billy2, lawful male angelic Acid Mage --.---F------ ..KKK......| #|.d.K.......| ,.@..........| ------------- [Billy2 the Oozer] St8 Dx12 Co14 In10 Wi5 Ch7 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could nothave this property extrinsically: keen memory You could not have this property intrinsically: acid resistance Ring identification only worked 4 times out of 15 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 66% Wand drop chance was reduced to 92% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: healing spells (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40245 Monster spawn increase reached its maximum at turn 62118 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 652304 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: grue (freq bonus 4) The monster species that spawned more often: lilac growth (freq bonus 9) The monster species that spawned more often: werejabberwock (freq bonus 16) The monster species that spawned more often: Amelje's hugging boot (freq bonus 36) The monster species that spawned more often: Sith, the Cat (freq bonus 7) The monster species that spawned more often: The Smith (freq bonus 16) The monster species that spawned more often: rocker (freq bonus 7) The monster species that spawned more often: golden mold (freq bonus 5) The monster species that spawned more often: dark gray warp patch (freq bonus 6) The monster species that spawned more often: Cthugha, the Living Flame (freq bonus 6) The monster species that spawned more often: centipede swarm (freq bonus 8) The monster species that spawned more often: drone mushroom (freq bonus 12) The monster species that spawned more often: Natalje (freq bonus 28) The monster species that spawned more often: middle ufo part (freq bonus 10) The monster species that spawned more often: The Terrible Old Man (freq bonus 20) The monster species that spawned more often: rock lizard (freq bonus 5) The monster species that spawned more often: spirit lich (freq bonus 5) The monster species that spawned more often: wild card (freq bonus 6) The monster species that spawned more often: ipoo (freq bonus 7) The monster species that spawned more often: very nice girl (freq bonus 36) The monster species that spawned more often: dancress (freq bonus 14) The monster species that never randomly spawned: pink stalk The monster species that never randomly spawned: beige mushroom The monster species that never randomly spawned: shadow lord The monster species that never randomly spawned: flying skeleton fish The monster species that never randomly spawned: phaser mushroom The monster species that never randomly spawned: sadistic prostitute The monster species that never randomly spawned: black louse The monster species that never randomly spawned: gas goblin The monster species that never randomly spawned: island centaur The monster species that never randomly spawned: gnome The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 10) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 67) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 40) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 3) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 9) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 12) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 11) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 11) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 4) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 4) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 84) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 5) Next attribute increase check would have come at turn 895 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (646) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of magic mapping (ONE RESULT IS MORE POWER) scroll of healing (MKMNFST) scroll of mana (MAMPIFANDRAY SELA) scroll of phase door (STUNT OF GHOST IS DIFFER) scroll of standard id (BOOBIE BLITZ) scroll of cure (COPAC DE INUNDATII) Spellbooks spellbook of acid sphere (frosty) spellbook of acid stream (purple) Potions potion of oil (blinding) Rings ring of aggravate monster (manganese) Wands wand of acid (pewter) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...