billy2, lawful male angelic Acid Mage -.---- |..<.| |....| |....| |..@d| ------ [Billy2 the Oozer] St6 Dx13 Co8 In12 Wi6 Ch5 AciAngMalLaw Dlvl:1 $0 HP19(19) Pw20(20) AC7 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could nothave this property extrinsically: keen memory You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 27% chance Monsters only dropped their equipment with 53% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 63% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: body armor (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47270 Monster spawn increase reached its maximum at turn 100330 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 123488 The monster class that cannot be genocided was orc The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: clay-soldier (freq bonus 4) The monster species that spawned more often: helpful squirrel (freq bonus 6) The monster species that spawned more often: soul gazer (freq bonus 10) The monster species that spawned more often: holy fishing rod (freq bonus 7) The monster species that spawned more often: carthaginian (freq bonus 6) The monster species that spawned more often: ultramarine force patch (freq bonus 10) The monster species that spawned more often: actual big bear (freq bonus 4) The monster species that spawned more often: howling spirit (freq bonus 3) The monster species that spawned more often: hungry warp patch (freq bonus 8) The monster species that spawned more often: thrusting turret (freq bonus 10) The monster species that spawned more often: griffin (freq bonus 10) The monster species that spawned more often: stone grue (freq bonus 10) The monster species that spawned more often: giant silver ant (freq bonus 3) The monster species that spawned more often: novel warp fungus (freq bonus 6) The monster species that spawned more often: Wilhelm (freq bonus 5) The monster species that spawned more often: Lord Bademon (freq bonus 5) The monster species that spawned more often: titan (freq bonus 10) The monster species that spawned more often: gore warp fungus (freq bonus 14) The monster species that spawned more often: Haxxor (freq bonus 10) The monster species that spawned more often: wraith (freq bonus 12) The monster species that never randomly spawned: baby shimmering dragon The monster species that never randomly spawned: sucker colony The monster species that never randomly spawned: undead erdrick The monster species that never randomly spawned: furry rothe The monster species that never randomly spawned: brass dragon bat The monster species that never randomly spawned: Nina The monster species that never randomly spawned: deluge agent The monster species that never randomly spawned: bully The monster species that never randomly spawned: dark mold The monster species that never randomly spawned: hole force fungus The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 10) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 16) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 40) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 22) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 25) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 64) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 8) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 11) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 5) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 20) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this trap was always invisible: superscroller trap The RNG hath decreed that this trap was generated more often: book trap (freq bonus 4) Next attribute increase check would have come at turn 417 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1497 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit You could not have safely prayed (556) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of amnesia (RW NW PRT M HRW) scroll of healing (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of mana (ITS TOO HEAVY FOR YOUR) scroll of phase door (SGURDNOEDAMTONSAWEMAGSIHT) scroll of standard id (JUYED AWK YACC) scroll of cure (DRAW WAT STUNT) Spellbooks spellbook of acid sphere (listening) spellbook of acid stream (radiant green) Potions potion of invisibility (orange tea) Rings ring of conflict (forking) Wands wand of acid (copper) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye billy2 the Acid Mage...