billy2, lawful male angelic Acid Mage ############################################################################### #######$##----------##############################$############################ ##########|...>....|########################################################### #-------##|.--+---.|##########,###################################------------# #|.....|##|.|#,##|.|######----+-----###############$##############|..........|# #|......,#|.--+---.+,,,#---........---########$#####$#############|.$--+---..|# #|.....|,#|........|##,#|....----....|############################|..|#,##|..|# #----+--,#-.--------##,,.....|##|....|############################|..--+---..|# #####,##,##)############|....-$--....|############################|_.........|# #####,,?,##,############---........---#,,,,,,,,,,,,%##############--+---------# ########,,#,##############--------.-#######--------.-----#########,,,########## ########,,,,###$##############,,,,,#######,.......$.....|########`,############ ########,#,,,,###############-+----------#,|............|#######,,######$###### ########,#,,#,#,#############|...........,(|......%......,------.------######## ########,-+--.-+-----########|..........|##--------------,|...........|######## ########,|...$......|########|..........|################,|......#....|######## ########,...........|###$####------------################,-........#..|#####$## #########|....@d....|#####################################-------------######## #########|..........|#################################$######################## #########------------###############################$########################## ############################################################################### [Billy2 the Oozer] St4 Dx14 Co13 In14 Wi6 Ch7 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC7 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. What do you want to read? [eg-ik-o or ?*] As you read the scroll, it disappears. A map coalesces in your mind! You detect the presence of objects. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could nothave this property extrinsically: burnopathy You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 39 Gem identification only worked 100 times out of 164 Monsters only dropped their equipment with 57% chance Wand drop chance was reduced to 91% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 31% of the time only The following skill could not be trained at all: spear The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: shield (turn 156) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26788 Monster spawn increase reached its maximum at turn 127668 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2714625 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: opal mushroom (freq bonus 8) The monster species that spawned more often: fire lizard (freq bonus 4) The monster species that spawned more often: old sorcerer (freq bonus 12) The monster species that spawned more often: opal warp patch (freq bonus 4) The monster species that spawned more often: goblin mummy (freq bonus 8) The monster species that spawned more often: hidden mushroom (freq bonus 3) The monster species that spawned more often: Y'golonac (freq bonus 6) The monster species that spawned more often: petty giant boar (freq bonus 8) The monster species that spawned more often: overslept girl (freq bonus 7) The monster species that spawned more often: tie fighter (freq bonus 6) The monster species that spawned more often: segfaulter (freq bonus 5) The monster species that spawned more often: large rust monster (freq bonus 6) The monster species that spawned more often: sapusaur (freq bonus 3) The monster species that spawned more often: bus (freq bonus 4) The monster species that spawned more often: old silver dragon (freq bonus 8) The monster species that spawned more often: huge pile of evasive coins (freq bonus 3) The monster species that spawned more often: white warp patch (freq bonus 2) The monster species that spawned more often: giant white jellyfish (freq bonus 2) The monster species that spawned more often: gazer horror (freq bonus 4) The monster species that spawned more often: Simon Belmont (freq bonus 6) The monster species that never randomly spawned: green mushroom patch The monster species that never randomly spawned: charcoal warp patch The monster species that never randomly spawned: ogre shadow thief The monster species that never randomly spawned: grim ward turret The monster species that never randomly spawned: slimy mushroom patch The monster species that never randomly spawned: dream spore The monster species that never randomly spawned: tomb creeper The monster species that never randomly spawned: Amelie The monster species that never randomly spawned: indigo patch The monster species that never randomly spawned: wood spider The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 12) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 8) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 9) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 94) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 18) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 9) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 84) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 5) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 8) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 9) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 77) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 1) Next attribute increase check would have come at turn 102 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (169) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of magic mapping (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of healing (SWAGLAB) scroll of mana (MAKE ATTACK WHEN BATTLE) scroll of phase door (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of standard id (LDL 750 MG SLASH DL) scroll of cure (YUM YUM) Spellbooks spellbook of acid sphere (momentary) spellbook of acid stream (japanese) Potions potion of oil (thaumaturgic) Rings ring of protection (high) Wands wand of acid (metal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...