billy2, lawful male angelic Mystic --------- |.......| |........ |.......| |@......| ,..F.....| --------- [Billy2 the Insert rank title here] St12 Dx4 Co8 In9 Wi13 Ch4 MysAngMalLaw Dlvl:1 $2 HP15(15) Pw7(7) AC8 Exp1 T1 Ssd Latest messages Use hybrid races? [yn] (n) Hello billy2, welcome to SlashEMExtended! You are a lawful male angelic Mystic. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Be careful! New moon tonight. You rebalance your load. Movement is difficult. # Really quit [yes/no]? Your inventory Amulets a - an uncursed amulet versus stone {1} Weapons b - an uncursed +1 sling (weapon in hand) {2} Armor c - an uncursed +1 studded leather armor (being worn) {80} Comestibles f - an uncursed tripe ration {1} Scrolls h - an uncursed scroll of enchant weapon {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - an uncursed scroll of cure {1} Spellbooks i - an uncursed spellbook of sleep (6:4) {1} Potions g - an uncursed potion of fruit juice {1} Rings d - an uncursed +1 ring of increase accuracy {1} Wands j - an uncursed wand of undead turning (0:1) {1} Tools e - an uncursed +3 fishing pole (alternate weapon; not wielded) {12} Gems k - an uncursed +1 jacinth stone {1} Boulders/Statues l - an uncursed statue of a twen {15} Iron balls m - an uncursed +0 quite heavy iron ball {1600} Chains n - an uncursed +2 iron chain {120} Venoms o - an uncursed acid venom {1} The statue of a twen is empty. Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could nothave this property extrinsically: curse resistance You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 253 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 248 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 73% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: shield (turn 37) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33890 Monster spawn increase reached its maximum at turn 155701 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 4300128 The monster class that cannot be genocided was wraith Today, this monster class was always generated invisible: dragon The monster class that was spawned more often: eye or sphere (freq bonus 4) The monster species that spawned more often: icicle piercer (freq bonus 7) The monster species that spawned more often: quantum growth (freq bonus 10) The monster species that spawned more often: stalactite penetrator (freq bonus 5) The monster species that spawned more often: glittergold (freq bonus 14) The monster species that spawned more often: yellow colony (freq bonus 20) The monster species that spawned more often: octarine fungus (freq bonus 24) The monster species that spawned more often: healing patch (freq bonus 14) The monster species that spawned more often: enraged shaman (freq bonus 7) The monster species that spawned more often: baby psychic dragon (freq bonus 8) The monster species that spawned more often: half-dragon zombie (freq bonus 7) The monster species that spawned more often: weeping woman (freq bonus 16) The monster species that spawned more often: real corpse hound (freq bonus 5) The monster species that spawned more often: student assistant (freq bonus 16) The monster species that spawned more often: graduate (freq bonus 7) The monster species that spawned more often: false warp fungus (freq bonus 7) The monster species that spawned more often: bhut (freq bonus 10) The monster species that spawned more often: bright white patch (freq bonus 14) The monster species that spawned more often: dark shoggoth (freq bonus 5) The monster species that spawned more often: petro colony (freq bonus 10) The monster species that spawned more often: eroticity queen (freq bonus 10) The monster species that never randomly spawned: Jana's soft sneaker The monster species that never randomly spawned: petty angband horror The monster species that never randomly spawned: Lukas The monster species that never randomly spawned: anthrazite growth The monster species that never randomly spawned: siena mushroom The monster species that never randomly spawned: Greta The monster species that never randomly spawned: stronger turret The monster species that never randomly spawned: Warden Brianna The monster species that never randomly spawned: voodoo fetish shaman The monster species that never randomly spawned: Aphrodite The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: leash ((null)) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 16) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 16) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 268) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 38) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 25) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 11) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 10) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 16) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 20) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 47) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 1) Next attribute increase check would have come at turn 391 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were acid resistant You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You saw invisible You were warned You had infravision You had 1500 points of nutrition remaining You could fly You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was A'En You could not have safely prayed (531) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet versus stone (rounded) Scrolls scroll of enchant weapon (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of healing (XIAO CAOMEI WO DE BAOBEI) scroll of mana (NIOQUO TARGO) scroll of phase door (A ZA Z0 9) scroll of standard id (THROW ANNOYING SEED TO MAKE WIRED) scroll of cure (COMPILE SLEX SUDO UBUNTU) Spellbooks spellbook of sleep (fat) Potions potion of fruit juice (iridescent) Rings ring of increase accuracy (coral) Wands wand of undead turning (flax) Gems jacinth stone (orange) Venoms * acid venom (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye billy2 the Mystic...