billy2, lawful male angelic Acid Mage ---------------- |....cc........| .......c.......| |......F.......| |...@.F.F......+ |..d.F...!.....| |..............| ---------.------ [Billy2 the Oozer] St4 Dx8 Co9 In14 Wi11 Ch6 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw19(19) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could nothave this property extrinsically: freezopathy You could not have this property intrinsically: sickness resistance Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 640 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 83% Musable item generation frequency was reduced by 54% Ring drop chance was reduced to 72% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 73% The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41745 Monster spawn increase reached its maximum at turn 63328 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 277058 The monster class that cannot be genocided was (null) The monster class that was spawned more often: rust monster or disenchanter (freq bonus 16) The monster species that spawned more often: really dangerous mold (freq bonus 19) The monster species that spawned more often: Fanny's brand-new sneaker (freq bonus 38) The monster species that spawned more often: four castle sightseeing (freq bonus 36) The monster species that spawned more often: troll clan chief (freq bonus 108) The monster species that spawned more often: magic spore (freq bonus 20) The monster species that spawned more often: thorn growth (freq bonus 38) The monster species that spawned more often: blood vortex (freq bonus 36) The monster species that spawned more often: gatling automata (freq bonus 19) The monster species that spawned more often: black chameleon (freq bonus 38) The monster species that spawned more often: demonic entity (freq bonus 102) The monster species that spawned more often: real chromatic hound (freq bonus 18) The monster species that spawned more often: baby shimmering dragon (freq bonus 40) The monster species that spawned more often: hobbit mummy (freq bonus 38) The monster species that spawned more often: Helen (freq bonus 38) The monster species that spawned more often: small turret (freq bonus 36) The monster species that spawned more often: sweet thick girl (freq bonus 40) The monster species that spawned more often: blank colony (freq bonus 34) The monster species that spawned more often: vorpal jabberwock (freq bonus 25) The monster species that spawned more often: daughter of bedlam (freq bonus 48) The monster species that spawned more often: grontah sephirah (freq bonus 19) The monster species that never randomly spawned: zombie warrior The monster species that never randomly spawned: rock troll The monster species that never randomly spawned: ogre leader The monster species that never randomly spawned: energy trove The monster species that never randomly spawned: high orc captain The monster species that never randomly spawned: gnome rogue leader The monster species that never randomly spawned: tin-soldier The monster species that never randomly spawned: stone force patch The monster species that never randomly spawned: clockwork soldier The monster species that never randomly spawned: very old water dragon The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 11) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 18) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 38) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 9) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 16) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 11) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 17) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 7) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 5) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 20) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 82) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 3) Next attribute increase check would have come at turn 1077 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (308) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of earth (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of healing (YKEN PACK) scroll of mana (DONT STARE ME ALWAYS) scroll of phase door (NAMEEXPERIENCEGOLDTIME) scroll of standard id (PHYSIC STUNT DAMAGE SMALLERS) scroll of cure (THRU THE FLOOR) Spellbooks spellbook of acid sphere (gehenna) spellbook of acid stream (dripping) Potions potion of monster detection (muddy) Rings ring of gain strength (ebony) Wands wand of acid (cherry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...