billy2, lawful male angelic Acid Mage /$. ..._. ..@.. ...d. ..$ [Billy2 the Oozer] St9 Dx9 Co7 In17 Wi8 Ch7 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could nothave this property extrinsically: warning You could not have this property intrinsically: shock resistance Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 42% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 66% Ring drop chance was reduced to 65% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: polymorphing (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33200 Monster spawn increase reached its maximum at turn 52913 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 249444 The monster class that cannot be genocided was gnome The monster class that was spawned more often: trove (freq bonus 9) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: cult leader (freq bonus 22) The monster species that spawned more often: hug bug (freq bonus 20) The monster species that spawned more often: f-zero driver (freq bonus 11) The monster species that spawned more often: flayed skull (freq bonus 10) The monster species that spawned more often: geology ghost (freq bonus 11) The monster species that spawned more often: Nadja's thick boot (freq bonus 24) The monster species that spawned more often: wu (freq bonus 34) The monster species that spawned more often: The Lord of the Dynamos (freq bonus 13) The monster species that spawned more often: Judge Mortis (freq bonus 12) The monster species that spawned more often: petty chillbug (freq bonus 10) The monster species that spawned more often: time force patch (freq bonus 12) The monster species that spawned more often: army ant (freq bonus 12) The monster species that spawned more often: bogwumpus (freq bonus 22) The monster species that spawned more often: yokuda (freq bonus 20) The monster species that spawned more often: vacuum warp patch (freq bonus 13) The monster species that spawned more often: crunchy stalk (freq bonus 11) The monster species that spawned more often: large snake (freq bonus 13) The monster species that spawned more often: Sonja (freq bonus 12) The monster species that spawned more often: steel maggot (freq bonus 22) The monster species that spawned more often: nexus naga (freq bonus 10) The monster species that never randomly spawned: mana hound The monster species that never randomly spawned: venom trove The monster species that never randomly spawned: domestic naga hatchling The monster species that never randomly spawned: lecherous crab The monster species that never randomly spawned: dung soldier The monster species that never randomly spawned: scroll mimic The monster species that never randomly spawned: blue fungus The monster species that never randomly spawned: yellow mold The monster species that never randomly spawned: giant grub The monster species that never randomly spawned: scorched archer The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 14) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 70) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 3) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 18) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 9) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 6) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 34) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 10) Next attribute increase check would have come at turn 654 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (228) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (HAKUNA MATATA) scroll of healing (HIT THE KEY BY VACUUM LEAF) scroll of mana (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of phase door (SUN FALL FROM SKY) scroll of standard id (SUOMI MAINITTU TORILLA TAVATAAN) scroll of cure (BREAKPOINT) Spellbooks spellbook of acid sphere (ragged) spellbook of acid stream (battered) Potions potion of polymorph (vermillion) Rings ring of free action (sapphire) Wands wand of acid (alarming) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...