billy2, lawful male randomized Wizard ------- ---....... |........| |@.......| |.f......| |......... ---......| -#----- [Billy2 the Evoker] St9 Dx14 Co12 In10 Wi8 Ch8 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. # (2x) Really quit [yes/no]? Your inventory Armor a - an uncursed +0 leather armor (being worn) {60} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of sleep (0:1) {1} Tools b - an uncursed blindfold {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could nothave this property extrinsically: telepathy You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 79% Amulet drop chance was reduced to 82% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: club (turn 10) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28428 Monster spawn increase reached its maximum at turn 121088 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 119475 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: atzilut sephirah (freq bonus 6) The monster species that spawned more often: white beetle (freq bonus 7) The monster species that spawned more often: power drake (freq bonus 12) The monster species that spawned more often: smart penetrator (freq bonus 8) The monster species that spawned more often: Marian (freq bonus 10) The monster species that spawned more often: wraith (freq bonus 7) The monster species that spawned more often: air grue (freq bonus 12) The monster species that spawned more often: wolver (freq bonus 12) The monster species that spawned more often: Bea (freq bonus 12) The monster species that spawned more often: zombie warrior (freq bonus 44) The monster species that spawned more often: white icky thing (freq bonus 14) The monster species that spawned more often: ojyama puyo (freq bonus 16) The monster species that spawned more often: thieving girl (freq bonus 6) The monster species that spawned more often: evasive hill orc (freq bonus 22) The monster species that spawned more often: beast of Nurgle (freq bonus 10) The monster species that spawned more often: fanatician (freq bonus 6) The monster species that spawned more often: cat man (freq bonus 14) The monster species that spawned more often: sneaker (freq bonus 6) The monster species that spawned more often: multicolor turret (freq bonus 6) The monster species that spawned more often: octarine warp patch (freq bonus 7) The monster species that never randomly spawned: Miriam the Spirit Girl The monster species that never randomly spawned: rock chunneler The monster species that never randomly spawned: grid bug The monster species that never randomly spawned: green hulk The monster species that never randomly spawned: cheetah man The monster species that never randomly spawned: celestial horse The monster species that never randomly spawned: beige spore The monster species that never randomly spawned: blink The monster species that never randomly spawned: acidic growth The monster species that never randomly spawned: lead statue The monster class that always generated with extra speed: sea monster The monster class that more likely to generate with musable stuff: unicorn or horse The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 18) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 77) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 6) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 16) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 4) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 8) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 4) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 9) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 6) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 3) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 2) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 38) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 97) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 4) Next attribute increase check would have come at turn 2289 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having telepathy (0) You were prevented from having quad attacks (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (361) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (IRC CHANNEL SLASHEMEXTENDED) scroll of mana (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of phase door (DNETHACK TRASHED THE SAMURAI ROLE) scroll of standard id (ELF DONT CANNT) scroll of cure (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) Spellbooks spellbook of sleep (enveloped) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (0 of 160) devices [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Wizard...