billy2, lawful male angelic Murderer ; ----- | |r..| |..... -.@.+ ----- ----- [Billy2 the Knife Killer] St14 Dx11 Co10 In16 Wi6 Ch7 MurAngMalLaw Dlvl:1 $0 HP16(16) Pw5(5) AC-13 Exp1 T1 Snd Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Murderer. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. You stagger under your heavy load. Movement is very hard. cyan dragon scale mail - This is a piece of armor. Color: cyan. Material: dragonhide. Appearance: (null). It can be worn for protection (armor class, magic cancellation etc.). This armor offers great protection as well as fear resistance. # (2x) Really quit [yes/no]? Your inventory Amulets n - a cursed amulet of poison warning (being worn) {1} Weapons a - a cursed -9 sniper rifle (weapon in hands) {20} b - 5 cursed +10 shotgun shells (in quiver) {3} d - 20 blessed -4 knives (alternate weapon; not wielded) {40} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +3 helm of thirst (being worn) {20} h - a cursed +0 pair of gauntlets of trap creation (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} Comestibles C - 5 cursed fortune cookies {5} D - a cursed fox corpse {300} E - a cursed rabbit corpse {20} F - 2 cursed goblin corpses {800} G - a cursed Uniform Kop corpse {1450} Scrolls w - an uncursed scroll of flood {1} x - an uncursed scroll of lava {1} y - an uncursed scroll of growth {1} z - an uncursed scroll of barrhing {1} A - an uncursed scroll of lockout {1} J - 5 uncursed scrolls of healing {5} K - 4 uncursed scrolls of mana {4} L - 3 uncursed scrolls of phase door {3} M - 2 uncursed scrolls of standard id {2} N - an uncursed scroll of cure {1} Spellbooks q - a cursed spellbook of darkness (0:20) {1} r - a cursed spellbook of aggravate monster (4:20) {1} s - a cursed spellbook of stun self (3:20) {1} Potions B - 3 uncursed potions of urine {3} Rings o - a cursed ring of sustain ability (on left hand) {1} p - a cursed -1 ring of gain intelligence (on right hand) {1} Wands t - an uncursed wand of remove resistance (0:1) {1} u - an uncursed wand of amnesia (0:7) {1} v - an uncursed wand of starvation (3:7) {1} Tools j - a cursed tinning kit (0:1) {1} H - a cursed tin whistle {1} I - a cursed mirror {1} Gems c - 7 cursed -6 rocks {4} i - a cursed -20 confusion stone m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -53 Your max alignment was -6 You carried 16 sins You could not have this property at all: psi resistance You could nothave this property extrinsically: double attacks You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 138 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 88% chance Musable item generation frequency was reduced by 1% Amulet drop chance was reduced to 64% Concealing monsters were spawned underneath items 51% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: dart (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18048 Monster spawn increase reached its maximum at turn 39820 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1218690 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: iron penetrator (freq bonus 16) The monster species that spawned more often: Julchen (freq bonus 8) The monster species that spawned more often: ancient white world champion (freq bonus 12) The monster species that spawned more often: driver bat (freq bonus 10) The monster species that spawned more often: Wurie (freq bonus 4) The monster species that spawned more often: giant lightning bat (freq bonus 2) The monster species that spawned more often: bulldog (freq bonus 8) The monster species that spawned more often: clock stalk (freq bonus 6) The monster species that spawned more often: superdog (freq bonus 3) The monster species that spawned more often: smoke elemental (freq bonus 8) The monster species that spawned more often: red frog (freq bonus 2) The monster species that spawned more often: blargg (freq bonus 8) The monster species that spawned more often: rabid rat (freq bonus 3) The monster species that spawned more often: karmic warp patch (freq bonus 6) The monster species that spawned more often: anthrazite unicorn (freq bonus 6) The monster species that spawned more often: mischievous moss (freq bonus 2) The monster species that spawned more often: apprentice archer (freq bonus 5) The monster species that spawned more often: hippogryph (freq bonus 6) The monster species that spawned more often: hell slinger (freq bonus 8) The monster species that spawned more often: air grue (freq bonus 8) The monster species that never randomly spawned: novel warp patch The monster species that never randomly spawned: pink spore The monster species that never randomly spawned: anaconda The monster species that never randomly spawned: shimmering warp fungus The monster species that never randomly spawned: quasit The monster species that never randomly spawned: giant leopard The monster species that never randomly spawned: black naga The monster species that never randomly spawned: vacuum fungus The monster species that never randomly spawned: dreadful soul The monster species that never randomly spawned: crimson fungus The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 21) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 7) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 125) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 7) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 44) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 10) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 36) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 14) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 8) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 63) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 10) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 87) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 4) Next attribute increase check would have come at turn 346 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were resistant to fear You were punished You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had a confusing problem. (0) You were more likely to encounter traps (0) You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were aware of the presence of poisonous monsters You had 550 points of nutrition remaining You aggravated monsters You had fixed abilities You were unlucky (-1) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falis You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 89% 200% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of poison warning (adamant) Armor helm of thirst (radio helmet) gauntlets of trap creation (camouflage patterned gloves) cloak of luck negation (opera cloak) boots of weakness (korean sandals) Scrolls scroll of flood (POKEMON GO KILLS PEOPLE) scroll of lava (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of growth (DAD AND BABY ATTACKING) scroll of barrhing (FULL HEALTHHY HALF DAMAGE) scroll of lockout (BU MISH MISH EMAS) scroll of healing (DOGO FUTSF) scroll of mana (SHUOHUA KAI LI) scroll of phase door (NUMB ENEMY BY LICKING CIRCLE) scroll of standard id (OPGELEVELT) scroll of cure (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) Spellbooks spellbook of darkness (korean) spellbook of aggravate monster (amyflax) spellbook of stun self (white-listed) Potions potion of urine (dandelion) Rings ring of sustain ability (pretty) ring of gain intelligence (insulating) Wands wand of remove resistance (motile) wand of amnesia (shaped) wand of starvation (subsurface) Tools tin whistle (whistle) mirror (looking glass) Gems confusion stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Murderer...