tstll, the Patient One The monster species that never randomly spawned: chain devil The monster species that never randomly spawned: special warp fungus The monster species that never randomly spawned: nightingale The monster species that never randomly spawned: nightly mold The monster species that never randomly spawned: empty creature The monster species that never randomly spawned: cyclone rider The monster species that never randomly spawned: Hans The monster species that never randomly spawned: locust swarm The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 61) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 10) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 6) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 9) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 3) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 100) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 8) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 2) Next attribute increase check would have come at turn 154 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (561) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of mana (FAGEYUDUD) scroll of healing (SYMANTEC KILLS RANSOM ISDA) scroll of phase door (FULL HEALTHHY HALF DAMAGE) scroll of standard id (23571113171923293137) scroll of cure (SEE IF I CARE) Spellbooks spellbook of acid sphere (lupine) spellbook of acid stream (aquatic) Potions potion of enlightenment (carcinogenic) potion of oil (greenish-blue) Rings ring of stealth (fluorspar) Wands wand of acid (sycamore) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...