billy2, lawful male angelic Assassin ---------- |...#..... |.....@..| |.....@..| |........| |. #.....| | $.%...| -+----- [Billy2 the Dark Brotherhood Initiate] St17 Dx16 Co12 In13 Wi6 Ch4 AssAngMalLaw Dlvl:1 $0 HP19(19) Pw5(5) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Assassin. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 bow (weapon in hands) {12} b - 50 uncursed +2 arrows (in quiver) {25} c - 2 uncursed +1 daggers (alternate weapon; not wielded) {8} Armor d - a blessed +1 leather armor (being worn) {60} e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - 4 uncursed food rations {4} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Potions g - an uncursed potion of paralysis {1} h - an uncursed potion of sleeping {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could nothave this property extrinsically: sickness resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 89% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: lance (turn 225) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18817 Monster spawn increase reached its maximum at turn 52321 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 322002 The monster class that cannot be genocided was vampire The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: izumo (freq bonus 3) The monster species that spawned more often: school eel (freq bonus 6) The monster species that spawned more often: disbelieving potato (freq bonus 7) The monster species that spawned more often: cursed sword (freq bonus 3) The monster species that spawned more often: mobgoblin (freq bonus 8) The monster species that spawned more often: death watch beetle (freq bonus 3) The monster species that spawned more often: eraser monster (freq bonus 4) The monster species that spawned more often: top secret agent (freq bonus 6) The monster species that spawned more often: real nether lich (freq bonus 4) The monster species that spawned more often: leopard dress prostitute (freq bonus 24) The monster species that spawned more often: big weapon trove (freq bonus 28) The monster species that spawned more often: artillery dragon (freq bonus 2) The monster species that spawned more often: giant cave bear (freq bonus 12) The monster species that spawned more often: plague poppy (freq bonus 4) The monster species that spawned more often: gengar (freq bonus 6) The monster species that spawned more often: amorphous fish (freq bonus 6) The monster species that spawned more often: garbage houses (freq bonus 8) The monster species that spawned more often: Yamata no Orochi (freq bonus 4) The monster species that spawned more often: shard warp fungus (freq bonus 4) The monster species that spawned more often: leocentaur (freq bonus 8) The monster species that never randomly spawned: lightning vortex The monster species that never randomly spawned: undead priest The monster species that never randomly spawned: ancient rainbow dragon The monster species that never randomly spawned: totally bad mold The monster species that never randomly spawned: volt mushroom The monster species that never randomly spawned: arphexad The monster species that never randomly spawned: lower suzuki-dogezaemon The monster species that never randomly spawned: petty black panther The monster species that never randomly spawned: energy growth The monster species that never randomly spawned: stalking ore lichen The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 10) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 11) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 7) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 14) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 13) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 16) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 7) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 13) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 2) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 49) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 53) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 4) Next attribute increase check would have come at turn 890 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having sickness resistance (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were stealthy You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ehud You could not have safely prayed (325) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ETADPU CIMOC) scroll of mana (GNAY GNIY) scroll of phase door (BLUE SCREEN OF DEATH) scroll of standard id (SUN FALL FROM SKY) scroll of cure (ODIV) Potions potion of paralysis (puce) potion of sleeping (golden) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Assassin...