billy2, lawful male angelic Acid Mage ------- |..$..| |d....| |.d...| |..@..| -+-.--- , [Billy2 the Oozer] St8 Dx12 Co10 In15 Wi5 Ch3 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could nothave this property extrinsically: disintegration resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 21% chance Scroll drop chance was reduced to 72% Musable item generation frequency was reduced by 2% Ring drop chance was reduced to 95% Potion drop chance was reduced to 64% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: petkeeping (turn 138) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67507 Monster spawn increase reached its maximum at turn 102611 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 64202 The monster class that cannot be genocided was dragon The monster class that was spawned more often: sea monster (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 2) The monster species that spawned more often: detention physics teacher (freq bonus 8) The monster species that spawned more often: forest giant (freq bonus 10) The monster species that spawned more often: cross-eyed mage (freq bonus 6) The monster species that spawned more often: forest cattle (freq bonus 3) The monster species that spawned more often: mysterious lady (freq bonus 3) The monster species that spawned more often: slut (freq bonus 10) The monster species that spawned more often: blister warp fungus (freq bonus 4) The monster species that spawned more often: animator (freq bonus 14) The monster species that spawned more often: brain golem (freq bonus 6) The monster species that spawned more often: general (freq bonus 12) The monster species that spawned more often: duergar ruler (freq bonus 4) The monster species that spawned more often: undead mimic (freq bonus 16) The monster species that spawned more often: donkey teacher (freq bonus 6) The monster species that spawned more often: amorphous fungus (freq bonus 3) The monster species that spawned more often: blood dragon (freq bonus 3) The monster species that spawned more often: putrefier (freq bonus 5) The monster species that spawned more often: trip leprechaun (freq bonus 5) The monster species that spawned more often: karmic warp patch (freq bonus 48) The monster species that spawned more often: large pile of porter coins (freq bonus 3) The monster species that spawned more often: magic disintegrator (freq bonus 3) The monster species that never randomly spawned: bag money The monster species that never randomly spawned: violet prostitute The monster species that never randomly spawned: black hound The monster species that never randomly spawned: giant clear jellyfish The monster species that never randomly spawned: snow troll The monster species that never randomly spawned: jaracaca The monster species that never randomly spawned: sucker growth The monster species that never randomly spawned: electro lich The monster species that never randomly spawned: Tien-Shin Akuma The monster species that never randomly spawned: mummified noble The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 23) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 38) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 44) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 25) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 11) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 5) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 10) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 8) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 11) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 2) Next attribute increase check would have come at turn 1466 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (506) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of charging (MUNCH MUNCH) scroll of healing (POKEMONGO GOTTA CHEAT EM ALL) scroll of mana (VET POTE TONBE) scroll of phase door (KINUESILI STATION) scroll of standard id (VIRUS INFECTION DETECTED) scroll of cure (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) Spellbooks spellbook of acid sphere (indigo) spellbook of acid stream (complete) Potions potion of booze (sparkly) potion of oil (luminescent) Rings ring of increase damage (wet) Wands wand of acid (cornered) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...